In the sixty years since the Great War, Dire Marsh has been burdened by drought and famine, no longer does the river flow swiftly, replenished by the continuous rain fall. Instead the sun beats down on this dried out wasteland and the river, which remains as the only source of water for the fleeting number of animals, has become clogged with mud, but now it will once again flow red with the renewed campaigns against the dark.

notes about the map:

This plugin contains a conversion of the myth tfl map, Death in Dire Marsh, it has a new look to it with three very different meshes. I also included mormith's forest giant and Nekricide's myrmidion to bring back some of that old school myth tfl style that we all miss. I borrowed the script from the Badlands carnage conversion to set it up so that there is no center team on KOTH or Stampede gametypes. All gametypes are supported for this map.

the meshes:

Death - Unit selection is just like it was in Death in Dire Marsh.

Drought - An old myth tfl style light unit selection, it uses mormith's Forest Giant. For Assassin it gives you uncontrollable chicken(s) to protect.

Famine - A very myth II unit selection, it has a myrk giant, but only on Assassin.

Created by Leif

All appropriate graphics (C) 1997, 1998 Bungie Software Products Corporation. Portions of this Plugin made with Fear and/or Loathing (C) 1998 Bungie Software Products Corporation.