The Quad, Too! (v2.1)

New and Improved and only one meg!

A multiplayer net map
created by: vinylrake
Created: 08/01/2001  
Download map . [Size:<1024k]

Description:

The Quad, Too! is a fairly compact 4-start net map, great for short games. A remake of The Quad, with new graphics, and improved gameplay, this map is designed for small unit sets in close confines.

The setting for this map is an underground cavern with a walkway around the exterior. The walkway is connected to a walled-in central square (or "Quad") which is accessible by four narrow stone bridges.

The relatively small number of units on these maps tends to reward well played and well managed units more then it does a unit-trading guru - though there is plenty of flexibility in the unit trading to allow for some creative and unconventional strategies.

There are now three versions of this map, The 'basic vanilla' flavored Quad, the 'We could be heroes' version (no I didn't name it that), and lastly, the Quad 'variety pack' which contains an assortment of the kinds of troops you hope your daughter doesn't bring home to dinner.

Game Types:

  • Body Count
  • Last Man on the Hill
  • Flag Rally
  • Capture the Flag
  • Territories
  • King of the Hill
Ball games were intentionally omitted because the ball invariably (by accident or by intent) ended up in places where it could not be tagged.

Note: This is not the same map as "The Quad", this is a (hopefully) new & improved remake. Think "Mary Shelly's Frankenstein" with Kenneth Branaugh compared to the old one with Boris Karloff, well.. um, think "Robin Hood" with Kevin Costner instead of Errol Flynn, er... think "Psycho" with Vince Vaughn and Anne Heche instead of Anthony Perkins and Vera Miles...ok, so let's just forget the movie analogy.

I liked the original concept of a small map with narrow spaces limiting the mobility and changing the focus from large sets of units and open spaces to a handful of units in a confined space, and the original was definately playable and fun. Since there were a few things that didn't come out quite the way I had intended (due to a severe case of mapmaker n00b-itis) I recreated the Quad from scratch. This is the result - a familiar looking map with slightly larger overall dimensions, slightly wider walkways, slightly increased maneuverability, a new and significantly (thought I was going to say "slightly" again didn't you?) improved color map, a more extreme terrain map - walls are higher, pits are deeper - and a couple of new map variants.

I hope you enjoy this map, thanks for trying it out. If you are looking for someone to play this or any of my maps with drop me a line at vinylrake@vinylrake.net.

Credits: The textures in this map are in large part "borrowed" (and modified) from the Soulblighter solo levels "The Baron" and "The Iblis Crown".

Cydonian's mapmaking tutorial was of invaluable help in creating this map but he should not be held responsible in any way for any of the failings of this map or for the existence of the map itself. Also, HealwithSteel's mapmaking guide explained how to fix all the problems I was stuck on regarding media maps(water). Unfortunately at the time I created this map I had (still) not yet discovered SOMA's mapmaker's food, or Clem's colormap walkthrough.

Thanks to members of Clan Ramone (including Zertigo, Lady Gholdiva, Lone Dorf and SoulSplat for assisting in beta testing this map.

Note: Though some of the pregame images were posthumously created with Bryce, the map itself including the color map and the displacement maps was entirely created the old fashioned way - tediously hand crafted in Photoshop and Loathing.

Fine Print: This map was created in part with "Fear" and "Loathing" which along with "Myth" and "Soulblighter" are copyright Bungie Software, and parts of this map may fall under Bungie's copyright as well so pass over me ye attorneys of death and cast not your gaze upon me as I have recited the sacred words.

More Fine Print: This plug-in may be used and distributed freely as long as the accompanying documentation is included. The artwork from this level, including all maps, and any works derived from any of the components of this level (such as but not limited to screenshots) may not be placed on a CD, packaged in a box, or have its image placed on the back of a retail or "shareware" item. It also must not be used for commercial distribution or included in any collection of shareware or other product where money is exchanged. Translation: It's rude to take other people's things without their permission. Play nice. Don't make me come over there.

You may find other maps by vinylrake, and other Myth related info/links at clanramone.net or vr's myth home .

Contact me with questions, cash or bugs at vinylrake@yahoo.com or vinylrake@vinylrake.net.