The Quad, Too! is a fairly compact 4-start net map, great for short games. A
remake of The Quad, with new graphics, and improved gameplay, this map is
designed for small unit sets in close confines.
The setting for this map is an underground cavern with a walkway around the
exterior. The walkway is connected to a walled-in central square (or "Quad")
which is accessible by four narrow stone bridges.
The relatively small number of units on these maps tends to reward well
played and well managed units more then it does a unit-trading guru - though
there is plenty of flexibility in the unit trading to allow for some creative and
There are now three versions of this map, The 'basic vanilla' flavored Quad,
the 'We could be heroes' version (no I didn't name it that), and lastly, the Quad
'variety pack' which contains an assortment of the kinds of troops you hope your
daughter doesn't bring home to dinner.
- Body Count
- Last Man on the
- Flag Rally
- Capture the Flag
of the Hill
Ball games were intentionally omitted because the ball
invariably (by accident or by intent) ended up in places where it could not be
Note: This is not the same map as "The Quad", this is a (hopefully) new &
improved remake. Think "Mary Shelly's Frankenstein" with Kenneth Branaugh
compared to the old one with Boris Karloff, well.. um, think "Robin Hood" with
Kevin Costner instead of Errol Flynn, er... think "Psycho" with Vince Vaughn and
Anne Heche instead of Anthony Perkins and Vera Miles...ok, so let's just forget
the movie analogy.
I liked the original concept of a small map with narrow spaces limiting the
mobility and changing the focus from large sets of units and open spaces to a
handful of units in a confined space, and the original was definately playable
and fun. Since there were a few things that didn't come out quite the way I had
intended (due to a severe case of mapmaker n00b-itis) I recreated the Quad
from scratch. This is the result - a familiar looking map with
slightly larger overall dimensions, slightly wider walkways, slightly increased
maneuverability, a new and significantly (thought I was going to say "slightly" again
didn't you?) improved color map, a more extreme terrain map - walls are higher,
pits are deeper - and a couple of new map variants.
I hope you enjoy this map, thanks for trying it out. If you are looking for
someone to play this or any of my maps with drop me a line at
Credits: The textures in this map are in large part
"borrowed" (and modified) from the Soulblighter solo levels "The Baron" and "The
Cydonian's mapmaking tutorial was of invaluable help in
creating this map but he should not be held responsible in any way for any of the
failings of this map or for the existence of the map itself. Also,
HealwithSteel's mapmaking guide explained how to fix all the problems I was stuck
on regarding media maps(water). Unfortunately at the time I created this map I
had (still) not yet discovered SOMA's mapmaker's food, or Clem's colormap
Thanks to members of Clan Ramone (including Zertigo, Lady
Gholdiva, Lone Dorf and SoulSplat for assisting in beta testing this map.
Note: Though some of the pregame images were posthumously
created with Bryce, the map itself including the color map and the displacement
maps was entirely created the old fashioned way - tediously hand crafted in
Photoshop and Loathing.
This map was created in part with "Fear" and "Loathing" which along with "Myth"
and "Soulblighter" are copyright Bungie Software, and parts of this map may fall
under Bungie's copyright as well so pass over me ye attorneys of death and cast
not your gaze upon me as I have recited the sacred words.
More Fine Print: This plug-in may be used
and distributed freely as long as the accompanying documentation is included. The
artwork from this level, including all maps, and any works derived from any of
the components of this level (such as but not limited to screenshots) may not be
placed on a CD, packaged in a box, or have its image placed on the back of a
retail or "shareware" item. It also must not be used for commercial distribution
or included in any collection of shareware or other product where money is
exchanged. Translation: It's rude to take other people's things
without their permission. Play nice. Don't make me come over there.
You may find other maps by vinylrake, and other Myth related info/links at clanramone.net or vr's myth home
Contact me with questions, cash or bugs at email@example.com or firstname.lastname@example.org.