“...[to the likes of] the highwaymen of the Chalk Hills... and the bandit gangs of Tarhan Downs... it was business as usual... it didn’t matter who died, as long as their bellies were full.”
Overhead map
I would suggest reading this readme as thoroughly as you possibly can as there is some important information regarding gameplay that might be of use to any and all who are looking to master this map.
    1. All units have been tweaked so that when they are not using the raised road or the paths they will move slightly slower, only the raised road ranging from SE to SW allows units to move at full speed.

    2. Fir'bolg have no ammunition for their special ability, but there are sometimes extra arrows stored at each side's base.

    3. Forest Giants are more vulnerable to puss than other units.

    4. The Myrkridian Giant has been tweaked for gameplay balance's sake. He now moves at the speed of a Heron Guard and his mana regeneration has been lowered greatly. He can accelerate mana regeneration by using melee-attacks.

    5. On some meshes there are valuable ammunition dumps at each team's base.


THE MESHES:

the chalk hills
unit trade (NE):

Bowmen 18/24
Warriors 24/30
Berserks 6/12
Dwarves 4/6
Heron Guards 4/6
Cannons 1/2
Warrior Cap'n 1/1
unit trade (SW):
Bowmen 18/24
Brigands 24/30
Myrmidons 8/16
Warlocks 2/4
Dis. J-Men 2/3
Ghols 4/12
Wights 2/4
Quip: light
A Light vs Dark mesh that sees the soldiers of the Province setting out from their base to once and for all rid the Chalk Hills of the highwaymen and bandit gangs that are terrorizing the villages and farmlets in the area.
Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Hunting and Territories.
The Assassination targets for NE start are all the villagers on the map. For the SW start it's all Brigands, Bowmen and Disgraced Journeymen.


QUIP
unit trade:

Dwarves 6/9
Fir'Bolg 12/24
Warriors 18/27
Thrall 30/45
Journeymen 3/3
Wights 3/6
Ghols 6/18
Quip: light
A light mesh featuring the classic Myth unit trade from Creep Across the Borderlands and The Desert Between Your Ears.
Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Captures, Flag Rally, King of the Hill, Last Man on the Hill, Stampede, Steal the Bacon and Territories.
The Assassination target is one Tremor Cannon (2 on Heroic and 3 on Legendary).
The Stampede units are Swineherd.
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4


FEEB
unit trade:

Mortar Dorfs 4/6
Mauls 12/24
Bowmen 18/24
Myrmidons 10/20
Warlocks 2/4
bre'Unor 12/18
Brigands 24/40
Feeb: dark
A dark map blending faster weak melee units with heavy artillery units. On Heroic you receive 1 non-tradable Trow, and on Legendary you receive 3 non-tradable Trow.
Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Captures, Flag Rally, King of the Hill, Last Man on the Hill, Steal the Bacon and Territories.
Assassination targets: Two Warlocks (of Confusion).
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4


GROUSE
unit trade:

F.Giant 1/2
Bowmen 18/24
Heron Guards 2/3
Ghols 10/18
Dwarves 6/12
Wights 2/4
Warriors 18/27
Ghasts 30/45
Grouse: alternative Light
A new innovating mix of light units; lots of dwarves, puss and the possibility to get two of Myth TFL's most popular unit, the Forest Giant. On Heroic you can trade for 2 extra Wights, and on Legendary you can trade for 4 extra Wights.

Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Captures, Flag Rally, King of the Hill, Last Man on the Hill, Steal the Bacon and Territories.
Assassination targets: Two Disgraced Journeymen.
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

KAF
unit trade:

Myrk.Giant 1/2
Fetch 2/5
Myrkridia 10/18
Soulless 12/24
Dorf Heroes 4/7
Mauls 16/30
Berserks 18/27
Kaf: alternative Dark
A dark mesh featuring a tweaked version of the Myrkridian Giant. Fast paced and strong melee units in a fresh mix.

Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Captures, Flag Rally, King of the Hill, Last Man on the Hill, Steal the Bacon and Territories.
Assassination targets: Twenty peasants.
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

CHURL
unit trade:

Dorf Heroes 2/5
Stygians 18/24
Berserks 6/16
Ghols 10/18
Warlocks 4/8
Fir'Bolg 18/24
Brigands 30/45
Churl: dusk
A blend of light and dark units, with fast and strong melee and heavy artillery it lends to fast paced action. On Heroic you receive 2 Wights and 1 Heron Guard Hero and on Legendary you receive 6 Wights and 3 Heron Guard Heroes.

Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Captures, Flag Rally, King of the Hill, Last Man on the Hill, Steal the Bacon and Territories.
Assassination targets: Three Warrior Captains.
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

SHLEP
unit trade:

Fetch 4/6
Soulless 6/12
Spiders 18/24
Thrall 30/45
bre'Unor 8/16
Heron Guards 4/8
Myrmidons 14/24
Bowmen 6/12
Shlep: dawn
A slower paced mix of light and dark units. Very weak or very slow melee make the Fetch the masters of this map. On Legendary you receive a Forest Giant.

Possible gametypes: Assassin, Balls on Parade, Body Count, Capture the Flag, Captures, Flag Rally, King of the Hill, Last Man on the Hill, Steal the Bacon and Territories.
Assassination targets: Three Warrior Captains.
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

CREDITS
There were plenty of people who helped in getting this map done, if I forget anyone it's because I didn't really appreciate your help all that much, and because I'm a big poopoohead.
Big thanks to everyone at uDogs hotline for technical help and for being a generally fun and nice group of people, and an especially big thanks to ozone who offered to make that awesome tower (Northeast base) just for this map.
Thanks to everyone whose units I'm using, žui for the neat Dwarf Tremor Cannons, IronDuke for the ambidextrous Myrmidons and GodzFire for the classic fir'Bolg and Forest Giant.
Clem for his colormapping walkthrough, Soma and Clem for textures, Pope for his Well, all of Creation for lots of inspiring work.
A huge thanks to Apollo, oogaBooga, Shaister, AtomBomb, August, grim and Wight Slayer and many more for encouragement and unit trade advice. Extra thanks to oogaBooga and Shaister who helped playtest the different meshes.
A general round of applause to the Bungie Software of olden days, two kick ass games, 7+ years and still alive and kicking!

Copyright 1998 in whole or in part Bungie Products Corporation. Created with Bungie's Fear and Loathing by Ar (peter.norlen@gmail.com) anno 2006