The Refinery has three multiplayer meshes and is used
for the first two solo maps. The multiplayer meshes are a Light
mesh, a Dark mesh and an FFA mesh. In the Light mesh you start
off with Workers, Assault Workers, Priests, HSLs, Defilers, Probes
and Zira. In the Dark Mesh you start off with WEPs, Gunners,
Priestesses, HSLs, Supply Crates, Klystrons and NG and in the
FFA mesh you get Workers, Priests, Klystrons and Worms. In the
solo levels you have to take out an Eisnore mining operation
and then defend the area from an Eisnore counterattack.
The Boneyard also has three multiplayer meshes: a Light,
Dark and FFA mesh. It is also used for the final solo level.
In the Light mesh you start off with Workers, Assault Workers,
ATTs, HSLs, Priestesses, Probes, Defilers and Supply Crates.
In the Dark mesh you start out with WEPs, Gunners, Supply Crates,
HSLs, Priests, Missle Platforms, Klystrons and Worms. In the
FFA mesh you get Workers, Priests, Klystrons, Probes and Worms.
In the single player mesh you have to escape through a stargate
without getting killed by NG.
Units that appear in Polycon Solo
The Worker is a robot that replaces the Warrior and Archer.
It comes in two flavors: the Assault Worker (equipped with a
laser rifle), and the Standard Worker that is armed with a the
much more inferior stun gun. Both of them can pick up weapons
from dead units or supply crates.
The Priest replaces the Journeyman. The Priest can heal
units (big shock there) and shoot lighting bolts (an even bigger
shock, literally). Priests moves very slow and doesn't have much
health. They also don't show up on the overhead map. this makes
them perfect for launching sneak attacks. Like most of the other
units, priests can pick up weapons.
The Priestess replaces the Heron Guard. The Priestess
can use mind control to brainwash other units (except for other
Priestesses) into joining your side. The Priestess can also incinerate
people from a good distance away. Priestess are a bit stronger
than Priests; they also cost a lot more. Like most other units,
priestess can pick up weapons.
The Gunner Cyborg replaces the Souless. Gunners fire a
mass driver that is not very strong but can fire at a very high
rate. Gunners have no armor and are highly succeptible to explosions
and fire. When Gunners die they drop mass drivers that can be
picked up and used by other units. Gunners can also pick up weapons
Hunter Seeker Launcher
The Hunter Seeker Launcher (HSL) replaces the Wight. The
HSL fires mortars that break into individual sub-munitions that
seek out nearby targets.The HSL also fires missiles that can
travel a long distance and damage many units at once. HSL's come
with a fixed number of missiles and can pick up more off of dead
HSL's. HSL's can also pick up other weapons and items.
The Defiler replaces the Stygan Night. Defilers fire a
close-range, highly powerful pulsed plasma combustion laser (PPC)
that features high damage and quick recharge rate. The Defiler
can also fire an infinite number of unguided rockets with the
special action key. The Defiler's armor is made of a insulating
composite material that makes them completely immune to laser
blasts but provides no protection beyond that. Defilers can pick
up weapons from supply crates or off the bodies of dead units.
When killed, Defilers sometimes drop their weapons, which can
be picked up and used by other units.
WEP Mining Platform
The WEP Mining Platform is a low-level mining robot manufactured
by Messiah Mining. WEPs are used in a number of goverments ground
forces, including Messiah Mining, Eisnore Industries and IHI
Incorporated. WEPs have the ability to mount weapon pickups,
a definite plus since the mining laser they mount is not very
effictive. WEPs are enclosed in a protective steel rollover cage
that guards them from bumps and flying debris, but does little
to protect aganst laser blasts. Due to their lack of combat worthyness,
WEPs are almost alwasys backed up in combat situatuions.
The ATT Tank replaces the Dwarf. The ATT is easily the
most powerful unit in the Polycon ground arsenal. It fires a
gamma cannon that will kill most units in a single blast and
has a longer range than almost any other weapon, the sole exception
being the Cruise Missile. The ATT's main weakness is its high
minimum range. Anything that gets inside its minimum range will
confuse it and cause it to retreat. The ATT can pick up items
but not weapons.
Klystorns are heavy assault robots manufactured by Eisnore
Industries. Klystrons mount a forced resonator as their primary
weapon. The resonator fires a compressed hydrogen sphere that
rapidly expands on inpact with a target. Unfortunately, due to
the volitle nature of the resonator's ammunition, it has a very
limited range. Additionally some of the early models had a manufacturing
flaw in the final stage cyclonic rotator module. This flaw would
result in the projectile not getting adequately spun before exiting
the barrel, greatly decreasing accuracy. Klystrons also mount
an internal bomb bay with a capicity of 15 bombs. Klystrons can
also equip other weapons, and the ones used internally by Eisnore
mount a long range thermal cannon in addition to their standard
weaponry. Klystrons have a composite armor, with superior stopping
power of both laser blasts and shrapnel. Klystrons are rarely
used outside of Eisnore's army.
The Probe replaces the Thrall.Originally manufactured
by Vecon for battlefield reconnaissance, it is a flying unit
that can move fast but is not very strong. The Probe's built-in
thermal cannon has a long range but does very little damage.
Like Workers, probes can pick up weapons from other units.Probes
also carry demolition charges that have abuilt in time delay
detonator. The charges are designed for blowing up structures
but can be used as weapons in a pinch
Missile Deployment Platform
The Missile Deployment Platform (MDP) is a massive vehicle
that has only one purpose: to carry a cruise missile into the
battlefield. The MDP can shoot much farther than it can see;
on "If I Had a Trow", the missile can reach from the
start location to the river in the center of the map with no
problem. However, missiles are somewhat unpredictable, and the
MDP has no other weapons, making it completely vulnerable to
attacks. It also moves very slowly and has no ability to run
away. MDP's cannot pick up weapons, and drop none of their own.
Supply crates are the most important unit in the plug.
Other units are merely mediocre "out of the box" (no
pun intended) but arming them with weapons from supply crates
will give them new destructive capabilities. Supply crates contain
a random amount of weapons and items that can be obtained by
destroying them (use an assault worker or ATT so you don't blow
up the weapons).
Polycon Solo Conversionv1.0.zip
The Worm replaces the netgame pig for stampede games.
The worm is slow-moving and easily killed, but it does mount
a small stun gun for defense. Worms can pick up items and weapons.