The Refinery has three multiplayer meshes and is used for the first two solo maps. The multiplayer meshes are a Light mesh, a Dark mesh and an FFA mesh. In the Light mesh you start off with Workers, Assault Workers, Priests, HSLs, Defilers, Probes and Zira. In the Dark Mesh you start off with WEPs, Gunners, Priestesses, HSLs, Supply Crates, Klystrons and NG and in the FFA mesh you get Workers, Priests, Klystrons and Worms. In the solo levels you have to take out an Eisnore mining operation and then defend the area from an Eisnore counterattack.

The Boneyard also has three multiplayer meshes: a Light, Dark and FFA mesh. It is also used for the final solo level. In the Light mesh you start off with Workers, Assault Workers, ATTs, HSLs, Priestesses, Probes, Defilers and Supply Crates. In the Dark mesh you start out with WEPs, Gunners, Supply Crates, HSLs, Priests, Missle Platforms, Klystrons and Worms. In the FFA mesh you get Workers, Priests, Klystrons, Probes and Worms. In the single player mesh you have to escape through a stargate without getting killed by NG.


Units that appear in Polycon Solo



The Worker is a robot that replaces the Warrior and Archer. It comes in two flavors: the Assault Worker (equipped with a laser rifle), and the Standard Worker that is armed with a the much more inferior stun gun. Both of them can pick up weapons from dead units or supply crates.



The Priest replaces the Journeyman. The Priest can heal units (big shock there) and shoot lighting bolts (an even bigger shock, literally). Priests moves very slow and doesn't have much health. They also don't show up on the overhead map. this makes them perfect for launching sneak attacks. Like most of the other units, priests can pick up weapons.



The Priestess replaces the Heron Guard. The Priestess can use mind control to brainwash other units (except for other Priestesses) into joining your side. The Priestess can also incinerate people from a good distance away. Priestess are a bit stronger than Priests; they also cost a lot more. Like most other units, priestess can pick up weapons.


Gunner Cyborg

The Gunner Cyborg replaces the Souless. Gunners fire a mass driver that is not very strong but can fire at a very high rate. Gunners have no armor and are highly succeptible to explosions and fire. When Gunners die they drop mass drivers that can be picked up and used by other units. Gunners can also pick up weapons and objects.


Hunter Seeker Launcher

The Hunter Seeker Launcher (HSL) replaces the Wight. The HSL fires mortars that break into individual sub-munitions that seek out nearby targets.The HSL also fires missiles that can travel a long distance and damage many units at once. HSL's come with a fixed number of missiles and can pick up more off of dead HSL's. HSL's can also pick up other weapons and items.



The Defiler replaces the Stygan Night. Defilers fire a close-range, highly powerful pulsed plasma combustion laser (PPC) that features high damage and quick recharge rate. The Defiler can also fire an infinite number of unguided rockets with the special action key. The Defiler's armor is made of a insulating composite material that makes them completely immune to laser blasts but provides no protection beyond that. Defilers can pick up weapons from supply crates or off the bodies of dead units. When killed, Defilers sometimes drop their weapons, which can be picked up and used by other units.


WEP Mining Platform

The WEP Mining Platform is a low-level mining robot manufactured by Messiah Mining. WEPs are used in a number of goverments ground forces, including Messiah Mining, Eisnore Industries and IHI Incorporated. WEPs have the ability to mount weapon pickups, a definite plus since the mining laser they mount is not very effictive. WEPs are enclosed in a protective steel rollover cage that guards them from bumps and flying debris, but does little to protect aganst laser blasts. Due to their lack of combat worthyness, WEPs are almost alwasys backed up in combat situatuions.


ATT Tank

The ATT Tank replaces the Dwarf. The ATT is easily the most powerful unit in the Polycon ground arsenal. It fires a gamma cannon that will kill most units in a single blast and has a longer range than almost any other weapon, the sole exception being the Cruise Missile. The ATT's main weakness is its high minimum range. Anything that gets inside its minimum range will confuse it and cause it to retreat. The ATT can pick up items but not weapons.



Klystorns are heavy assault robots manufactured by Eisnore Industries. Klystrons mount a forced resonator as their primary weapon. The resonator fires a compressed hydrogen sphere that rapidly expands on inpact with a target. Unfortunately, due to the volitle nature of the resonator's ammunition, it has a very limited range. Additionally some of the early models had a manufacturing flaw in the final stage cyclonic rotator module. This flaw would result in the projectile not getting adequately spun before exiting the barrel, greatly decreasing accuracy. Klystrons also mount an internal bomb bay with a capicity of 15 bombs. Klystrons can also equip other weapons, and the ones used internally by Eisnore mount a long range thermal cannon in addition to their standard weaponry. Klystrons have a composite armor, with superior stopping power of both laser blasts and shrapnel. Klystrons are rarely used outside of Eisnore's army.



The Probe replaces the Thrall.Originally manufactured by Vecon for battlefield reconnaissance, it is a flying unit that can move fast but is not very strong. The Probe's built-in thermal cannon has a long range but does very little damage. Like Workers, probes can pick up weapons from other units.Probes also carry demolition charges that have abuilt in time delay detonator. The charges are designed for blowing up structures but can be used as weapons in a pinch


Missile Deployment Platform

The Missile Deployment Platform (MDP) is a massive vehicle that has only one purpose: to carry a cruise missile into the battlefield. The MDP can shoot much farther than it can see; on "If I Had a Trow", the missile can reach from the start location to the river in the center of the map with no problem. However, missiles are somewhat unpredictable, and the MDP has no other weapons, making it completely vulnerable to attacks. It also moves very slowly and has no ability to run away. MDP's cannot pick up weapons, and drop none of their own.


Supply Crates

Supply crates are the most important unit in the plug. Other units are merely mediocre "out of the box" (no pun intended) but arming them with weapons from supply crates will give them new destructive capabilities. Supply crates contain a random amount of weapons and items that can be obtained by destroying them (use an assault worker or ATT so you don't blow up the weapons).



The Worm replaces the netgame pig for stampede games. The worm is slow-moving and easily killed, but it does mount a small stun gun for defense. Worms can pick up items and weapons.

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