A Mazzarin’s Demise cooperative style spin-off map designed for Myth II v1.5
Please see the in-game Game Hints dialogue for tips on game play and how to win.
Requiem of the Dead is NOT designed for use with vTFL or Unit-Tagsets.
“Why Mazzarin could not divine his own future with clarity will be forever unknown, but perhaps he glimpsed the torment and shadows that awaited, for he began to gather a band of champions, gifting them with artifacts magical and of strange technologies not yet devised. He warned them soon the day of their greatest battle would be at hand, when they would face legions for which death had no hold.”
Requiem of the Dead is a small glimpse into some of the “torment and shadows” that awaits Mazzarin in his recurring nightmares. Join him now as he wrestles this night with his subconcious demons in an attempt to once again defeat The Watcher.
Scripting, Tag Editing, CMap Tweaks, Art:
Watcher, Myrmidon, Forsaken Units::
Haravikk, oogaBooga, & lank
Badlands (Chimera - The Mage)
Special Thanks To:
Mauglir for modifying the hand model for my devious usage;
lank for adding the proper colored fog and the custom shadow map;
BrainBug, who continually downloaded, tested, provided
films and feedback and much more,
and to any and all those who helped me in any way, shape, or form.
Thank You All !! ~ GHOST®
Requiem of the Dead is Copyrighted© 2004