A tropical islands map in the middle of the ocean that enjoys coherent strategic possibilities as well as a new set of tactics available only surrounded by water. Finely balanced unit selections complete this map, available with 2-start teams and 5-start free for all meshes.
Krakatoa (teams) 2-starts 20/30 Myrmidons 12/18 Heron Guard 10/18 Ghols 8/12 Bowmen 3/6 Dwarven Heroes 2/6 Wights 1/3 Fetch 1 Cannon Assassin: 1 Journeyman Stampede: 12 Fleeing Peasants Krakatoa (ffa) 5-starts 6/10 Myrmidons 4/6 Heron Guard 4/6 Ghols 4/6 Bowmen 1/2 Dwarven Heroes 1/2 Wights 1/1 Fetch Assassin: 1 Journeyman Stampede: 12 Fleeing Peasants