A Borderland Odyssey

By KVLtv.

"THE AQUALONIAN HOST was drawn up..."

"...long serried lines of pikemen and horsemen in gleaming steel, when a giant figure in black armor emerged from the royal pavilion, and as he swung up into the saddle of the black stallion held by four squires, a roar that shook the mountains went up from the host.  They shook their blades and thundered forth their acclaim of their warrior king-"
Robert E. Howard

This map started out as a modification of "Creep on the Borderlands" in it's debut as a TFL map.  This Mii version includes "Creep on the Borderlands".  I've always loved playing that map, but I'm not much of a team player.  I'm more the lone wolf type, but I love to play with a group of people.  With that in mind, I made a 4 team variant which required some changes to the landscape.  Some models had to be removed and others exchanged, but basically I opened up the area in the center at the river so that all the combatants could easily approach the favored melee' spot.  I didn't add a 5th team because I've found that not many people like to be caught between a rock and a hard place.  When I play the 5 starting points games the poor sap in the middle either drops or, like me, just gets slaughtered.  4=good, 5=bad.  Well I guess we're all entitled to our own opinions.  This is a recreation, and slight modification, of the very first Myth: The Fallen Lords map I made.  It's much better this time around I assure you.  I worked very hard to include all the things that made the original so much fun, but I made changes that should eliminate all the problems it had as well.  I've included some added variants to make the port more appealing.  I 'm always making things for my Myth maps, and this is no exception.  Careful attention was paid to the details while making the unit and scenery ports.  A great deal of time and frustration was spent on making sure that all the rocks and trees were placed where they originally appeared on the TFL version.  It's taken me a considerably long time to achieve the map in this form.  I've made some slight modifications to the trees, and they perform much better than the ones in Amsterdam.  I had to do this because they are slightly bigger than their TFL counterparts.  I added some graphics to Bungie's frog to make it be able to move about, and included my new pond frog in the Mii style variants as the Stampede! animal/target.  The crow that appeared in Amsterdam was origianlly developed for this map and has been scaled down to an appropriate size.  I also made the beachball, the one that Bungie had started, a moving netgame ball.  Still Life With Warrior's netgame beachball was also originally developed for this map and is used in Nemedian Chronicles for the StB ball.  The main graphic difference in this map is that there is a mountain range around it.  I did this to be able to drop the map down to provide a better view of the battle.  The Color Map collection only allows for one shadow map, so I opted for the shadow used by the four team variants.  I "borrowed" some art work from Frank Frazetta and Ken Kelly for two of the pregame pictures.  I've always enjoyed their work.  I have had a lot of fun preparing this map and I hope you enjoy it.

Make sure that it reads A Borderland Odyssey in your plugins directory.  Then choose one of the variants listed below while in options during multiplayer gaming:

Aqualonian Killing Spree   has 4 starting locations.  I left goodies all over the landscape for the Ghols to pick up, and the Dwarves and Fetch to blow up ala' TFL's VRPP.  I also tried to strategically place these items to cause the most nuisance.  You do have to be careful with the Fetch!  I also suggest looking around the center of the starting points for objects that the Ghols can throw.  The Berserks and Fir'bolg don't start with any items, but each have something they can pick up.  The Berserks can pick up satchel charges and can carry up to four, while the Fir'bolg can pick up flaming arrows and can carry as many as six.  This is a Myth style variant.

Units:  Are original Myth: The Fallen Lords units.  The Berserks and Fir'bolg are slightly modified.

  • Berserk
  • Dwarven Heroes
  • Fetch
  • Fir'bolg
  • Ghol
  • Thrall
  • Warrior
  • Wight

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.  Unit amount depends on difficulty setting used.

Clash on the Borderlands has 2 starting locations and is a two team version of Aqualonian Killing Spree.  This is a Myth style variant.

Units:  Are original Myth: The Fallen Lords units.  The Berserks and Fir'bolg are slightly modified.

  • Berserk
  • Dwarven Heroes
  • Fetch
  • Fir'bolg
  • Ghol
  • Thrall
  • Warrior
  • Wight

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.

Creep on the Borderlands - Mii has 2 starting locations just like the original TFL version, but uses the Myth II: Soulblighter units.  The unit selection is very similar to Clash on the Borderlands in the nature of the units, but there are some differences.  Many of the units were chosen to suit the tastes of the people I play with and myself mostly.  I'm not real sure how Bungie would have ported this map, but I tried to consider that as much as possible while making it.  That is why you won't find any modified units in this variant, nor any projectiles for the units to pick up.  This should make it easier for many people, because there aren't any new things to have to learn to play it. The "Stampede!" introduces my pond frog, which is a modification of Bungie's frog.  This one can actually hop and is a little more to scale.  I also updated the crow you may have seen used in the dark variants of Amsterdam to be more to scale as well.

Units:  Are original Myth II: Soulblighter units.

  • Bowmen
  • Brigand
  • Ghol
  • Heron Guard
  • Mortar Dwarf
  • Thrall
  • Warlock
  • Warrior
  • Wight

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, Flag Rally, Stampede!, and Assassination.

Creep on the Borderlands - TFL has 2 starting locations and is as close to the Myth: The Fallen Lords version as I could get.  I went through great pains to bring over as many units as were necessary to create the feel of the original, and I added TFL touches to the ones that didn't get a full port.  I really love Creep in it's original form and felt it well worth my while to recreate it for Myth II: Soulblighter.  The only real difference is that this supports King of the Hill.  This is the original Myth: The Fallen Lords variant.

Units:  Are all original Myth: The Fallen Lords units.

  • Dwarf
  • Fir'bolg
  • Ghol
  • Journeymen
  • Thrall
  • Warrior
  • Wight

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.

Nemedian Chronicles has 4 starting locations and is a traditional Slugfest in the rain.  This variant is basically a cross between VRPP and A Calling Ktulu's Slugfest variant.  You only have dwarves and thrall like Ktulu, but the dwarves are Pathfinders with the ability to call in airstrikes, just as in VRPP.  Also, it takes place with random rainfall, again very similar to VRPP.  This is a Myth style variant.

Units:  Are original Myth: The Fallen Lords and Myth II: Soulblighter units.  The Pathfinder Dwarf is a slightly modified unit with the ability to call in airstrikes.

  • Pathfinder Dwarf
  • Thrall
  • Wight

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.  Unit amount depends on difficulty setting used.

The Battle of Westermarck has 4 starting locations and is the Myth II: Soulblighter equivalent to Aqualonian Killing Spree.  The units are the same as used in "Creep on the Borderlands - Mii", but you have a little more than half of them per starting location.  There are many items to be picked up by the different units depending on their abilities.  The munitions scattered about the map make for some unusual situations.  The "Stampede!" has my pond frog, and the crow is also used in this variant. This is a Myth style variant.

Units:  Are original Myth II: Soulblighter units.

  • Bowmen
  • Brigand
  • Ghol
  • Heron Guard
  • Mortar Dwarf
  • Thrall
  • Warlock
  • Warrior
  • Wight

The games are Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, Flag Rally, Stampede!, and Assassination.  Unit amount depends on difficulty setting used.

The Battle of Evermore has 2 starting locations and is a at light vs. dark.  There are many more units allotted to the dark team, which is why Body Count isn't a game option.  The hardest thing to achieve with light vs dark is unit balance, and it's the hardest thing to test to a certainty.  People all come with their own strengths and weaknesses, so it's difficult to tell just how evenly matched the game set up is.  This has been tested to the point where I'm confident that I've come pretty close.  This is a Myth style variant.

Units:  Are original Myth: The Fallen Lords units.  The Berserks and Fir'bolg are slightly modified.

  • Berserk
  • Dwarven Heroes
  • Fetch
  • Fir'bolg
  • Ghol
  • Journeymen
  • Myrmidon
  • Soulless
  • Thrall
  • Warrior
  • Wight

The games are Steal the Bacon, Last Man on the Hill, King of the Hill, Scavenger Hunt, Capture the Flag, Captures, Terries, Balls on Parade, and Flag Rally.

Special Thanks For:

Myth: The Fallen Lords
and Myth II: Soulblighter.
(C) 1997-98 Bungie Software Products Corporation

Amber 2.0 beta 5 by Vodi.
1998-99 Hans Hvidsten Birkeland

Tag Extractor by Vodi.
1998-99 Hans Hvidsten Birkeland

The work done by Ripp to port the wall, and sewer models from the original Myth: The Fallen Lords version of Creep on the Borderlands.

The Dwarven Pathfinders (Balin himself) ported by El Bastard.

All the testing done by the OWLs.  The flamming arrows around the map were suggested by Mike Croft.  It's primarily due to the original TFL version of this map that I've enjoyed the company of the group that I play with, and it's for that reason that I believe that I was very fortunate to have made the original.

Notes:

If any of you still play Myth: The Fallen Lords and have any interest in seeing this map updated for it, please contact me.  I'd be more than happy to make it if there some interest in it.  You are meant to use this free of charge.  Everything contained in this plugin is Copyright 1998 in whole or in part Bungie Software Products Corporation.


Maintained by KVLtv.

Myth and Myth II are trademark Bungie Software Products Corporation