Ardennes Remembered was inspired by the *Battle
of the Bulge which was fought in the Ardennes Forest. This long
historical battle was lived out during a rather severe cold snap,
many a man froze nose and toes off waiting the encircling german
army's advance. The line held, and Allied forces were able to
rejoin the cold, under-supplied men...and win this most decisive
confrontation. The area's real road and village map is prominantly
displayed as the plugin's pregame picture.
to the map:
gametypes are featured with the exeption of Scavenger Hunt and
Stampede, but the types of special interest are as follows:
The hunted deer pack a conciderable whallop...so don't even
try a stab!
Rally: This gametype is fully functional but was really intended
to show off all the different portions of the map.
the Flag: This is the 'gem' gametype of Ardennes Remembered,
and the reason for the maps design in the first place. Advancing
forces will have to contend with a layered defensive position.
is the "elim" variation mesh. Its Unit trading features
choice of 4 different unit types. Each type has its advantages
and disadvantages in use in regards to firepaower, range and reload
capabilities. Most gametypes are supported.
is a "patrol" variation mesh. It also features different
units, selectable through unit trading, as well as many gametypes.
Special interest types are:
Yup... them nasty deer again. (hint...injuring a deer causes
it to flee from you..possibly towards an opposing player?? There's
an opportunity for some good chuckles here...as well as a never
before seen strategy in the hunting variation)
You can still select your units with the exeption of the "ass".
Your target? A lone wolf. You have full control over him (like
any good dog owner) but this guy never really dies! Huh??!!??
Yup. When he get's snuffed he simply respawns at your original
start position. This keeps you in the game to gain more "ass"
kills, until game time runs out...as well as forcing you to
multitask. Time limit suggested- 10 minutes.
of the map is snow covered with muddy and gravel patches where
each side has taken the time to dig foxholes for a first line
of defense. Gameplay around these holes can be very intense as
units use them for cover and dodging. Many many (about 600) trees
adorn the map making even the flat areas good dodging ground.
The center portion features a large village surrounded by a frozen
river...(also the only obstacle free area) expect the village
itself to be a no-mans-land of tru carnage!!
leave the discovery of the units to you. If you are familliar
with the units from "AvA" then you will already be aquainted.
Battle of the Bulge, which lasted from December 16, 1944 to
January 28, 1945 was the largest land battle of World War
II in which the United States participated. More than a million
men fought in this battle including some 600,000 Germans,
500,000 Americans, and 55,000 British. The German military
force consisted of two Armies with ten corps(equal to 29 divisions).
While the American military force consisted of a total of
three armies with six corps(equal to 31 divisions). At the
conclusion of the battle the casualties were as follows: 81,000
U.S. with 19,000 killed, 1400 British with 200 killed, and
100,000 Germans killed, wounded or captured.
Units for Ardennes
Remembered are from the "AvA" plugin
by Zeph..adapted from WWII units by Santa's Head.
in the-package.net cartography forum, without whom I would have
been stuck on some key issues. Kelnic and Raggedfeather for troubleshooting
advice. Bass for his knowledge, and tutorial, of Bryce. Vamp for
his knowledge of fear and loathing and encouragement. Clem for
the great colournap walk-through that started my love of all things
photoshop. Bullet for his ideas, encouragement and the "fire
under my ass" to start making maps in the first place. My
gratitude goes out to all the beta testers: Bullet, Kelnic, Monkey,
Bass, Ragged, Ara, Vamp, Misty, Dissallowed, Kronin, Retch...thanx
guys and gal!
to all the WWII veterans, and those lost, who are credited with
giving us the world as it is now. We MUST remember them and thank
them for their ultimate sacrifice of life, limb and their youth
for the greater cause...and our future.