Aqualonian Killing Spree

By KVLtv.

 

         "THE AQUALONIAN HOST was drawn up..."

  "...long serried lines of pikemen and horsemen in gleaming steel, when a giant figure in black armor emerged from the royal pavilion, and as he swung up into the saddle of the black stallion held by four squires, a roar that shook the mountains went up from the host. They shook their blades and thundered forth their acclaim of their warrior king-"
Robert E. Howard

 

  Aqualonian Killing Spree is a modification of "Creep on the Borderlands". I've always loved playing that map, but I'm not much of a team player. I'm more the lone wolf type, but I love to play with a group of people. With that in mind, I made a 4 team variant which required some changes to the landscape. Some models had to be removed and others exchanged, but basically I opened up the area in the center at the river so that all the combatants could easily approach the favored melee' spot. I didn't add a 5th team because I've found that not many people like to be caught between a rock and a hard place, and that when I play the 5 starting points games the poor sap in the middle either drops, or, like me, just gets slaughtered. 4=good, 5=bad. Well, I guess we're all entitled to our own opinions.

 

The Myth: The Fallen Lords .gor

 

 

Make sure that the .gor reads:

A KillSpree.gor

  Place it in your plugins directory located in the Myth: The Fallen Lords tags directory. It is mandatory to be using version 1.3 of Myth: The Fallen Lords. If you don't have version 1.3, get the updater from Bungie.

Units:  Are all standard Bungie units.

  • Thrall Fodder: 27 of a possible 37
  • Warriors (Queens Guard): 16 of a possible 25
  • Archers (Evil Charmed): 12 of a possible 24
  • Dwarven Heroes: 6 of a possible 9
  • Ghol (Eye biter Tribe): 6 of a possible 18
  • Wight (103rd Fighting Scabs): 1 of 1
  • Fetch (Tear's Minions): 3 of a possible 4
  • Berserks (Tyr's Children): 6 of a possible 15

Games:  Body Count, Steal the Bacon, Last Man on the Hill, Scavanger Hunt, Flag Rally, Capture the Flag, Balls on Parade, Territories, Captures, and King of the Hill.

  There are 182 unit trading points per team. There are a couple of reasons I took out the Journeyman, but lets face it, Fetch are more fun. I also took out the extra Wights for balance. I left goodies all over the landscape for the Ghols to pick up, and the Dwarves and Fetch to blow up ala' VRPP. I also tried to strategically place these items to cause the most nuisance. You do have to be careful with the Fetch! I also suggest looking around the center of the starting points for objects that the Ghols can throw.

  Many people firmly believe that Creep should be a 2 team game with 3 people on each team. With this in mind, I decided to add two new variants to my map. It uses my unit selection and has "boom-booms", as Meko calls them, littering the landscape much like the 4 team variant. One's called "Clash on the Borderlands". Also, there is a "Light vs. Dark" that was included with this final update to the Boderland Killing Spree project. It's called "The Battle of Evermore". Funny thing is that it was the very map I wanted to make from the beginning, and had I achieved it originally, the four team variant would not have been made.

Light Units:  Are all standard Bungie units.

  • Warriors: 9 of a possible 18
  • Warriors (Queens Guard): 26 of a possible 36
  • Archers: 18 of a possible 30
  • Dwarves: 6 of a possible 9
  • Berserks (Tyr's Children): 6 of a possible 9

Dark Units:  Are all standard Bungie units.

  • Myrmidons: 26 of a possible 36
  • Soulless: 18 of a possible 30
  • Ghol (Eye biter Tribe): 9 of a possible 18
  • Wight (103rd Fighting Scabs): 6 of a possible 9
  • Fetch (Tear's Minions): 6 of a possible 9

Games:  Body Count, Steal the Bacon, Last Man on the Hill, Scavanger Hunt, Flag Rally, Capture the Flag, Balls on Parade, Territories, Captures, and King of the Hill.

  It's a little unbalanced and the "Dark" side has to be very careful. It works, and over all, I think it came out well.

  This final installment fixes any and all bugs ever found, or reported to me. Too bad it was finished so close to the release of Myth II.

 


Myth and Myth II are trademark Bungie Software Products Corporation