; Mythgraveyard




WW2 - Lead a Hoor to Water
(Requires WWII_Units_(c)CG_v1_0 )
(c) 1999 Bungie Software Products Corporation


INTRODUCTION
_____________________________________________________

A dark & dank map with tepid water & an even fouler attitude. Read more into it however you choose, but this is the reality of it. It's intended as a fun change of pace in a unique environment.


SPECIFICS
____________________________________________________

Starts on the outsides lead to a Centralized Hill surrounded by water. Approaches to hill are isolated from each other for a total of 4 approaches for 8 possible teams. Hint: jockeying for space & position is important on this map. Thusfar testing games have proven to be very fun & entertaining.

Hopefully the majority of players will feel the same as we do.

So, enough explanation. Heres the Junk on the Meshes.
If you're a WW2 fan, you probably know what these gametypes mean, so I'll feel free to not explain.

S2 | S8 | 12-Squad Elim | T2 | T8



CREDITS
____________________________________________________

Conversion & UnitSets/Pickups - Clem
Map Design & Production / Art - Clem
Moral Support & Random Input on WW2 Ethics - ozone
Ongoing Skeptical Remarks - Ares
Un-dying Love & Devotion - Darwin
WW2 Units - Santas Head
Dead Trees - Thoran


"Myth II: Soulblighter" Copyright (c) 1999 Bungie Software Products Corporation. Lead a Hoor to Water was created with Bungie's "Fear" and "Loathing" by Clem & Creation.



Tip: If an 'originally published at' link is not active it's because the page is no longer available.