; Mythgraveyard




This file is a desktop picture of the best Myth II map never made.  Never made?  Yes, the best map never maid.  About a month ago I started a map so huge in scope, I had strong reservations about even starting it.  The goal was a solo map 3000x3000 in size and scripted in such detail it would challenge the most seasoned Myth player.  With a landscape composed of 10 Myth II maps forged into one.  A personality molded from giant knights cleaving the earth with a single strike; catapults raining storms of stone and fire; wraiths striking from the shadows; gattling gun cannons besting armies of Trow; and a castle three walls deep mocking your every move.  This map was to rise above all others, infusing solo play with an immortal life.
Sounds good, at least in theory. After finishing the displacement, media, and reflection maps I noticed it took three minutes and 45 seconds for a Trow to walk from one end of the map to the other at normal speed. This was truly a huge map. After I placed the models and my first pass at the armies, the horror of the monster I was creating began to show itself. Myth required a minimum of 100 Megs of dedicated RAM to run. After the giant knights and catapults were added the memory requirement jumped to 128 Megs. I estimated that after I added gattling cannons, custom physics and finished the scripting a computer would require 256 Megs of ram to run the plugin. The reality - most people don't have that much memory in their computers and therefore the project wasn't really worth finishing, since I only had a month's worth of time invested. So, the closest we will ever get to seeing Tides of Light in the Dark (the name of the map) on your computer is this desktop picture.
Enjoy!

(c)1998 COPYRIGHT IN WHOLE OR IN PART BUNGIE SOFTWARE PRODUCTS CORPORATION.
CREATED WITH BUNGIE'S FEAR & LOATHING & GRAPHICS CONVERTER


Tip: If an 'originally published at' link is not active it's because the page is no longer available.