; Mythgraveyard




=================TFL: Bagrada===================
======A conversion from Myth: TFL for MythII=======

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:::: Table of Contents
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:::: 1. Back story on TFL: Bagrada
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:::: 2. Story
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:::: 3. Features
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:::: 4. Credits
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:::: 5. Legal
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:::: 6. Contact info

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:::: Back Story on TFL: Bagrada
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At this point in Myth: TFL, the Legion's chances are looking better than ever. Shiver has been killed, the Total Codex has been secured and the world knot in the West destroyed. If the passes of Bagrada and Seven Gates can be held until they are blocked by the snows of winter, the Fallen will be pushed completely out of The West.

You are one of the patrols stationed in Bagrada when a nearby scouting party's signal fire goes out. That means trouble...

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:::: Story
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Wednesday November 12, FoolÕs Traverse, Bagrada

Damn I hate the cold. A few months of warm weather and you forget what itÕs like to have your eyes frost shut and the snot freeze in your nose. And it doesnÕt bother the undead one bit either, IÕm sure.

WeÕre up here in the mountains to stop The Deceiver from crossing into the west before winter closes the high passes. Its already started to snow pretty hard, so we shouldnÕt have to be here longer than a few more days.

Bagrada is a maze of tiny canyons criss-crossing the mountains between the Plain of Scales and Forest Heart. There are thirty small groups of men like mine waiting at key junctions inside the pass, but the main body of our force is camped in the valley below. With hot meals and dry beds.

I guess the worst thing about having a reputation for being a bunch of hardasses is that the Legion always finds itself where the fighting will be ugliest. So weÕre up here as the first line of defense against an attack by The Deceiver.

Tyrfing just came running into camp bellowing that our scoutÕs signal fire has gone out. That means trouble.

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:::: Features
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TFL: Bagrada is the most faithful Myth2 conversion to date. Features include:

¥ Original pregame and postgame art imported into Myth2, including never-before-seen unused pregame art from the TFL tags.

¥ Original narration ported

¥ Models from the original ported to MythII

¥ Original map and scripting ported as faithfully as humanly possible, copied directly from TFL.

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:::: Credits
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Mesh, artwork, and narration: Ported by Jenova, original by Bungie
Scripting: Jenova
New Artwork: Clem
Models: Ported by Killswitch, original by Bungie.
Documentation: Aresª
Special Thanks: Badthrall

Made with Bungie's Fear, Loathing, Vista's Amber, Head Edit, and Despair; and Adobe Photoshop

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:::: Legal
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Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.

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:::: Contact Info
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e-mail Jenova192@aol.com


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