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Swamp of the Damned

A solo project from Creation initially instigated by TJ.

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Table of Contents
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:::: 1 - Introduction
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:::: 2 - Story
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:::: 3 - Units
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:::: 4 - Credits
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:::: 5 - Legal
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:::: 6 - Contact
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:::: 1 - Introduction
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Swamp fo the Damned is a solo project that has been futz with for quite a while. It has been touched by many hands within the group and about everyone has added something or fixed something on it.

Essentially it is a swamp based map. Be prepared for long games in most cases and a good number of enemies to die at your hands. Also be prepared for more randomized gameplay like you encountered in 500 poisons. How complicated the map feels depends on where you go and how you approach it's gameplay. It does get more difficult with higher settings so if you feel it's OMG easy on timid you should probably jump up a few levels and die there a couple times before yous start whining about it being to easy.

I'm not going to go into alot of detail. Just give it a play and enjoy it. It's not being promoted as a major release but is in line with most of our past solo projects.

Enjoy.

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:::: 2 - Story
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April, 10th, The Unknown Lands,

My men are tired. As the marsh thickens, they grow wearier. With each step
they are bogged with murk as we press onward. Twice a day we stop and strip
from our armour to remove the leeches from our backs and legs. So far three
have died from the sickness carried in this swamps. Our reserves of food and
clean water is dwindling. I fear it is going to get much worse before we
reach drier land.

I fear that we may never again see outside these dead woods.

We acquired our guide through the marsh in the small villiage of New Armin
weeks ago. My father warned me never to trust a coward and I do not trust
our guide. He is a supersticious fool, spreading his folklore throughout my
men like a plaugue. He says that these swamps are haunted. He tells the
story of a betrayed king of Armin and his vengeful sons and of the civil war
which left the bodies of hundreds of soldiers dead in a violent bloodbath.

During the day the stagnant stench of death is doubled by the heat of the
sun. At night there are unholy howls as the wind whips through hollowed dead
trees. My men claim to have seen something lurking behind us. I have caught
glimpse of something hiding in the dark trees, but we have yet to catch
anything. Something is in the swamp, that much us certain.

Our guide tells the old ghost story of the lost castle of Armin --
supposedly the ruins are somewhere in this vast marsh -- where the spirits
of the fallen and the betrayed wander the swamps to feast on the flesh of
the living. With each day, my men belive him more. With each step further
away from home, they are more afraid.

Weakened, hungry and sickened, we press on. This morning our guide ran in
terror as the howls began. I am starting to belive that there is something
unholy wandering these swamps.

I pray that I am wrong.


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:::: 4 - Credits
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TJ: Concept, Story, Initial Design and Colormap
Ghost: Scripting, Scripting and rescripting
Clem: Tweaks, Fixes, Alterations and general fuxoring
Pope: Ruins Scenery
Modest: Voices, Comments, etc.
Chad: Story revision and tweaking.

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:::: 5 - Legal
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Copyright in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.

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:::: 6 - Contact
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For questions and comments, write to TJ or clem.
TJ Verhagen
clem@creationgames.com
















Special thanks and love to Darwin and Aji, wherever they have gone off to.


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