; Mythgraveyard

The Sak Cannon

The "Sak Cannon" is a very powerful, but somewhat chaotic artillery unit capable of great destruction over long range. Unfortunately, that power comes at the price of lowered accuracy.

The Dwarves built the cannon to batter enemies at range and soften them for the approach of melee units. This is still an effective tactic, but be warned: any of your units that dare walk before the fury of the Sak Cannon takes a considerable risk.

Here is how to use this plug-in:
-- Place the plug-in in your Myth II plug-ins folder.
-- The host must activate the plug-in in the pregame set up screen (click on the plug-in button).
-- All participating players must also have the plug-in, though only the host needs activate it.
-- This unit replaces Warlocks on any map when the plug-in is activated (the map must have Warlocks available). The price of a cannon is 12 pts, but it can be quite worth it with a bit of luck and some skill.

This plug radically changes the face of combat on maps such as "Badlands," "Clash in the Cloudspine," "Dead Mans Float" (Assassin), "If I had a Trow," and "Venice." The carnage is unreal, and the play is still balanced.

My recently released map, "Wasteland Arena" was designed for use of this cannon (however, it is a stand alone unit and doesn't replace Warlocks). There are game types and conditions that allow for the cannon to be taken out of play, but it is quite obvious that the Sak Cannon is the star of the show.

This is a unit that was originally created by Korgath and put into "storage." I later picked it up, adapted to a map I was working on and released it. Korgath has given me permission to use this tagset, and I now release it as a modifier to all Bungie and 3rd party maps.

Created by Korgath of Creation.
Adapted and posted by GimpMask of KRO

Copyright 1998 in whole or in part Bungie Software Products Corporation.
Created with Bungie's Fear and Loathing.

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