; Mythgraveyard




                                                                                                                                
Polycon Maps X V1.0,Polycon Units Version 4.0 Myth Plugins
www.users.kih.net/~micahx/polycon/index




Instructions for use

1 Put the Polycon Maps X and Polycon Units plugins into the plugins folders.

2 For single player start Myth, select New game while holding down the Shift key, and select • Polycon Level 1-Mining Field from the bottom of the list.

3 For multiplayer start a multiplayer game and either select one of the • Polycon levels from the map list or select a normal Myth map and turn on Polycon Units from the active plugins screen.

Warning, Polycon plugins should not be taken internally. Consult your doctor before use.

Units

The Worker is a robot that replace the Warrior,Archer,etc. It comes in two flavors, the Assault Worker, that comes with a laser rifle, and the Normal Worker that is armed with a inferior stun gun. Both of them can pick up weapons from dead units or supply crates.

The Probe replaces the Thrall. It is a flying unit that can move fast but is not very strong. The Probes built in weapon has a long range but does not do much damage. Probes, like Workers can pick up weapons from other units.

the Priest replaces the journeyman. The priest can heal units (big shock there) and shoot lighting bolt things. The priest moves very slow and doesn't have much health. They also don't show up on the overhead map. this makes them perfect for launching sneak attacks. Like most of the other units priests can pick up weapons.

The Priestess replaces the heron guard. the Priestess can use mind control to brainwash other units (except for other priestesses) into joining your side. The priestess can also incinerate people from a good distance away. Priestess are a bit stronger than priests, they also cost a lot more. Like most other units priestess can pick up weapons.

The Hunter Seeker Launcher (HSL) replaces the wight. The HSL fires mortars that are very inaccurate and not that effective. The HSL also fires missiles that can travel a long distance and damage many units at once. HSL's come with a fixed number of missiles and can pick up more off of dead HSL's. HSL's can also pick up other weapons and items.

The Defiler replaces the Stygan Night. Defilers fire a close range highly powerful pulsed plasma combustion laser (PPC) that both recharges quickly and is very damaging. The Defiler can also fire an infinite number of unguided rockets with the special action key. The Defilers armor is made of a insulating composite material that makes them completely immune to laser blasts but provides no protection beyond that. Defilers can pick up weapons form supply crates or off the bodies of dead units. When killed Defilers sometimes drop their weapons, which can be picked up and used by other units

The Missile Deployment Platform (MDP) is a massive vehicle that has only one purpose, to carry a cruise missile into the battlefield. The MDP can shoot far farther than it can see, it If I Had a Trow the missile can reach from the start location to the river in the center of the map with no problem. But the missiles are somewhat unpredictable, and the MDP has not other weapons, it is completely vulnerable to attacks. It also moves very slowly it dose not have the ability to run away. MDPs can not pick up weapons,and drop none of their own.

The ATT Tank replaces the dwarf. The ATT is easily the most powerful unit in the plug, wit hthe exception of the MDP. It fires a gamma cannon that will kill most units in a single blast and it has a longer range than any of the other units. The ATT's main weakness is its high minimum range. Anything that gets inside its minimum range will confuse it and cause it to retreat. The ATT can pick up items but not weapons.

The Gunner Cyborg replaces the Souless. Gunners fire a mass driver that is not very strong but can fire at a very high rate. Gunners have no armor and are highly suceptable to explosions and fire. When Gunners die they drop mass drivers that can be picked up and used by other units. Gunners can also pick up weapons and objects


The WEP Mining Platform is a low level mining robot manufactured by Messiah Mining. WEPs are used in a number of goverments ground forces, including Messiah Mining, Eisnore Industries,and IHI Incorperated. WEPs have the ability to mount weapon pickups,a definate plus since the mining laser they mount is not very effictave. WEPs are enclosed in a protectave steel rollover cage that protects them from gerenal bumps and flying deberee but does little to protect aganst laserblasts. Due to their lack of combat worthyness WEPs are almost alwasys backed up in combat situatuions

Klystorns are heavy assault robots manufactured by Eisnore Industries. Klystrons mount a forced resonator as their primary weapon. The resonator fires a conpressed hydrogen sphere that rapidly expands on inpact with a target. Unfortunately due to the volitle nature of the resonators ammunition it has a very limited range. Additionally some of the early models had a
manufacturing flaw in the final stage cyclonic rotator module. This flaw would result in the projectile not getting adquately spun berfor exiting the barrel,greatly decereseing accurcy. Klystrons also mount an internal bomb bay with a capicity of 15 bombs. Klystrons can also mount other weapons and the ones used internally by Eisnore mount a long range thermal cannon in addition to their standard weaponry.Klystrons have a composite armor, with superior stopping power of both laser blasts and shrapnel. Klystrons are rarely used outside of Eisnores army.

The Worm replaces the netgame pig for stampede games. The worm is slow moving and easily killed but it does mount a small stun gun for defense. Worms can pick up items and weapons

Supply crates are the most important unit in the plug. Most of the units are merely mediocre the way they come but arming them with weapons gives them new destructive capabilities. Supply crates contain a random amount of weapons and items that can be gotten to by blowing them up (use an assault worker or ATT so you don't blow up the weapons). There are too many different weapons to describe here you can probably figure out what most of them are supposed to do,or you cna go to the website(www.users.kih.net/~micahx/polycon/index). But the two most important ones are..

Shield generators can be picked up by any unit and make the unit much stronger than normal. Shield generators look like a small brown box with a red dot on it.

Anticoncussion field generators can also be picked up by any unit. Anticoncussion field generators make a unit immune to the attacks of the ATT and assault worker, they are good for taking out those pesky tanks. Anticoncussion field generators look like a metal ball with spikes sticking out of it.

Note: a much more comprehensive list of units and weapons can be found at
www.users.kih.net/~micahx/polycon/index
Known bugs

The sounds still suck. Not exactly a reedeming quality for a version 4 tagset but there is not much I can do about that, I am not a sound person. Priestess, the NPCs and Probes are completely mute and some of the weapon firing sounds are not that great. I will probably try to address this in a future version.

Sometimes when more than five HSL's explode the computer will crash. I am not sure why this happens but I think it has something to do with how much fire myth can handle at once. I didn't think it would be that much of a problem because the chances of having five HSL's explode at once is pretty slim. i adressed this in version 3 and it is much less of a problem, about 8 HSLs can explode before the computer crashes

In one map I tested this in the shield generators would sometimes disappear into the mesh before you could pick them up. I have no idea what causes this but it is annoying

The bottom of the HSL will sometimes disappear below the mesh. I have seen this in other plugs that use a unit with a large base. Although it doesn't affect the playability of the plug any it looks ugly.

The myth engine can only support so many artifacts being loaded at once. It is very possible that a map will load,oh say 15 artifacts which would be fine but the second you try to run it with Polycon loaded the artifact limit is exceeded and your computer bursts into flames or somthing

This plug loads a lot of collectoins and on maps that already load lots of collections the maxium number of collections allowed at once can be exceeded. This plug has been tested in all the built in multiplayer maps, it it incompatible only with Killing Grounds/Proving Grounds but it may be incompatible with some third party maps. Many of the solo maps are also affected.

NGs weapon is very projectile intensive. Be warned, if you are the type to hack plugins, that if you try to put fifty NGs on a map Myth is going to puke. If you try to put 100 NGs on a map you may want to have a fire extinguisher handy.

The interface in the solo campaign will "bleed" outside of the game until you load a non Polycon level. This is why the new inteface was not included in the unit tagset.

Worms seem to float over the water in the "refinery" level. I have no idea why. Sometimes the beamin/beamout local projectiles will not show up, I don't know why. It still wont work in Proving Grounds, I don't know why. Microsoft bought out Bungie, I don't know why. I got rid of that great "Defend the Mill from an onslaught of hax0r plugins" easter egg level, I don't know why.

One of the beta testers wanted me to put in an evil floresent pink jackalope unit, I told everyone but him that it got cut. By the time he reads this I will have fled to Mexico.

Credits/ legal info.

Thanks to Fireman and Reapyr for helping me beta test this thing, and to Accutron for making and dealing with the website (www.users.kih.net/~micahx/polycon/index) if you missed it the 40 other times it appears in this readme.

Email any comments, complaints, etc to Arrakis666@yahoo.com. If you are going to send me email saying something along the lines of “This plugin sucks” then at least tell me why it sucks.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie’s Fear and Loathing by Anubis , Arrakis666@yahoo.com

In case you wanted to know the programs used to make this plugin are Poser 4 Bryce 4 Photoshop 3,Fontographer, Amber,Head Edit, Fear,Loathing,Clarisworks 4,Gifbuilder,Soundedit 16,Icon Mainia, and Kai's Power Tools 3 (whew). It is based of a roleplaying game I play called Polycon.

"So you tell me that you spent countless hours making these things, spend weeks drawing hundrads of little pictures of guys and trying to get them to show up in the game, spend a couple of hours uploading the damm things, just to see how many "gets" you get. Now that is why you have never had a girlfriend."


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