; Mythgraveyard





PDA Version 1.0 Myth Plugin
Polycon Website www.geocities.com/arrakis666/myth/index.html
www.geocities.com/arrakis666/index.html
SoM Homepage www.geocities.com/timesquare/dragon/2486/index.html





Instructions for use

1 Put the PDAv1.0 plugin into the plugins folder.

2 Start Myth, Start a new multiplayer game and select either PDA (Myth Units) or PDA(Polycon Units) from the map list

Warning, Myth plugins should not be taken internally. Consult your doctor before use.

Known bugs

Body parts will occasionally sink partway into the mesh on the parts of it that have the reflective "metal" texture. This is an unavoidable side effect of the way reflections are assigned in Loathing.

Sometimes when more than five HSL's explode the computer will crash. I am not sure why this happens but I think it has something to do with how much fire myth can handle at once. I didn't think it would be that much of a problem because the chances of having five HSL's explode at once is pretty slim. I addressed this in version 3 and it is much less of a problem, about 8 HSLs can explode before the computer crashes. This does not really apply to this level but it is and issue with the Polycon tagset

The bottom of the HSL will sometimes disappear below the mesh. I have seen this in other plugs that use a unit with a large base. Although it doesn't affect the playability of the plug any it looks ugly.

The textures on the server towers and control panels are somewhat distorted. This could not be avoided as at the time this was made model editors were not widely available.

Some of the scenery and units that are "floating" above the mesh will be knocked down to ground level when an explosion happens directly under them. This applies mainly to the light beam objects and the Klystron unit.

The healing effect projectiles are somewhat messed up. this is due to the fact that Myth and the Polycon tagset have different healing effects that had to be shared in this particular plug.

Worms seem to float over the water in the "refinery" level. I have no idea why. Sometimes the beam in/beam out local projectiles will not show up, I don't know why. The tagset still wont work in Proving Grounds, I don't know why. Microsoft bought out Bungie, I don't know why. I got rid of that great "Time Fused Exploding Powerbooks" easter egg, I don't know why.

There are boxes that contain ammo and grenades that you have to pick up and throw to break open. Does the fact that this is mentioned in the "Bugs" section make them "undocumented features" or bugs

One of the beta testers wanted me to put in an evil floresent pink jackalope unit, I told everyone but him that it got cut. By the time he reads this I will have fled to Mexico.

Credits/ lawsuit-retarding info.

Thanks to Fireman and Reapyr for helping me beta test this thing,to Accutron for making and dealing with the Polycon website (www.users.kih.net/~micahx/polycon/index) if you missed it the 40 other times it appears in this readme,and tof SoM for ideas and suggestions

Email any comments, complaints, etc to Arrakis666@yahoo.com. If you are going to send me email saying something along the lines of “This plugin makes me want to vomit” then at least tell me why it causes such a violent gastrointestinal reaction.

Copyright 1998 in whole or in part Bungie Software Products Corporation. Created with Bungie’s Fear and Loathing by Anubis , Arrakis666@yahoo.com

In case you wanted to know the programs used to make this plugin are Poser 4 Bryce 4 Photoshop 3,Amber,Head Edit, Fear,Loathing,Clarisworks 4,Gifbuilder,Soundedit 16,SuperBladePro, and Kai’s Power Tools 3.


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