; Mythgraveyard




ReadMe Homeland II{8"%{`JJ4(%{TEXTttxt$3>͉+H O M E L A N D   I I
A New Solo map
from C R E A T I O N



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:::: Table of Contents
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:::: 1. Using this Plugin / Known Issues

:::: 2. What was Homeland?

:::: 3. What is Homeland II?

:::: 4. Story

:::: 5. New Units

:::: 6. Hints

:::: 7. Credits

:::: 8. Legal & Contact Info


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:::: 1. Using this Plugin / Known Issues
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To use this plugin, simply place it into your "plugins" folder inside your Myth II folder. Then simply click new game. Homeland II should appear as one of the solo levels to select, near the bottom of the level list, standing out because the text is a blue color. Click and enjoy.

Homeland II can be played cooperatively on b.net. It is recommended that you play on the Normal difficulty level or lower on b.net; otherwise you may find yourself plagued by OOS problems due to the large-scale battles. The same problem can affect FILMS of Heroic or Legendary games. Playing on higher difficulty levels should be resticted to Solo play.

Homeland II works as well on machines running the Windows OS as the Mac OS, unlike previous Creation maps.

Homeland II features a built-in Biodegrader due to the huge number of projectiles that can result from killing 800 creatures (on higher difficulty settings). In other words, bodies will decay into chunks, chunks will decay into bones, and bones will disappear, along with broken arrows and soulless spears. This ensures lag-free and problem-free play. So if you're wondering why the body parts are breaking up and going away, that's why.

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:::: 2. What was Homeland?
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Those of you who did not play Homeland are advised to go play it before playing Homeland II so you won't be left in the dark. Knowing the story is essential to knowing some of the gameplay. However, if you just can't wait, read this. Or read to refresh your memory.

Homeland was a solo map that took place in the time period directly following Soulblighter's demise. The minions of the Dark had gathered in the snowy Berserk lands, led by a mysterious new power who had raised a long-dead, powerful ally, the Shalam or Ice Giants. It was your mission to cleanse your homeland and unveil this shadowy figure behind the abomination. The trow were fighting their last battle as your allies

In the original Homeland, you, the player, fought off huge savage waves of Mauls, Fetch, Thrall, Soulless, and the giant Shalam. You eventually battled your way to a gold-clad, mace-wielding warrior named Rathas, who fled from your army, but not before proclaiming, in ominous and mysterious undertones, "You shall never stop the wrath of the Xyrithar!"

Many questions were left unanswered in Homeland, and your main enemy was never defeated decisively. This was a controvertial way to end a level, to say the least. Some thought it was a great cliffhanger. Others were disappointed that they didn't get to fight Rathas, and felt frustrated that they never knew who they were fighting, or who the Xyrithar were.

All your questions are about to be answered.

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:::: 3. What is Homeland II?
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Homeland II picks up shortly after the original Homeland left off. It answers the questions surrounding the origin and true nature of the Shalam, the purpose of the Xyrithar, and the character of Rathas. Through an elaborate pregame presentation, in-game scripted conversations, and battles of the Light against the Xyrithar, Homeland II should leave you very satisfied.

Homeland II features several new units in addition to the returning cast from Homeland, and a new style of gameplay. Though the non-linear nature of Homeland is lost, a new sense of purpose and direction is gained as you fight through the curving canyon. Rather than scripting everything out, the player faces a choice at the beginning that can determine the course of the entire level. Choose wisely, or face the consequences. Will you accept Rathas' challenge, or attack him cowardly?

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:::: 4. Story
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Sorry, we spent a long time on the pregame, which includes tons of artwork and sound. A lot of work went into it. Play the level to read the intro story; we won't spoil it by revealing it here. You can't get the full experience from just text.

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:::: 5. New Units
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There were three all-new units in the original Homeland along with Winter Wolves and Rathas. These guys all return, along with three additional all-new units, for a total of eight guys for me to explain here.

NEW UNIQUE CHARACTERS

Boncuar (LIGHT): An old man guiding you on your mission, Boncuar is a powerful sorcerer and also a wise historian. He knows much that was forgotten, such as the purpose of the Xyrithar, their secret, and their history. He relates all this to you in the Homeland II pregame. Boncuar has a very powerful magic attack and is also a very good fighter in a melee. However, his mana takes a long time to recharge, and he is too slow to take on Mauls or Minions without the support of your other troops.

Rathas (DARK): The gold-clad leader of the Xyrithar, Rathas is a powerful man with a magic mace weapon that can project lightning onto the battlefield and release thunderous blows in a melee. A worthy opponent, Rathas is an honorable foe who believes in the merits of courage and truth, the kind of man who would die for a cause he believes in. He would have made a fine ally were his heart not corrupted, his soul blackened, and his mind devoured by evil. It is he who has used the Articus to corrupt and bind the Shalam to his will.

Thorago (DARK): This three-thousand-year-old demigod has been trapped in the ice since beyond living memory. The Xyithar exist only to free him and release him upon the world. He claims he was the Leveler in a time long past, defeated by the hero Tireces to usher in the Age of Reason. The transient divinity has abandoned him, and although mortal, he retains some of his former power. Now, with Alric's armies devastated by Soulblighter and the Shalam bound to their will, the Xyrithar have made their power play and released Thorago. He is weakened after his ordeal, but a strong and powerful opponent. Whether or not he is as worthy and honorable an opponent as his slave Rathas remains to be seen...

NEW MONSTERS

Northmen (LIGHT): These guys are a little like Berserks. They move at about the same speed, except the Northmen attack a tad slower, and can block. They become very good with experience. Keep them alive and they will amaze you with their fighting ability, although they will never equal the power of a good veteran Berserk.

Winter Wolves (NON-ALIGNED): These are basically the same as the wolves in Myth II, except white. Unlike in Homeland, these guys are somewhat friendly in Homeland II. They will usually keep their distance and not bother you, even avoiding you. They seem to have a strange kinship with Boncuar, the Old Man of the Woods.

Shalam (NON-ALIGNED): Shalam tear through the melee with a series of powerful punches that could knock a man down in seconds. They are not evil, but bound to the will of the Xyrithar with a powerful binding dream. If Boncuar can get his hands on the Articus, an artifact carried by Rathas, he could release the Shalam from their service and leave them free to assist whom they choose.

Xyrithar (DARK): They were called Dark Warriors in the original Homeland, but now that their true name and purpose is revealed, they are known as the Xyrithar. Their numbers are few, and they rely heavily on Mauls, Minions, Soulless, Fetch, and Thrall to do most of their dirty work, but when they attack you, be prepared for a tough fight. Xyrithar are essentially militant cult members, many of them brainwashed legionaires out of Muirthemne, preserved over the centuries by a dark magic. As such, they never speak, never display any sort of emotion, merely fight with grim efficiency, striking your men down with powerful swings of their mace. The Xyrithar play a much larger role here than they did in the original Homeland.

The dead bodies of Xyrithar will explode in a powerful but, extremely confined blast when hit with explosives, sending shrapnel everywhere, so you can use the scene of a recent battle with them as a minefield for your next opponenets. Xyrithar and fetch is a deadly combination, as a body you strike down could be detonated by a lightning bolt right under your feet. For this reason, Shalam should not take on this combination alone, or they will die FAST.

Minions (DARK): Small, very nasty floating skeletal torsos, Minions may at first remind you of Soulless. As soon as you start fighting them, however, the differences becomes readily apparent. For one thing, Minions are fast. Very fast. They can almost outrun (ourfloat?) your arrows, and use their speed to close in on you before you have time to react. They are vicious and agressive melee units who attack in huge, rolling waves. All units except Shalam and the Heron Guard are frozen solid by their touch, rendered temporarily helpless. They are small enough and fast enough to render archers almost totally worthless against them.

However, minions are extremely weak. It only takes two or three hits to kill one, and dwarves can eliminate whole legions of them with a single carefully thrown molotov. Boncuar's magic attack is especially effective against them. If you let too many of them close in, however, you could be in trouble. Also, a Shalam will be able to take on as many as a dozen at once with no serious harm.


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::::6. Hints
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Here are a few hints to help you along the way. A more complete list is available in the in-game hints

1. Use the Articus whenever possible. Each time you target a Shalam with the Articus, you will gain control of it. You cannot use it on any other units. Note that the Shalam's eye color changes from red to blue when you convert them!

2. Dead Xyrithar bodies can be blown up to increase the might of your explosions. Lay a few satchels among those dead bodies and lure the enemy on.

3. Soulless can hurt bad. Don't lose your archers.

4. Minions hurt worse. Pay attention. If you like to play blind, you will pay, as it takes only a few seconds after they come into your view for them to be freezing and damaging your units. Shalam work well against Minions, but explosives work better. Melee and archers will have a tough time. Even Shalam will take severe damage on the higher difficulty levels as you find yourself fighting up to 60 Minions at once.

5. Watch the film if stuck

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::::7. Credits
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Jack
This whole "Homeland" thing was Jack's idea. Many of the ideas for the mesh and units were his, as well as the original story, although every decision made was done as a group.

Cydonian
Cydonian rendered and modeled all the new units in Homeland and Homeland II, and made many other graphics. Any time you hear someone talking, that's him too.

TJ
All the high quality artwork in Homeland II was drawn by the hand of our own TJ.

Clem
Clem designed, texturemapped and built the mesh for Homeland II, in addition to creating the wonderful dead trees you see. Clem also assembled and enhanced the pregame tags.

Ares
Ares coordinated the project, assembling tags from various people and tweaking, enhancing, and bug-fixing hundreds of tags (including the story.) In addition, Ares layed out the map, placed all the units, and scripted all the combat. He also wrote this readme.

SiliconDream
SiliconDream scripted all the things you probably didn't even think were possible, like the Shalam's eye-color change when you convert them. He also made a really cool scavenger wolf script that acted as an ambient biodegrader, but for lag reasons, it was removed :(

Milk Man
Milk Man helped revise the Homeland story.

Asmodeus
Asmo, well-known as THE BEST solo player of all time, made the film included in Homeland II. Bet you can't beat the level as thoroughly as he did! Doe to the OOS problems mentioned in part 1, this film is on Normal difficulty.

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:::: 8. Legal & Contact Info
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Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.

Ask us for permission to use any new units or scenery included here. You agree by reading this that failure to do so will cause you to waive all legal property rights you have to your soul.

email jsljjenk@groupz.net or ares@creationgames.com with questions or comments


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