; Mythgraveyard

Myth 2 "Dark Campaign"

About the plugin:

To preserve this classic campaign and hopefully make it a bit more popular among players, Myrd (not the author) have made a plugin out of the previously "local folder" installation. Before doing this, Myrd attemped to contact Murgen, the original author of the campaign, but he was nowhere to be found.

Basically, this is the exact same campaign as found in the local folder version, but conveniently contained in a plugin. This allows for people to easily play it in coop on playmyth.net or marius.net, and takes away the hassle of dealing with local folders.


To install, simply put the "Dark Campaign" plugin into your Myth 2 plugin's folder. The first time you play it (assuming you have Myth 2 v1.4 or newer), activate the plugin in the "New Game" menu. Then exit back to the main menu, and click "New Game" again, this time while holding down the Shift key. Scroll down the level list until you see one entitled "Prologue". Double-click on it.

Info (by the original author "Murgen"):

This is my biggest Myth map endeavor yet, but I am no newbie at the map making game (My other maps being "I'll Dance on Your Landfill" ,"All Roads Lead to Muirthemne", "Dwarven Football Field", "Football Field", and "Shygaard"). If you never heard of those maps, I'm not surprised since I've never distributed them outside my order :) I decided to make this campaign after whupping Soulblighter for like the twentieth time and realizing, "If I was commanding those myrkridia, that wuss Alric would be pushing up daisys, dammit!"

Some things to take note of while playing the Dark campaign:

*It is a Dark campaign, so most of the units you will be using are from the Dark, not the Light.

*Obviously, it also has a storyline from the Dark perspective.

*There are TONS of edited and semi-new units that weren't in bungie's solo levels-learning how to master them is imperitive to winning

*Like bungie's campaign, there are mission objectives, like having to protect a certain unit, or kill a certain unit. If you've turned off your mission objective box after having memorized all of the objectives in bungie's levels, you may want to turn it back on.

*Also with the mission objectives is a unique hint list for every level, just like bungie had for theirs.

*The difficulty levels are still in effect. An easier difficulty level will have less enemies and their AI won't be as sharp. Also if you play on an easier difficulty level some enemies won't use special attacks (like flaming arrows), certain ambushes just won't happen, enemy health will be lower, enemies will miss more, ect. I recommend playing on at least normal difficulty for the maximum fun factor. The campaign is beatable on legendary (no, really, I'm serious).

*There are 10 levels plus a secret level.

*There are new pregames, postgames, sounds, and scenery of course. The narration music used is the main menu music from myth 2. I would've like to do vocals of the narrations, but sound files like that are HUGE and I figure this campaign is already bloated enough as it is :)


"Dark Campaign" is freeware and you can distribute it as long as you include this read me with it and don't make any changes.

Copyright 1999 in whole or in part Bungie Software Products Corporation.

Created with Bungie's Fear and Loathing by Scott Carlson, scott007@macserve.net

I'd like to thank Vodi for making his cool Amber application, and all of my beta testers.


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