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Balls o' det' (aka Balls of Death) - SET #1 version 1.0

Balls o' det' (BoD) are a collection of plugins for Myth II that
replace net game balls with unusual, generally destructive balls.

Only one Ball o' Det should be active at a time.


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Balls in Set#1 of Balls o' Det:

* Bloody Dorf Heads
* Bloody Pus Balls
* CloudKill Balls
* Disco Inferno Balls
* Dissapearing Balls
* Gunpowder Balls
* Invisible Bloody Pus Balls
* Lightning Balls
* Loco (-motive antigravity) Balls
* Warlock Fire Balls
* Tribble Balls
* Wight Balls
* Wight Bouncy Balls
* Wighty Wight Balls

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Descriptions of the balls in BoD Set#1:


* Bloody Dorf Heads replace netballs with dwarf heads that ooze pus
and blood when they are poked or jostled. No death, no damage, they just
leave a bloody gory trail.

* Bloody Pus (Balls) are balls full of blood and pus that when bumped,
trail (who would have thunk it?) blood and pus. If bumped around too much,
Bloody Pus Balls will explode like a wight chunk thrown by a ghol. Obviously if
you have a long trail of pus trailing behind the ball when it "detonates" there
are going to be some serious consequences. (Bloody Pus Balls were originally
just harmless Bloody Balls, but since MonsterTool (and others) were so fond of
the blopdy gore trail, they became more deadly and were renamed Bloody Pus
Balls).

* CloudKill (Balls) are balls full of a toxic red gas. When they "detonate"
they release a cloud of this deadly red gas. The gas cloud hangs around a while
before dispersing. Note: Because unded creatures do not need to breathe,
poison gas has little or no effect on the undead.

* Disco Inferno Balls set the ground on fire as you move them around, and
when they "detonate" they ignite the ground like the warlock "ring of fire"
spell. It's really hard to push this ball around when you are standing in fire.

* Dissapearing (Balls) are balls that dissapear about 1 in 3 times they are
bumped. They are still wherever they were when they turned invisible, it's
just that you can't see them (hence the name "Disappearing"). The next time
they are bumped they will (probably) reappear.

* Gunpowder (Balls) are balls full of gunpowder. They leak a bit and leave a
trail of gunpowder when they are moved around. They aren't flashy, but they
are very deadly when they explode.

* Invisible Bloody Pus (Balls) are just like the Bloody Pus balls, except
that the balls are invisible. The trail of blood and pus can help you locate
where these balls are located.

* Lightning (Balls) are magical balls full of electrical fetch lightning
energy. They damage nearby units when they detonate, but not as badly as Pus or
Wight balls do.

* Loco (-motive antigravity) Fire Balls convert net balls into balls full
of magical flammable energy. Once ignited they will travel in a line burning
everything in their path. Once enough heat is generated the balls will float
into the sky, then after burning themselves out they will gently float back
down to the ground. [This ball was recreated because Frum expressed interest
in a ball I made accidently that once ignited, burned a swath across a map
until it crashed Myth. I had to tone it down a bit but so far it hasn't
crashed Myth. This ball also accidently acts similar to how TS described
"Balloon Balls", e.g. I didn't intend it to have these balls levitate, but
the effect is kind of kewl so I kept that "feature" intact]

* Tribble Balls are similar to Where's Waldo Balls, but each replicated
ball in turn replicates, etc, etc at a rate close to that of reproducing
Tribbles. In a minute or two a small map will be covered with replica balls.
Since only the original netball changes color when tagged this game is
(barely) playable. Replicated balls inherit the color of whoever possessed
the ball when it was created and retain that color until they are destroyed.
Replica balls are only magical illusions e.g. they can not be moved by pushing
them - the illusion can be destroyed with fire or explosives.

* Warlock Fireballs explode like a warlock fireball explosion. The blast is
not quite as powerful as a normal warlock blast, but if you are the one
standing alone next to the ball when it goes off you *will* be toast, and I
guarantee you won't notice that it's not quite as strong as a regular fireball.
[notes: This is another candidate for the "Ball of Instant Death" crown. This
ball uses suggestions for new balls submitted by Frumius Mob and MonsterTool]

* Where's Waldo Balls? replicate themselves when bumped. The replicated balls
inherit the color of whoever possessed the ball when it was created. Replica
balls are only magical illusions e.g. they can not be moved - the illusion can
though be destroyed with fire or explosives.

* Wight Balls are full of wight gas that ignite when they are bumped too
much. Wight balls' detonations are similar to a wight's though a little less
powerful.

* Wight Bouncy Balls are like Wight Balls but they fly higher into the air
and float gently down giving units a chance to regroup before they land.

* Wighty Wight Balls are not balls, they are wights that you can push
around the map. They *act* like balls for scoring purposes, e.g. Steal the
Bacon is now really "Steal the Wight", and "Balls on Parade" is not "Wights on
Parade", etc. These wights are much mellower than regular wights, but even
being basically non-violent wights, they will explode when pushed enough.
[Two Saks suggested a wight that looked like a ball and I got confused and
created the exact opposite. Oh well]


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Credits/Fine Print

Questions? Comments? Suggestions? For the foreseeable future I can be reached
at vinylrake@yahoo.com or vinylrake@mything.org.

You might find more of my Myth-related plugins and maps and things at
http://myth.mything.org.

Thanks to the fertile minds of my OoH ordermates for many of the ideas
incorporated in these balls, or for a poke with a sharp stick when I felt like
slacking off. Thanks to Baak for the Fear 101 refresher course, and many
thanks to OoH and special guests for giving up valuable game time testing these.

Balls o' Det' were created by vinylrake, using Fear, which was created and is
copyright by Bungie, some material contained in BoD is in theory ©Bungie, but
since Bungie is no longer the owner of Myth, and is no more than a department
of Microsoft, I don't know if they really hold the copyright or not these days
- but still Bungie should be acknowledged for creating such a great game and
releasing the tools into the public domain even if they did later become one
with the Borg.

Any parts of BoD not covered by previous copyrights, or maybe the particular
collection of items which make up Balls o' det' are ©2005 vinylrake. Feel free
to use BoD however you see fit for non profit use. You can tweak them, include
them on your own maps, just don't charge money for them or for anything that
includes them.

ps. If you do figure out a way to make money selling add ons for 8 year old
computer games please let me know.


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