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"Baak's Anywhere Multiplayer Pak" - Pluginized/Extensive Mods by Baak (OoH)
Last Updated: 2008-04-17 - v1.15

Original Plugin/Conversion Authors:
"Alien Dark Tide (ADT)" by Strangelet (TMBM)
"A Very Idiot Christmas" by Demosthenes (Idiot Mapmaking Collective)
"A Very Idiot Halloween" by Demosthenes (Idiot Mapmaking Collective)
"Blue & Grey" by IronDuke et al
"Bushido" by Creation
"Dorfball" by Badlands
"Jinn" by Vista Mapmaking Cartel (currently in a separate zip)
"Leggo" by Rohan (MoR); additional Leggo III work by Synapsed
"Marathon" by Bungie / "Somewhere in the Heavens" by Astro tSD et al
"MythWarrior" by Rohan (MoR)
"Uber Ghol Riot (UGR/MiniUGR)" by Baak (OoH)
"The Wild West" by Bar 7
"Worlds Collide" by Cydonian
"WWII" by Santa's Head #CP#

Dedicated to:
The Members and Special Guests of the OoH (Order of H'Pak)
My wife, Linda
The creators of all the original incredible conversions
Myth Players everywhere

System Requirements:
Requires Project Magma's Myth II Patch 1.6 Build 290 (or greater) to play:

*** The very latest Anywhere Series Manual will be located here: ***

*** Long Live Myth! ***


Ever loaded your favorite Myth tagset only to find that some units on a map
don't convert? Ever wanted to play MythWarrior on Desert, Creep, Lichen, or
the Wild West map? Annoyed that Leggo netgame balls are broken? Does the idea
of playing Bushido on Fetchball or Wild West on a Dorfball map make you want
to hunt down your Myth buddies right now and play?

The idea was simple: I wanted to be able to play the best conversions from
Myth II on all the third-party maps we (the OoH) play regularly. Then I had
this crazy idea that playing them on Dorfball maps might be fun. Once I got
started (and got really organized) I just couldn't stop. A year or so and
umpteen hours later...

Whenever gameplay changes were implemented (and there were literally hundreds
of tweaks and changes throughout the set, in some cases extensive), I have
taken great care to stay true to the original conversion. My goal was to make
them so subtle and game-enhancing you will be too enthralled with playing to
even notice. Hopefully I have succeeded.

Lastly, I have attempted to contact all the original authors of the plugins
and have received direct permission from several. If you are the original
author(s), a member of their order/clan, or simply know how to contact them,
please let me know. Thanks!

I take *zero* credit for the often astounding work that went into the original
conversions but instead offer my expertise at allowing us to play them all...
"just about anywhere".



Make *one* of the Anywhere plugins active and get your game on!

Note that these plugins are for *multiplayer* maps - and for a lot of them.
To play Wild West Anywhere on Lichen Final you make these plugins Active:

{ Wild West awXX }

Easy, eh? All kinds of stuff is automatically converted including netgame
balls and flags (they'll be standard ones if there were no new ones), some
scenery, most ambient critters, and several little surprises. For most of
the Anywhere series, extra melee is converted into nothing, which can make
unit trading look a little odd (entries with no units) - but being able to
control a smaller army can make a BIG difference in gameplay.

If you want to play an Anywhere plugin on a map that requires a separate
tagset (e.g. ADT 1.3), you will need to make that tagset active along with
the map *unless* you are playing an Anywhere plugin on its original map.
Thus to play "Bushido Anywhere" on an ADT Earthwar Map (available on the
OoH Battle Plan (orderofhpak.com/BattlePlan.php)) you do:

{ Bushido awXX }
ADT Earthwar map pack

but to play "ADT Anywhere" (with its *extensive* gameplay enhancements):

ADT Earthwar map pack

** Dorfball Exception: Because we love Dorfball, I not only made a new game,
"Dorfball Anywhere", but I included its enhanced Dorfball tagset (special
balls in the status bar!) *inside every Anywhere plugin* - thus you can do:

{ Wild West awXX } <== Anywhere PLUGINS *INCLUDE* DB TAGSET

to play Wild West on a Dorfball map! No Dorfball Tagset required!

In fact, each and every Anywhere plugin has different cool tweaks to the
Dorfball game that you'll have to play to discover. I've even included a
separate "No Dorfball Refs" plugin if you want a no-holds-barred game with
no refs whatsoever.

AND as a BONUS: I made all the Anywhere plugins play on Fetchball! OMG.
Again, each has it's own qualities and little tweaks here and there.

Finally, I made all the Anywhere plugins play properly *on their original
maps*. This way you can play the enhanced versions of your favorite tagsets
without having to load anything else. Note that this does not apply to solo
maps - that's a whole 'nother project I probably won't tackle.

But with 692 units and 78 projectiles converted for *each* plugin, we might
not run out of maps to play on for quite awhile...

Did I mention you can "stack" Trebuchets and/or Airships and/or most of the
other OoH Unit and Game Conversion plugins on top of these? :)


You can play Dorfball Anywhere on any Dorfball map *and* play it on just
about any other multiplayer map to get a whole new Dorfball experience:

- Special Balls are scattered at start of game and start "inert"; pick them
up to toss as per normal Dorfball; after a little while if not picked up,
they will vanish and a new Special Ball will appear somewhere else. Whoa.

- Special Balls can be dropped with Inventory Command (Shift-I)

- All Dorfs have infinite Grey Balls that are intelligently mana-based to
act like the original Dorfball game (six in a row when fully charged)

- Added White Medi-Ball for Anywhere only and removed Doctor unit; Medi-Ball
behaves as follows:

* Allows for 3 heals (if new)
* Remembers # heals if dropped
* Can heal self, or others by hitting with tossed ball (you keep original
ball until dropped or you run out of heals, allowing for multiple heals)
* Unit cannot throw grey balls while carrying a Medi-Ball

- Assassin units can pick up and toss Special Balls (including the Baron!)
except the Medi-Ball - that one is Dorfball Dorf only


WWII Anywhere is a special set of plugins that allow you to play a small
number of standard WWII soldiers on virtually any multiplayer map.

At the beginning of the game, each WWII soldier spawns some extra Goodies
that fall to the ground over the next 5-15 seconds *randomly every time*,
just like in my Uber Ghol Riot (UGR) game.

Items include: Grenades, RPG's, Incendiary grenades, and Medkits. *Plus*,
each soldier starts with three grenades, so you don't have to spend time
at the beginning of the game gathering them.

NOTE: *** WWII AW should ALWAYS be played with NO UNIT TRADING ***

In order to play with just a few units on all kinds of multiplayer maps, I
had to do something a little different here. You pick ONE of the plugins
to convert *a given set of units* to soldiers (the rest vanish):

{{ WWII (arch+ghol) awXX }} - Archer and Ghol-type units
{{ WWII (archers) awXX }} - Archer-type units
{{ WWII (dorfs) awXX }} - Dorf-type units
{{ WWII (ghols) awXX }} - Ghol-type units
{{ WWII (wights) awXX }} - Wight-type units

If there are no units of the type you selected with the plugin... GAME OVER!

Using Gimble as an example:

(dorfs) gives each team ONE Soldier. Remember: No Unit Trading is best.
(ghols) gives each team TWO Soldiers.
(archers) gives each team FOUR Soldiers.
(arch+ghol) gives each team SIX Soldiers.

The (wights) plugin is especially good for Krille's "Twister" map, where you
get 1 to 4 Wights depending on the difficulty setting. What a cool map.

The more Soldiers, the more Goodies. Occasionally more Goodies appear after
certain time intervals, though there is no guarantee - that's random too.

Lastly, you DO NOT need to add the WWII tagset. Doing so will cause the 9th
Gate of Hell to open. Seriously.

For playing WWII on Fetchball or Dorfball maps: use *any one* of the plugs.


* Playing Leggo Anywhere on a Dorfball map gives you Dwarf Santas that can
pick up and toss the Grey Dorfballs just like the standard game. Sweet!
However, they will show little "gift boxes" as the ammo icon in their
status bar. I tried to change this but it never worked properly.

* Similarly, ADT has several units that have no ammo icon when picking up
items - you'll just see a number for the ammo used by the unit. This can
look a little odd when playing Dorfball because you will see the new
Dorfball Special Ball icon (e.g. if you picked up a Red Ball) followed
by a number if the unit is carrying n number of grenades. The same is
true for AVI-Halloween which uses new pumpkins you can plop on the ground.

* If loading a game sends you back to the Myth main menu, it's probably due
to forgetting to load the original tagset on a map that requires it (see
my explanation above for playing non-ADT-Anywhere on an ADT map). I still
do this every now and then. If this is not the reason, please copy your
"myth_log.txt" file *BEFORE* opening Myth again and send it to me. Thanks!

* Please report any other quirks you find, including units not substituting
for particular maps (indicate plugin/map/gametype) and any other comments
or requests in the OoH Forums:





2008-03-06 v1.9 - Initial Release of consolidated Pak - MAJOR enhancements
2008-04-17 v1.15 - Completely new Dorfball Anywhere game;
- Addition of Blue & Grey and Marathon (!) Anywhere plugins
- Adjustments on Baron assassin targets for several plugins
- Extensive tweaks throughout set and a few bugs fixed


* This unaltered readme file must be included with the plugin at all times.

* This plugin is freeware and comes with no warranty whatsoever. Use at your
own risk.

* Please report any bugs to the author to allow them to be incorporated into
future releases, preferably in the OoH Feedback Forum:


* Only the author is authorized to distribute this plugin in any form,
whether for profit or not. Exception: You may place this plugin on archive
media (e.g. CD/DVD) for your own private collection or to distribute among
Myth players you are actively playing with, as long as you do so without
profit or commercial gain and you, and those to which you distribute this
plugin as described, abide by this EULA.

* If the author and OoH sites disappear completely from the Myth Community,
and they have not passed their material on to a designated party, and the
author has not already posted the plugin on a public download site (such as
The Tain or MythMaps), you may then post this plugin in a non-commercial
environment as long as you abide by this EULA.

* If you wish to modify this plugin, extract original material created by the
author (including, but not limited to: scripting, units, tags, graphics,
sounds), or incorporate it or portions of it elsewhere, you must obtain
written permission from the author first and give appropriate credit.
If you are unable to contact the author (or the author's designated
representative(s)) because they have left the Myth community completely,
you are free to proceed as long as you give appropriate credit and do not
use any content or derivative works for commercial purposes.

* Anything not created independently from the Myth game by the author are
copyright Bungie Software and/or Take Two Interactive and/or their
respective author(s). Any other plugins mentioned in this document are
copyright by their respective author(s).

* "Anywhere" in the context of these plugins is:
Copyright (C)2007-2008 Baak'lor Studios. All Rights Reserved.

* "Flying Invisible Squirrel Heads"; "Medi-Balls"; Random Goodie Scattering
design, logic, execution, and tags; any work created independently of the
original plugin author(s) and/or Bungie Studios and/or Take Two Interactive
are: Copyright (C)2003-2008 Baak'lor Studios. All Rights Reserved.

* "Über Ghôl Riot" and all related independently created material, including,
but not limited to: The Über Ghôl Riot Background and Story; "Über Ghôl";
"UGR"; "Goodies"; "Exploding Dorf Heads", "Pickles o' Death",
"Shield Spheres", "Stone Pumpkins", "Groovy Pumpkins"; "Chaos Cubes"; all
UGR Characters, Unit Types, Weapons, Weapon Behavior, Unit Names, Flavors,
Descriptions, Abilities, Attributes, Behaviors, Strengths and Weaknesses;
Unit/Game Balance; the combination of settings, units, weapons, ambient
items, etc. that make up the game "Über Ghôl Riot"; the random scattering
of UGR Goodies, including logic and execution of same; any and all original
UGR graphics and sounds; The Über Ghôl Riot Readme, Manual and any other
related documentation; are: Copyright (C)2003-2008 Baak'lor Studios. All
Rights Reserved.

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