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A Shattered Visage - A Myth 2 multiplayer map by Orlando the Axe of Project Magma (www.ProjectMagma.net)
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I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away.

Ozymandias - Percy Bysshe Shelley

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A Shattered Visage is a team and FFA map that has been in delopment for quite a while and is finally seeing the light of day. This map is very strategy oriented and features many unique terrain elements like climbable towers and cliffs surrounding the center of the map. This map was insfluenced by the maps For Carnage Apply Within, Cracks/Clash in the Cloudspine and The Great Divide (by Badlands). It features great gameplay and beautiful scenery as well as 12 different unit sets and an optional "Auto Boot" feature in Steal the Bacon games.

There are 10 different meshes, each with different unit sets:
A Shattered Visage (2-team Light)
Sneer of Cold Command (2-team Dark)
Legs of Stone (2 team Trow)
The Hand that Mocked (4-team Light)
The Heart that Fed (4-team Dark)
Boundless and Bare (6-team Grey)
An Antique Land (6-team Light)
Colossal Wreck (2-team OverKiLL)
Lone and Level Sands (12-team slugest/dwarf riot)*
King of Kings (12-team champions/heros)*

*On the 12 team meshes the units change based on the difficulty level of the game (for example on Lone and Level Sands timid-normal difficulty will be slugfest units, while heroic and legendary difficulties will have dwarf riot units).
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Steal the Bacon - All maps have an optional Steal the Bacon "Auto Boot" function that occurs on legendary difficulty. This will automatically launch the ball to a random spot on the map.
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Known Issues :
-Unfortunately the Steal the Bacon "Auto Boot" occassionally causes the ball to land somwhere on the map where you cannot contest it. If this happens, restart the game because it will not end (unless it was tagged flying over someone's head before landing out of play).
-On the Dwarf Riot and Heros meshes the teams will start out with negative damage. All teams start out with the same amount of negative damage, so games like Body Count can still be played fairly. This is a side effect of using the same mesh for two different unit sets (note: this problem does not occur on the Slugfest or Champions versions of the meshes).
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Credits:
Concept, design, artwork, unit modification, unit placement and layout - Orlando the Axe
Scripting for unit switching and "Auto Boot" - GHOST®
Airstrike Pathfinder unit - OogaBooga

Special Thanks: Thanks to Ghost for finding time in his busy schedule to script those features onto my mapand OogaBooga for making the pathfinder with airstrikes. A Big Thank you to everyone who helped beta test, especially Garrick and the entire PoOp order. Thanks to Clem whose color map tutorial gave me some nice tips. Last but not least, thanks to all my Project Magma buddies who helped me figure out what I was doing (especially Ozone).
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Copyright:
“Copyright 1998 in whole or in part Bungie Software Products Corporation.” Created with Bungie’s Fear and Loathing by: Orlando the Axe (GoldbergDB@aol.com)


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