; Mythgraveyard




=============A Separation of Ages========
======Two Multiplayer and Solo Maps by Creation=======

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:::: Table of Contents
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::::1. Background
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:::: 2. Info on the Various Meshes
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:::: 5. Hints
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:::: 6. Credits
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:::: 7. Legal

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:::: Story
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"A Separation of Ages" is yet another new approach to mapmaking from Creation.
Solo fans will consider this project a Two Map solo scenario. Multiplayer FFA fans will consider this a pack of Two Multiplayer maps with a wide assortment of meshes/unitsets on each.

I'm going to leave the story line somewhat cloudy in this case. You'll have to play the levels to find out what i'm up to with them. The basics of the project is that it is based in the same surroundings but with 800 years spanning between them. The differences in the times are obvious by the visual differences in the two maps.

One is very drab & dark... the other is a stark contrast...

That is as far as i'm going with specifics. Play it & investigate.

NOTE: This map is not intended for 2-team Multiplayer games. You CAN play it that way, but the map performs best with at least 4 players. Every mesh supports up to 8 players/starts.


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:::: Info on the 2 Maps Various Meshes
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River of Gold comes with six meshes, five multiplayer and one solo. The following gives information about the units you can get, (x/y). X is the number you start with and Y is the maximum you can trade for, other information provided as needed...

RIVER OF GOLD

1. River of Gold (8 Starts)

Thrall (14/20)
Mauls (6/10)
Bowmen (4/6)
Dwarves (1/2)
Ghols (3/4)
Wights (2/2)
Journeyman (1/1)
Warlock (Assassin target, 1)
Chickens (Stampede, 8/15)

2. River of Faith (8 Starts)

Brigands (6/10)
Bonemen (4/12)
Fetch (2/3)
Bowmen Heroes (1/2)
Dwarven Morter Heroes (0/1)
Wights (2/4)
Mahir (1 - no trade )
Baron (Assassin target, 1)
Pigs (Stampede, 8/15)

3. River of Dread (8 Starts)

Mauls (6/10)
Stygian Knights (4/8)
Bzerkers (4/4)
Soulless (6/8)
Warlocks (1/2)
Spiders (4/6)
Fetch (2 - no trade)
Deceiver (Assassin target, 1)
Barons (Stampede, 8/15)

4. River of Fear (8 Starts)

Bonemen (15/20)
Myrkridia (8/12)
Soulless (8/14)
Warlock Heroes (1/2)
Stygian Knights (6/9)
Wights (1/2)
Myrkridian Giant (0/1)
Peasants (Assassin target, 3)
Ghasts (Stampede, 8/15)

5. River of Punishment (SLUGFEST) (8 Starts)

Thrall (15/20)
Dwarves (6/10)
Wights (3/4)
Journeymen (3/4)
Baron (Assassin target, 1)
Chickens (Stampede, 8/15)

6. River of Gold (Solo)

Solo mesh - player gets Gwyon - legendary hero, & supporting units (Warlock, Dwarven Morter, Dwarf, Archers, Bezerkers, etc)... There are no tremendously Evil surprises about the programming... just keep these two things in mind.
¥ The object is to protect the temple.
¥ Only Bezerkers can use the Sword.
¥ The Sword cannot leave the temple area.
¥ If the Sword leaves the temple that Bezerker will die impressively & you must be creative to get the sword back into the temple to use it with another Bezerker.

This map is very win-able on the lower levels... the higher levels get very tough as expected.

ENJOY!


RIVER OF LIFE

River of Live comes with six meshes, five multiplayer and one solo. The following gives information about the units you can get, (x/y). X is the number you start with and Y is the maximum you can trade for, other information provided as needed...

1. River of Life (8 Starts)

Stygian Knights (15/20)
Myrkridia (11/15)
Warlocks (2/3)
Dwarves (3/6)
Bowmen Heroes (2/2)
Journeyman (1/1)
Baron (Assassin target, 1)
Sheep (Stampede, 8/15)

2. Legends of Life (8 Starts)

Myrkidia (7/12)
Berserk Heroes (13/15)
Dwarve Heroes (2/3)
Trow (1/2)
Heron Heroes (1/1)
Baron (Assassin target, 1)
Sheep (Stampede, 8/15)

3. Illusions of Life (8 Starts)

Ghasts (15/20)
Mauls (11/15)
Fetch (2/3)
Spider (5/12)
Soulless (8/12)
Mahir (1 - no trade)
Deceiver (Assassin target, 1)
Thrall (Stampede, 8/15)

4. Desregard of Life & Limb (Altered Slugfest) (8 Starts)

Thrall (25/35) (20 minimum)
Wights (2/3)
Heron Guard Heroes (2/3)
Dwarve Heroes (2/2)
Baron (Assassin target, 1)
Sheep (Stampede, 8/15)

5. Balance of Life (8 Starts)

Stygian Knights (6/8)
Heron Guards (6/8)
Dwarves (2/4)
Ghols (4/6)
Soulless (4/6)
Bowmen (4/6)
Warriors (6/10)
Thrall (12/24)
Baron (Assassin target, 1)
Sheep (Stampede, 8/15)

6. River of Life (Solo)

Solo mesh - player gets Gwyon & Seven Wind & supporting units)... There are no tremendously Evil surprises about the programming... just keep these two things in mind.
¥ The object is to protect the temple.
¥ Gwyon has the magic sword here & cannot drop it.
¥ The sword CAN leave the temple here.
¥ Defend Wyrd's temple from the Dark onslaught.
¥ Keep Gwyon, the old Seven Wind, and the young Seven Wind alive until the final wave, or else you'll cause a paradox that could destroy the universe!
¥ Regain your honor (whatever that means...)

This map is very win-able on the lower levels... the higher levels get very tough as expected.

ENJOY!


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:::: Hints
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DON'T FORGET THE "THRALL HIGHWAYS" LEADING TO THE HILL - WIGHT FUN MB :)

There are Flanking routes around the outside of the map... narrow ones, but they're there.



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:::: Credits
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FIRST: I would like of officially thank Soma for allowing me use of several of his textures in both Morte Della Luna & Arena Bushido & others of my maps. I forgot to mention him in those maps Credits & I feel terrible about it. Soma, you know how I appreciated your abilities & friendship. Thanks for allowing me to save some time by using your textures as I need them.

Design & Concept: Ares
Colormap and Meshes: Clem
Amber tag work: Clem
RoL Trees: Clem
Illustrations: TJ
Scripting: Ares & BadThrall
Story: Ares
Fear & unit work: Ares
Boneman unit: Badlands
Sheep Unit: Vista
Dead Tree Scenery: Thoran
Night & Day Pillars: The Pope
Balance of Life UnitSet: Stinger
Documentation: Clem
Special Thanks To: Aresª, Milk Man, BadThrall & my overworked Beta Testers

Made with Bungie's Fear and Loathing, Vista's Amber, and Adobe Photoshop

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:::: Legal
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Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation. http://creation.thinktivity.com

email: clem@creationgames.com ares@creationgames.com


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