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Search Results for : ' word, playing'

(90 items found)

Admin : Admins, or administrators, were found on bungie.net with an admin "tag" in the background of their name. They were the individuals who kept order on the server and whom one made complaints about cheat


AFAIK : "As far as I know"


AFK : "Away from keyboard" (usage example: A game on bungie.net might be called "Mario's Game - AFK Leave a message". This means that this person (probably "mario") is away from his computer, and is bas


Ambient Life : Peasants/Villagers, birds, deer, spiders, and other life that are not controlled by players or the game AI.


Assassin : A competitive game where the goal is to protect a defined unit from harm and target(kill) your opponents protected units. The type of unit (target) you are to protect varies from map to map. On some m


Ball Contested : "Ball Contested" is an automatic in-game announcement given when when 2 or more teams are close enough to tag a ball in a game of Steal the Bacon, Captures, Parade of Balls, or Scavenger Hunt. The fl


Battle Awareness : An overall term used to describe an awareness of more than the immediate situation of a player's units in game - e.g the general in-game awareness concerning team trades, player positioning, unit pos

Tags : -playing


Bumrush : When you bumrush your troops, you give them very vague orders to attack. After they join battle you let them pick their own targets and you don't control them explicitly or as individuals. Sometimes a


Bungie.net : The place where Myth players could always find other people to play games with online. Bungie.net's somewhat erratic existence since their purchase by Microsoft has left a looming question - "What is


Camping : This describes the inactivity of a player who is just sitting around, trying to avoid any confrontations until s/he is ready to fight. Camping is most often seen in Last Man on The Hill games, where t


cap, capt, captain : the player selcted (by design or randomly) who controls the dissemination of units to other team members and organizes battle orders during a multiplayer game.


Caps Lock : When the CAPS-LOCK key is depressed it displays the health of all a player's units.


Chat : "Chat" is a feature that allows players to communicate in-game. Like other non-Myth chat applications, in-game 'chat' is text-only. Players can 'whisper' (chat only to teammates) or 'yell' (chat to e


check : Check up (hit your "ready button") : When you are in the pregame lobby waiting for a game to start, the host can't start until all the players have 'checked in' (or 'checked up') by clicking the 'Read


Commonly Used Bungie.net terms and phrases : Commonly used bungie.net terms and


Comp (aka Competitive Games) : short for "Competitive". Other names for this kind of game are: "multiplayer" (because you can't play a competitive game by yourself) and "free-for-all"(ffa) - because it's every one for oneself. Comp


Coop : short for "Cooperative". Used to describe the type of game in which people in theory at least share the same goal of working together to complete a level. Coop is the opposite of Comp. Maps that coop


crown : 3 highest bungie.net ranks after celestes (emp, king and then prince).


dance/dancing : Working a unit toward attacking souless or archers by weaving it forward between the anticipated barbs and arrows.


drop : (also 'Dropping') To 'drop' is to leave a multiplayer game before it has ended. The drop can be caused by technical problems (ex. a person's computer loses it's internet connection, or lags so badly


dropper : a player who disconnects from a ranked multiplayer game in an attempt to avoid coming in last place.


Dummy, Dummying : A "dummy" account is an account that is used to either hide a player's identity or impersonate another player. "Dummying" is the act of using a dummy account.


emp : emperor, first rank under celestes in bungie net ranked play


Flag Contested : "Flag Contested" is an automatic in-game announcement given when when 2 or more teams are close enough to tag a flag in a game of Last Man on the Hill, King of the Hill, Territories, or Capture the Fl


flank : "Flank" can be used as a noun or a verb. As a verb it means to attack the side of an enemy force, usually (at least preferably) by suprise. As a noun, it means the side or rear of your force.


Flank : The side of an object or thing, in Myth context it's used to describe the side of a formation, or the units on the side of a large group of units. More commonly used to describe a seperate smaller gr


flank steak : The unprotected, helpless and soon-to-be-devoured side or rear of an opponent's forces. But not your forces. Never yours, right?


Flanking, Flanked, Outflanked : A "Flanking" maneuver is an attack on the sides (flank) or rear of an enemy force. It is usually initiated by a flanking force of fast moving units that can wrap around (pinch) enemy forces from the s


floyn : (verb) This word has two similar though slightly different shades. 1) To "floyn" someone is to steal their color e.g., if Queso joins a game before I do, then because Queso is green like I am (if I'm


fodder (or "Cannon Fodder") : this term refers to troops, usually thrall or warriors, that engage an enemy force directly to stall an enemy advance, or to chew up time and distract as your fast attack moves in from an angle. Unlik


force : A force is the entirety of a player's units, massed for attack or attacking. Sub-groups compose a player's force.


Formations : Formations are preset patterns of positioning units. examples are: short line, long line, arc, vanguard, box, etc. In Myth, formations (aka 'presets') are invoked by selecting the units you wa


Friendly Fire : A euphemism for getting shot in the back by your own archers, or having an explosive bottle from one of your dorfs blow up your warriors, or having your ranks decimated by an overeager warlock.


game chat : The mini-room where 2 to 16 people wait before stating a game.


Guard : "Guard" is a command that makes units stay where they are and only attack or move if attacked. If units are not set to "guard" they can and will move from their position to attack/engage enemies wh


h00r : n. One who is obsesssively fixated on a certain aspect of M33f. Examples: Rank h00r, dorf h00r, Phod hoor. guttermouth: Me and POD are going rank h00rin'. Wanna come? Stefan: No, I'm feeling queasy


hang high : Remember those annoying Souless that pincushioned your helpless infantry while they floated out of reach on that rock, or hillside, or over deep water? Souless are the only units able to hang high, bu


hax0r hax0r : mocks the people who hexed their name, films, and films in Myth: TFL.


Healing : "Healing" is a special ability unique to Journeymen and Heron Guards which restores a unit's health. Most damage a unit receives can be healed but some magical damage can not be fully healed. Hea


Health (aka "Unit Health") : Health is the measure of how fit a unit is, as a unit receives damage it's health is decreased until it reaches zero and it dies. A unit's health is displayed as a colored bar next to the unit (the


host : The host of a multiplayer game is the person who initiated the game and who gets to choose which map, time limit, teams, etc. are going to be used in the game.


host drop : When the host of a game drops the game. Most often occurs when someone is cheating or if the host is losing. A host who drops in a ranked room receives a penalty.


kingmaker : this is a decision of the heart. It's late in the game, and your force has been run through the meatgrinder. There's simply no way to pull off a win against your two remaining opponents... so you play


lag : Interuptions in the flow of a network game caused by modem or network difficulties/traffic. It can appear as short burpp, slowed down game play or in the worst case a frozen screen. All computers and


Last Man Standing : An individual or multiple-team game where players squeamishly fight (or avoid fighting) to survive. As the title suggests, the last player with living units wins, regardless of the game objective. Bes


Leader Board : A leader board is the place where players can look up their rank and statistics on the web. There are several scoring/leaderboard sites available 96/2002] These include, mariusnet.com, mythforums,com,


leech : A player who teams with higher ranks only to gain points. Usually controls very few and unimportant units.


lobby : the place that players find themselves in when they first log into a myth game server. The main lobby is where you can chat with other users and join games. In my father's game server are many rooms..


loose cannons : These bloodthirsty players ignore all game objectives and attack the first army that stumbles into their path, destroying both their own chances of winning and their victim's. Kind of a pain when they


mana : Magical power that replenishes over time. Units like Warlocks, Myrkidian Giants and some special units need mana to cast spells or use special attacks. After attacking/spellcasting must be recharged


Mandrake Roots : Mandrake roots are the roots of the purple flowering mandrake plant. The roots are used by Journeymen and Heron Guards to restore the health(healing) of injured units. Mandrake plants while not com


micro-manage : When you micro-manage your troops, you control each very closely and give them specific orders. You focus their attacks, tell them where to stand and exactly how to behave. The opposite of a Bumrus.


Mixed Melee : "Mixed Melee" refers to the melee tactic of mixing unit types to maximize damage and speed. Mixed units are almost always more effective than an identical sized group of homogenuous units. [slight


Moonwalking : This describes what units looks like when they are stuck trying to get around enemy units or scenery items in their way. This happens much less than it used to due to fixes introduced by the Project


Morale : Morale refers mostly to the emotional state of individual players or teams. In-game 'moral' hasn't applied to units until fairly recently. When Bungie released Myth units didn't have 'morale' they

Tags : -playing


ms : Milliseconds, the unit of measurement that describes the lag between pressing a key and seeing the response.


newbie rush : Attacking the first enemy seen, and usually without any sort of plan, set up, or hope of victory. See Bumrush.


Observer Constants : Settings that determine the rate of movement for the observer camera. Can be modified for personal taste using the Fear map editing application.


oos : out of sync. a condition that causes weird things to happen between various players in a net game. When this happens players are basically not all playing the same game any longer. As soon as this occ


Overhead Map : A small representation of the map the current game is being played on. Initially postage-sized, Magma added the ability to resize the overhead map so it's useful even on very large monitors. The o


Pathfinding : How the Myth game engine picks a path that units will traverse in going from one location to another on a map. Although pathfinding has been improved by the Myth development team of Project Magma,


piggyback : When a player joins with another player as a team, but takes no units or is issued no units, and merely observes the game or offers advice (and snide commentary).


Pinch, Pinching : "Pinching" is using two or more flanks of a formation/team to surround or 'pinch' an enemy formation. "Pinch" is also used as a command.


ping : In myth term, ping is a measure of the host's connection speed, in milliseconds, posted to the right of a joinable game in the chatroom. Low numbers are better; as the number increases, so does your c


point chasers : These players are looking for any easy game, they don't want to play you. They're not in it for the fun, they're not in it for the glory, they're not in it to release the pent-up frustrations of their


posers : people who hang out in the chatrooms, waiting to join the perfect game (which isn't yours). These people never actually play Myth.


posturing : What posers do instead of playing Myth. Posturing in the chat is only cool if you're holding one of the top eight coins.


Preset : Player created sets of units which can be selected instantly. Often players will create different groups of units based on their function. One preset group might contain all fast units (scouts), one


punt : To send a net ball far away from one's troops, usually with the assistance of explosive satchels (see also "boot").


Pus : Pus are pieces of unexploded wights that can be thrown and which cause paralysis and/or damage if they explode. Used by ghols as a long-range weapon, pus can be picked up by ghols and thrown at enemy


Rush, Rushing : A "rush" or "rushing" is just what it sounds like, a mad rush into battle or to a flag/ball. It can refer to a small group or sub-team, or to an entire team. Sometimes a rush is to achieve a speci


Scouting : Scouting is using (generally) fast units as individuals or in small groups to gain intel on where enemy units are or what they are doing in places too far away for a team to otherwise be aware of.


scouts : in order to plan assaults and avoid traps, you must know where your opponents are and what they are doing. Scouts are fast and can dash by for a quick look without alarming your opponent or provoking


sink : References the tactic of stealthily submerging thrall or wights in deep water, for troublesome uses later in the game.


Slugfest : This option can be used in Body Count and Last Man on the Hill. It consists of using only Dwarves, Wights, and Thrall. (M:Tfl maps good for this are Mudpit Massacre and For Carnage Apply Within)


spring : the act of cannily snatching a flag in the final moments of a game from an unsuspecting opponent. Springing flags is not cheating, although the losers will want to call you a cheater afterward. Having


suiciding : Attacking in such way that one's units will likely all be killed. Usually this implies the player doing the suiciding is doing so for some reason other than winning the game - ex. frustration, revenge


tactic : a tactic is a specific method for achieving a specific goal. Positioning a group of archers on a particular hill where they can pick off approaching wights is an example of a tactic. Tactics are the c


TCP/IP : a network protocol that lets you (among other things) play Myth without the need of a server by allowing you to connect directly to the person hosting a game. When bungie.net is down, or not accessibl


Teaming : "Teaming up" with another player in a FFA game after it has already started. This is different than teaming up BEFORE a game starts because teaming AFTER a game starts gives the 'team' two ffa teams


Terrain : A combination of ground type (and elevation). Some terrain types are traversable by all units, some terrain types can only be traversed by specific unit types.


TFL Gameplay : A mode of gameplay for Myth II that emulates the gameplay of Myth: The Fallen Lords.

Tags : -playing


trading value : the number of points a particular unit "costs" in net games. During the planning stage units can be traded in for "points", these points can be used to acquire other troops/units


Tunnel Vision : Being so focused on the local battle that one fails to keep track of the larger game - forgetting to pay attention to the overall game goal, or the overhead map, or enemy units approaching.

Tags : -playing


unimapper : A player who only plays on one map. (usually only one game type). ex. Body Count on Raid on the Plains)


Unranked : The "other" game type in Myth 2. In unranked rooms, no score is kept or earned and players are presumably playing just for the fun of playing. No games played in unranked rooms count one way or the ot


Voice Chat : Myth does not have any voice chat features so some players and tournament teams use external VOIP (Voice over Internet Protocol) chat applications like Ventrillo, Mumble, Teamspeak, etc.


wanker : Someone who acts lame, commonly seen on the myth game servers. The mariusnet server has feature (.wank) that lets you add an annoying player to your "wank list" so that the wanker won't even see g


Waypoint : Waypoints are a way of setting a specific path for a unit or set of units to take when going from one location to another without relying solely on the Myth pathfinding. Selecting a unit(or units)


wrap : the easy-to-type term for "enveloping" your opponent's force with a blanket of your own units. This is a good thing to do. Used as a noun or a verb.




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