; Mythgraveyard : Search Results



Search Results for : ' guide, making'

(369 items found)
tfl256 Texture Tag structure
tflA Myth Map Hex Editing Guide
tflAdding A new unit to the Rest in Pieces mesh
sbAdding water to maps
sbAmber Color Problems (transparency)
sbAmber Unit & Scenery making tutorial
tflAnictolyte Mapmaking Q&A
Anictolyte Mapmaking Q&A
Apathy Revisited
sbAre there limits to how many units or scenery items that can be visible on a map?
sbAres' Scripting Guide 1
sbAres' Scripting Guide 2
sbAres' Scripting Guide 3
sbAres' Scripting Guide 4
sbAres' Scripting Guide 5
sbAres' Scripting Guide 6
sbAres' scripting Guide 7
sbAres' scripting Guide 8
sbArrows and souless javelins bend with the arc of flight. How?
sbBaak's Complete Idiot's Guide to substituting units
twaBallistic Colormap Basics
twaBallistic Media Tools Basics
twaBallistic Missle Accuracy
tflBalor's CORE Tag
sbBasic Attack Scripting
sbBasic Mapmaking Tips
tflCamera Boundaries
sbCan custom formations be used for enemy units in solo maps?
sbCan I index my colormap to 255 colors?
sbCan I just copy a scripted model and have it work ok?
sbCan I make a Myth II unit out of the TFL Mahir tags?
sbCan raining raise the water level of a map or body of water?
sbClem's Colormap Indexing Tiptutorial
sbClem's Colormapping Walkthrough
sbColormapping and Mapmaking the Qui-Gon Way
allColormapping Grass Tutorial I
allColormapping Grass Tutorial II
sbColormapping Tutorial - Desert Rock Hills
tflConverting Single Player Maps to Multiplayer maps
sbCopying units
tflCORE Tag
sbCreating Displacement Maps (Contour Maps)
Creating snow textures
sbCydonian's Myth II Mapmaking Tutorials
tflDespair tutorial
sbDo altered unit names and flavors get saved in a plugin?
sbDoes a terrain map tell loathing which parts of a colour map should be grass, rocks, etc?
sbDoes anyone know how to make the object originate from the sky and not from the unit?
sbDoes fear allow you to set the maximum distance of your camera that you'd like to zoom out?
tflEditing MONSter tags
tflExtracting Texture Maps
tflExtracting Textures
sbFear and Loathing : Error Type 12 (v 1.3)
sbFear and Loathing : Type 12 Errors
sbFearing Fear - Part 1
sbFire on network maps
sbGangrene's Mapmaking Tutorial
sbGeneral Loathing Tips
tflGeneral TFL Mapmaking tips
tflGEOM tag editing
tflGraphics : Pregames and Overheads
tflGraphics : Texture Maps
twaGround Sprite Tutorial
twaGround Sprites Encyclopedia
tflHex Editing Observations
tflHex Editing References
tflHexing Preferences
tflHexing Weapons : PROJ tag
sbHow can collections be combined?
sbHow can I add a projectile weapon attack to a unit?
sbHow can I boost the damage a unit does?
sbHow can I change the color of a map/plugin's name on the 'options' screen or change where it appears in the map selection list?
sbHow can I change the color of an existing scenery item?
sbHow can I change the height of waves on my map?
sbHow can I change the interface in Myth?
tflHow can I change the level name in a plug-in?
sbHow can I change the sound a unit makes when it attacks?
sbHow can I change the starting units on a map?
sbHow can I change the title screen music that plays in Myth 2?
sbHow can I create a magical item that will heal units without having them "flinch"?
sbHow can I create a map with units from another map without including ALL the tags?
sbHow can I create a Myth 2 Map that looks like some location in the "real" world?
sbHow can I create a night version of my daytime colormap?
sbHow can I create a unit that teleports?
sbHow can I create an overhead map?
sbHow can I create an updated plugin that will be compatible with the old plugin?
sbHow can I create multiple special attacks for a single unit?
tflHow can I create new sounds and sound plugins?
sbHow can I decipher the Unit Tag?
sbHow can I edit map objects that I can't see in Fear?
sbHow can I extract a color map from a plugin?
sbHow can I extract sounds from Myth?
twaHow can I extract texture stacks from Myth III maps/plugins?
sbHow can I extract units from 3rd party maps?
sbHow can I find a particular piece of scenery from one of the standard Myth maps
sbHow can I fix "Error: Array Full..." messages
sbHow can I fix displacement map import problem?
sbHow can I fix my map that crashes when a lot of explosions occur?
sbHow can I fix my reflection map? It's all white!
sbHow can I fix wall models?
sbHow can I fix walls I have added to my map?
sbHow can I get an uncontrollable unit to perform some action repetitively through
sbHow can I get Fear to recognize a duplicated Collections tag?
sbHow can I get my projectile shadows to work properly?
sbHow can I get pregame text to display properly?
sbHow can I get rid of those annoying and mysterious black spots in my pregame ima
sbHow can I get rid of those unsightly black speckles that appear on my map when I index it?
sbHow can I get sounds out of Myth 2 to use in Myth 1?
sbHow can I have fewer units on my map as the difficulty increases?
sbHow can I have non-player teams attacking each other?
sbHow can I increase the contesting radius of a koth flag?
sbHow can I keep hunted units from showing up on the overhead map?
sbHow can I keep maps with lots of units and projectiles from crashing or acting a
sbHow can I keep stampede units from being moved at the start of a game?
sbHow can I make a netball "launch" itself at the beginning of a game?
sbHow can I make a projectile go in a specific direction every time it creates?
sbHow can I make a spot on a map visable to all teams?
sbHow can I make a unit visible to everyone's units at all times?
sbHow can I make cutscenes?
sbHow can I make more solid scenery?
sbHow can I make scenery and models for Myth 2 maps?
sbHow can I make teleporters?
sbHow can I make wights that aren't on any team explode at the start of the game?
twaHow can I modify Unit Attributes?
sbHow can I place an invisible observer on a solo map?
sbHow can I remove things from my map after some perdiod of time?
sbHow can I resize a map without screwing up my displacement map?
sbHow can I script a game to end based on what units are alive?
sbHow can I script units to move?
sbHow can I specify which player units enemy units should attack?
sbHow can I tell how many projectiles/scenery items/etc are on my map?
sbHow can I use Bryce to create colormaps?
tflHow Despair Works
sbHow do I add a new taunt sound to a unit
sbHow do i add water with varying depth to a map?
sbHow do I add wire/rails for a fence to my map?
sbHow do I change the textures on models?
sbHow do I change which side of a building(model) has shading on it?
tflHow do I extract colour maps from Myth TFL?
sbHow do I fix my overhead map?
sbHow do I get 1000+ units into a map without causing problems?
sbHow do I get overheads and pregames into my map?
sbHow do I get rid of the first three colors in my colormap?
sbHow do I get things like arrows, bodies, etc to go away after awhile so my map doesn't overload the myth engine?
sbHow do I make a fence?
sbHow do I make connectors (fences) in Loathing?
sbHow do I make Multiple meshes into 1 plugin file?
sbHow do I make new textures for existing scenery objects/models?
sbHow do I make walls in Loathing?
sbHow do I script an endgame condition that activates once all controllable units are dead?
sbHow do I script Platoons?
sbHow do I set it up so that an outhouse can be destroyed (like in the Willow Creek, or Limbs, Heads, and Smoking Craters levels)?
sbHow do I set the border limit around maps in
sbHow do I stop the camera from being able to look past my mesh edges
sbHow do I turn a unit into a hunted unit? Can ANY unit be hunted?
sbHow do you end a solo level?
sbHow do you use large models like castle walls?
sbHow does Levelling and Morale work in Myth II v1.6
sbHow far can the camera zoom out?
sbHow many colors can I use on a colormap?
allHow Myth Units Fight
sbHow to build a single-player Myth II map with Fear and Loathing
tflHow to change the projectile a unit shoots
How to change your International Version
sbHow to control origin point of projectile
tflHow to defeat Trow-Dwarf combo
tflHow to extract color maps from a TFL map
tflHow to get big points
sbHow to get colormaps to load properly
tflHow to insert an overhead map
tflHow to make a TFL map cross-platform
tflHow to make a unit change to stone at low health
sbHow to Make Cobblestones
sbHow to Make Grass
sbHow to make maps using Bryce
twaHow to Make Myth III Decals
twaHow to make Myth III personal decals
sbHow to Make New Units
sbHow to make straight walls on maps...
sbHow to place scenery on top of a 3D model
sbHow to play networked Myth games
sbHow to record sounds properly for Myth
sbHow to remove the scripting from a solo map
tflHow to Survive Dark Maps
sbHow to turn on Myth II script debugging?
sbHow to use Bowmen/Soulless
tflHow to use new maps
sbHow to use Stygian Knights
sbHow to use Units that go Boom
sbHow to use Warlocks
tflHumble's Hex Compilation
tflHumble's Hex Editing Guide II
sbI am making a funny unit for a map I am making... it will have a mass confusion-
sbI finally managed to make my single player pregame tag load, but the story text
sbI want to get water into Myth. Tell me now
sbI want to make teletubbies for Myth and blow them to kingdom come! How do I make/get them into Myth?
sbI'm trying to recreate the game type Domination from Unreal Tournament in all of
sbIs is possible to set different water heights on a single map?
sbIs it possible to create a tagset plugin that makes more Myth units available in Fear and Loathing?
sbIs it possible to have different TYPES of units available on different difficult
sbIs it possible to make a unit whose special ability is to throw a net and "stun"
sbIs it possible to set up a map/(multiplayer mesh) that has different numbers of troops available at different difficulties?
sbIs there anyway to loop sounds in myth?
sbIs there some way to put in huge numbers of units and have them visible? If not,
sbLoathing : Chapter IV
sbLoathing Shortcuts
Loathing Terrain Types & Terrain Table
sbMagellan's Quick and Dirty Guide to Myth 2 Mapmaking
sbMaking Custom Formations
twaMaking Custom Unit Formations in Myth III:
sbMaking Different 'map' types
allMaking gif 'movies' from Myth
sbMaking Multiplayer Maps
sbMaking Pre-Game Collections - Myth II
twaMaking Pregame images and Overhead maps for Myth3
twaMaking Scenery and Units in Myth III (Q&As)
sbMaking targets and netballs invisible on overhead
sbMaking TFL-like Snow
twaMalek's Myth 3 Mapmaking Tutorial
sbMap Actions - Reference
Map Actions List
sbMap Actions Tutorial/Template
tflMapmaking : Setting Height and Water Depth
sbMapmaking for Newbies
sbMapmaking Mesh template
sbMapmaking the Joyeuse Way
sbMapmaking the Joyeuse Way
sbMapmaking: A High Level Overview
tflMeef Info
tflMeef Tag
sbMetacreation's Painter
sbMonster switching with inventory
tflMore Mons Definitions
sbMy map doesn't show in Myth or it is red on Bungie.net. What's going on?
sbMy mesh (map) is done, how do I make it a plugin?
sbMy Myth II Mapmaking Journey
sbMyth 2 Sound Chart
twaMyth 3 : Scripting
twaMyth 3 Unit Creation
sbMyth II Mapmaking Mesh Template
sbMyth II Mapmaking Tools
sbMyth II Modelling Tips
sbMyth II Solo Campaign Tips
sbMyth II v1.4 Mapmaker's Notes
twaMyth III Mapmaking Tutorial 01
twaMyth III player decal file format
allMyth MapMaking and Photoshop Tutorial: Component Maps (Part One)
allMyth MapMaking and Photoshop Tutorial: Water!
tflMyth TFL FAQ Credits
sbMyth TFL Model Porting
tflMyth TFL Tag List
sbOfficial Guide to Making Hax0red Maps
twaPhish's Myth 3 Mapmaking Guide
twaPhish's Myth 3 Mapmaking Guide v2.0
Point's  Suggested Unit Animation Sequences
sbPorting TFL models to SB
tflPre-game pict walkthrough
tflRe-inserting Texture Maps
sbScenery / Unit items are not displaying properly (or at all) in Loathing
sbScripting endgame conditions
sbScripting for Newbs
sbScripting non-player units to repeat an action
sbScripting outline for netgames
sbScripting the Weather
sbSetting up LAN games
sbSimple Solo Map Scripting
sbSonork's Scripting Tutorial
tflSOUN tag
tflSound Format
sbStampede Tutorial
tflStarter's Guide to Myth Map Making
tflStep by Step Unit Creation
tflSTLI Tag
sbStrangelet's Myth II Unit Making Tutorial
sbTARG command works inconsistently
tflText Tag
tflTFL : Editing Unit Attack Characteristics
tflTFL : PC Map Compatibility
tflTFL Editing PROJ tags - weapon effects
tflTFL Film Format
sbTFL Mapmaking
tflTFL Mapmaking Tools
tflTFL Structure : .256 Tag
tflTFL Structure : .GOR Files
tflTFL Structure : GEOM Tags
tflTFL Structure : LPGR Tags
tflTFL Structure : Maps
tflTFL Structure : MEEF Tags
tflTFL Structure : Mesh Tag
tflTFL Structure : MESH Tags
tflTFL Structure : Mode Tag
tflTFL Structure : MONS Tag
tflTFL Structure : MONS tag editing
tflTFL Structure : Myth Tag Components
tflTFL Structure : PRGR Tags
tflTFL Structure : SOUN tags
tflTFL Structure : Sprite .246S Tags
tflTFL Structure : Tag Headers
tflTFL Structure : Texture .256S Tag
tflTFL Structure : UNIT Tags
tflTFL Structure : UNITs
tflTFL Tag Structure - MONS map diagram
tflTFL Tag Structure : PROJ tags
tflTFL TagList
tflThe .256 Header map explained
twaThe Details about Detail Textures
sbThe Pope's Bryce for Myth Tutorial
allThe Windows BMP File Format Specification
sbTroll's Scripting Tutorial
tflUnit Making
tflUnit Tag
Vengeance Tips and How-to's
sbVista Cartel Mapmaking FAQ
sbVista Mapmaking Tutorials
sbWall Models (mapmaking)
tflWater Mask Info
sbWhat are models for?
sbWhat cavalry units are available to put into my new map?
sbWhat dimensions do my colormap, overhead and preview images need to be?
sbWhat do unscripted units on a map do, fight or just stand around?
sbWhat does "No more free collection definitions" mean?
sbWhat does a model do to the ground underneath it?
sbWhat does a shadow map do?
sbWhat is "Global Tint"?
sbWhat is a "collection"?
sbWhat is a GENE map action?
sbWhat is an invisible observer used for?
sbWhat is required for making models. What are the rules?
sbWhat is the "Morale" setting in Fear do?
sbWhat is the color used for transparency for an overhead map?
sbWhat is the maximum number of buildings on a map?
sbWhat items do I need on a net map to make a multiplayer map/game work correc
sbWhat kinds of odd problems can I encounter with units?
tflWhat pieces to you need to create a new TFL unit?
sbWhat software do I need to create a new unit for Myth 2?
sbWhat software is best to create new Myth 2 units with?
sbWhat tags do I need to create for a new unit?
tflWhat tools can I use to edit TFL models
allWhat's the difference between Myth II:vTFL and the original Myth TFL?
sbWhen making an observer movement... is it possible to add in a zoom?
sbWhen something explodes on my map little flecks of red
sbWhere can I download buildings to put in maps?
sbWhere can I find free texture sets for making myth texturemaps?
sbWhy are the edges of my colormaps all screwed up in loathing?
sbWhy body count game doesn't end when all units are dead?
sbWhy can my stampede flag be captured?
sbWhy can't I get Apathy to work on my machine?
sbWhy can't I hear the ambient sounds I added to my maps?
sbWhy can't I load a large map into loathing?
sbWhy can't I play my new modified Bungie map on
sbWhy do my map edges blink?
sbWhy do my plugins cause Myth 2 to stop working?
sbWhy do my pregame images have to be 377 x 190?
sbWhy do my units dissapear when I have huge armies on my map?
sbWhy do my units have a blue outline around them?
sbWhy do my units vanish or not appear on my map?
sbWhy do my units vanish or not appear when I try to play my map?
sbWhy do new projectiles I add to my map have funny colors?
sbWhy does a collection have more bitmap instances than actual bitmaps?
sbWhy does Loathing bomb when I try to edit my map?
sbWhy does my map have weird bad terrain triangles on it in Loathing?
sbWhy does my plugin work locally but crash on bnet (or marius or playmyth)?
sbWhy doesn't my map have the right name in the new game window?
sbWhy doesn't my overhead colormap work right?
sbWhy doesn't my solo map show up in my game list?
sbWhy the hell is my overhead or pregame completely screwed, or have little black holes in them?
sbWhy won't ambient life appear on my map?
sbWhy won't my new map load?
tflWind Tag


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