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Search Results for : ' guide'

(696 items found)
sb00Agent23 Guide To Graves
tfl256 Texture Tag structure
tfl8 Tips To Better Captaining
tflA bit about TFL characters
sbA brief Myth Primer
allA Gamer's Primer on Fundamental Strategy: Higher Ground
allA Gamer's Primer on Fundamental Strategy: Timing
allA Guide to Retreating
allA Level-by-Level Analysis of Gameplay in Myth I and II
sbA Long Awaited Drinking Party
tflA Myth Map Hex Editing Guide
tflA Semi-Formal Look at Strategy for Melee in Myth: The Fallen Lords
sbA Unit Mixing Primer
sbAchmed's Patented Desert BC Strategies
tflAdding A new unit to the Rest in Pieces mesh
sbAdding water to maps
sbAdrenaline's Tips for n00bs / newbs
allAdvanced Capping for Idiots
sbAdvanced Formation Use 101
allAll you ever wanted to know about Thrall but were afraid to ask
sbAmber Color Problems (transparency)
sbAmber Unit & Scenery making tutorial
sbAnatomy of a Battle Plan
tflAnictolyte Mapmaking Q&A
Anictolyte Mapmaking Q&A
tflAnti-Forest Giant Tactics
Apathy Revisited
sbApplying the Principles of War For Online Success
sbArcher and Soulless Battles 101
sbArcher Tips
sbArchers 101
sbArchers : Both Good and Bad
sbArchers a questionable buy in FFA?
allArchers/Souless Scouting
sbArchers: Both Good and Bad
sbAre there limits to how many units or scenery items that can be visible on a map?
tflAre You a Dorf User?
sbAres' Scripting Guide 1
sbAres' Scripting Guide 2
sbAres' Scripting Guide 3
sbAres' Scripting Guide 4
sbAres' Scripting Guide 5
sbAres' Scripting Guide 6
sbAres' scripting Guide 7
sbAres' scripting Guide 8
sbArn's Journeyman Guide
sbArrows and souless javelins bend with the arc of flight. How?
sbBaak's Complete Idiot's Guide to substituting units
allBacis Tips (Basic Tips)
tflBagrada - No Casualties
twaBallistic Colormap Basics
twaBallistic Media Tools Basics
twaBallistic Missle Accuracy
tflBalor's CORE Tag
sbBasic Attack Scripting
sbBasic Mapmaking Tips
tflBasic Unit Formations
sbBC Trow
allBeing a Good Soldier
sbBerzerkers and Warriors
tflBerzerks : A Unit Guide
sbBowmen's Strategy
tflCamera Boundaries
sbCan custom formations be used for enemy units in solo maps?
sbCan I index my colormap to 255 colors?
sbCan I just copy a scripted model and have it work ok?
sbCan I make a Myth II unit out of the TFL Mahir tags?
sbCan raining raise the water level of a map or body of water?
allCapping for Idiots - A Short Guide
tflCarpet Bombing
tflCarpet Bombing
sbCenter Push on Desert/Territories
tflChain Lightning Tutorial
sbChimera General Tips
sbCivil Order's Strategy Guide
sbClem's Colormap Indexing Tiptutorial
sbClem's Colormapping Walkthrough
sbColormapping and Mapmaking the Qui-Gon Way
allColormapping Grass Tutorial I
allColormapping Grass Tutorial II
sbColormapping Tutorial - Desert Rock Hills
tflConverting Single Player Maps to Multiplayer maps
sbCool and Dirty Tricks
sbCopying units
tflCORE Tag
sbCreating Displacement Maps (Contour Maps)
Creating snow textures
sbCreating Textures (for Colormaps)
tflCreep on the Borderlands - A Guide
tflCreep On The Borderlands - Last Man on the Hill
tflCreep On The Borderlands - Last Man on the Hill
tflCreep on the Borderlands : Capture the Flag
tflCreep on the Bordlerlands
tflCreep Terries
tflCreep Terries Tactical Guide
sbCreepy Sh*t
sbCroaker's TFL Coop Guide
sbCroaker's TFL Coop Guide
tflCroaker's TFL Coop Guide
tflCrows Bridge & Bagrada Level Tips
sbCydonian's Myth II Mapmaking Tutorials
tflDark Units
allDead Dwarves and Wights
sbDead Man's Chest - Last Man on the Hill
sbDesert Between Your Ears Strategy
allDesert Tips
tflDespair tutorial
tflDire Marsh Strategy
sbDo altered unit names and flavors get saved in a plugin?
allDo  you hear what I hear?
sbDoes a terrain map tell loathing which parts of a colour map should be grass, rocks, etc?
sbDoes anyone know how to make the object originate from the sky and not from the unit?
sbDoes fear allow you to set the maximum distance of your camera that you'd like to zoom out?
allDorf Game Variants
sbDrowned Empire
tflDwarf Game Strategies
allDwarf guide
tflDwarf Tips
sbDwarven Tips
tflEditing MONSter tags
sbEffective Unit Control
allEntrapment Techniques
sbEnvelopment 101
tflExtracting Texture Maps
tflExtracting Textures
sbFear and Loathing : Error Type 12 (v 1.3)
sbFear and Loathing : Type 12 Errors
sbFearing Fear - Part 1
allFetch Tip
allFetch Tips
sbFHOTA: Unit Guides : An Overview
sbFHOTA: Unit Guides : Berzerkers
sbFHOTA: Unit Guides : Bowmen
sbFHOTA: Unit Guides : Bre'Unor
sbFHOTA: Unit Guides : Brigands
sbFHOTA: Unit Guides : Cave Spider
sbFHOTA: Unit Guides : Dwarves
sbFHOTA: Unit Guides : Fetch
sbFHOTA: Unit Guides : Ghasts
sbFHOTA: Unit Guides : Ghols
sbFHOTA: Unit Guides : Heron Guards
sbFHOTA: Unit Guides : Journeymen
sbFHOTA: Unit Guides : Mauls
sbFHOTA: Unit Guides : Myrkridia
sbFHOTA: Unit Guides : Myrkridian Giant
sbFHOTA: Unit Guides : Soulless
sbFHOTA: Unit Guides : Stygian Knights
sbFHOTA: Unit Guides : Thrall
sbFHOTA: Unit Guides : Trow
sbFHOTA: Unit Guides : Warlocks
sbFHOTA: Unit Guides : Warriors
sbFHOTA: Unit Guides : Wights
tflFiner Points of Troop Control
sbFire on network maps
Firewall Setting Info BlackIce + XP
allFlanking Maneuvers
sbFools Rush In & Other Tricks
tflFor Carnage Apply Within
sbFun With Dwarves
sbGame Variants
sbGangrene's Mapmaking Tutorial
sbGeneral Loathing Tips
tflGeneral Tactics
tflGeneral TFL Mapmaking tips
sbGeneral Tips
tflGeneral Unit Selection Tips
tflGEOM tag editing
allGhol Bomb Squad
tflGhols : A unit guide
sbGhols and Pus
allGhols and Puss and Journeymen
sbGimble in the Wabe : Assassin
sbGimble in the Wabe : Strategy
sbGimble on the Wabe : Strategy (2)
GKG's School of Myth Strategy: The Push Factor
sbGrabbing Flags Without Watching Your Back
sbGrahf's Guide to WWII'ing
tflGraphics : Pregames and Overheads
tflGraphics : Texture Maps
twaGround Sprite Tutorial
twaGround Sprites Encyclopedia
sbGuide to Melee Combat
tflGuide to playing anything but LMotH on Creep
tflGuide to playing BC on Trow
tflGuide to playing Capture the Flag on Desert
tflGuide to playing LMotH on Mudpit Massacre Light
tflGuide to playing Terries in a Hurry on Desert
tflGuide to playing Terries on Creep
allGuide to using Formations
sbGyre in the Wabe (Body Count)
tflHeader Tag
sbHeads, Limbs, and Other Body Parts: The Art of Ghols
tflHex Editing Observations
tflHex Editing References
tflHexing Preferences
tflHexing Weapons : PROJ tag
allHosting Myth Games with Windows XP and BlackIce
tflHosting Variant Games
sbHow can collections be combined?
sbHow can I add a projectile weapon attack to a unit?
sbHow can I boost the damage a unit does?
sbHow can I change the color of a map/plugin's name on the 'options' screen or change where it appears in the map selection list?
sbHow can I change the color of an existing scenery item?
sbHow can I change the height of waves on my map?
sbHow can I change the interface in Myth?
tflHow can I change the level name in a plug-in?
sbHow can I change the sound a unit makes when it attacks?
sbHow can I change the starting units on a map?
sbHow can I change the title screen music that plays in Myth 2?
sbHow can I create a magical item that will heal units without having them "flinch"?
sbHow can I create a map with units from another map without including ALL the tags?
sbHow can I create a Myth 2 Map that looks like some location in the "real" world?
sbHow can I create a night version of my daytime colormap?
sbHow can I create a unit that teleports?
sbHow can I create an overhead map?
sbHow can I create an updated plugin that will be compatible with the old plugin?
sbHow can I create multiple special attacks for a single unit?
tflHow can I create new sounds and sound plugins?
sbHow can I decipher the Unit Tag?
sbHow can I edit map objects that I can't see in Fear?
sbHow can I extract a color map from a plugin?
sbHow can I extract sounds from Myth?
twaHow can I extract texture stacks from Myth III maps/plugins?
sbHow can I extract units from 3rd party maps?
sbHow can I find a particular piece of scenery from one of the standard Myth maps
sbHow can I fix "Error: Array Full..." messages
sbHow can I fix displacement map import problem?
sbHow can I fix my map that crashes when a lot of explosions occur?
sbHow can I fix my reflection map? It's all white!
sbHow can I fix wall models?
sbHow can I fix walls I have added to my map?
sbHow can I get an uncontrollable unit to perform some action repetitively through
sbHow can I get Fear to recognize a duplicated Collections tag?
sbHow can I get my projectile shadows to work properly?
sbHow can I get pregame text to display properly?
sbHow can I get rid of those annoying and mysterious black spots in my pregame ima
sbHow can I get rid of those unsightly black speckles that appear on my map when I index it?
sbHow can I get sounds out of Myth 2 to use in Myth 1?
sbHow can I have fewer units on my map as the difficulty increases?
sbHow can I have non-player teams attacking each other?
sbHow can I increase the contesting radius of a koth flag?
sbHow can I keep hunted units from showing up on the overhead map?
sbHow can I keep maps with lots of units and projectiles from crashing or acting a
sbHow can I keep stampede units from being moved at the start of a game?
sbHow can I make a netball "launch" itself at the beginning of a game?
sbHow can I make a projectile go in a specific direction every time it creates?
sbHow can I make a spot on a map visable to all teams?
sbHow can I make a unit visible to everyone's units at all times?
sbHow can I make cutscenes?
sbHow can I make more solid scenery?
sbHow can I make scenery and models for Myth 2 maps?
sbHow can I make teleporters?
sbHow can I make wights that aren't on any team explode at the start of the game?
twaHow can I modify Unit Attributes?
sbHow can I place an invisible observer on a solo map?
sbHow can I remove things from my map after some perdiod of time?
sbHow can I resize a map without screwing up my displacement map?
sbHow can I script a game to end based on what units are alive?
sbHow can I script units to move?
sbHow can I specify which player units enemy units should attack?
sbHow can I tell how many projectiles/scenery items/etc are on my map?
sbHow can I use Bryce to create colormaps?
tflHow Despair Works
sbHow do I add a new taunt sound to a unit
sbHow do i add water with varying depth to a map?
sbHow do I add wire/rails for a fence to my map?
sbHow do I change the textures on models?
sbHow do I change which side of a building(model) has shading on it?
tflHow do I extract colour maps from Myth TFL?
sbHow do I fix my overhead map?
sbHow do I get 1000+ units into a map without causing problems?
sbHow do I get overheads and pregames into my map?
sbHow do I get rid of the first three colors in my colormap?
sbHow do I get things like arrows, bodies, etc to go away after awhile so my map doesn't overload the myth engine?
sbHow do I make a fence?
sbHow do I make connectors (fences) in Loathing?
sbHow do I make Multiple meshes into 1 plugin file?
sbHow do I make new textures for existing scenery objects/models?
sbHow do I make walls in Loathing?
sbHow do I script an endgame condition that activates once all controllable units are dead?
sbHow do I script Platoons?
sbHow do I set it up so that an outhouse can be destroyed (like in the Willow Creek, or Limbs, Heads, and Smoking Craters levels)?
sbHow do I set the border limit around maps in
sbHow do I stop the camera from being able to look past my mesh edges
sbHow do I turn a unit into a hunted unit? Can ANY unit be hunted?
sbHow do you end a solo level?
sbHow do you use large models like castle walls?
sbHow does Levelling and Morale work in Myth II v1.6
sbHow far can the camera zoom out?
sbHow many colors can I use on a colormap?
allHow Myth Units Fight
allHow Presets can make you seem like a better player
sbHow to build a single-player Myth II map with Fear and Loathing
tflHow to change the projectile a unit shoots
How to change your International Version
sbHow to control origin point of projectile
tflHow to defeat Trow-Dwarf combo
tflHow to extract color maps from a TFL map
tflHow to get big points
sbHow to get colormaps to load properly
tflHow to insert an overhead map
tflHow to make a TFL map cross-platform
tflHow to make a unit change to stone at low health
sbHow to Make Cobblestones
sbHow to Make Grass
sbHow to make maps using Bryce
twaHow to Make Myth III Decals
twaHow to make Myth III personal decals
sbHow to Make New Units
sbHow to make straight walls on maps...
allHow to not look like a newbie
sbHow to place scenery on top of a 3D model
sbHow to play a tournament match
tflHow to Play Light vs. Dark netgames
allHow to Play Myth Online
sbHow to play networked Myth games
sbHow to record sounds properly for Myth
sbHow to remove the scripting from a solo map
tflHow to Survive Dark Maps
sbHow to turn on Myth II script debugging?
sbHow to use Bowmen/Soulless
sbHow to use extra maps I
sbHow to use extra maps II
tflHow to use extra Myth : TFL maps
sbHow to use Myth 3 Decals
tflHow to use new maps
sbHow to use Stygian Knights
sbHow to use Units that go Boom
sbHow to use Warlocks
tflHumble's Hex Compilation
tflHumble's Hex Editing Guide II
allHunting Tips
sbI am making a funny unit for a map I am making... it will have a mass confusion-
sbI finally managed to make my single player pregame tag load, but the story text
sbI want to get water into Myth. Tell me now
sbI want to make teletubbies for Myth and blow them to kingdom come! How do I make/get them into Myth?
tflI'll Dance on Your Grave (LMOTH)
tflI'll Dance on Your Grave/Spiderweb
tflI'll Dance on Your Spiderweb : Last Man On The Hill
sbI'm trying to recreate the game type Domination from Unreal Tournament in all of
allIf I had a Desert - Body Count
sbInto the Breach
sbIntro to Calamity's Strategies
sbIs is possible to set different water heights on a single map?
sbIs it possible to create a tagset plugin that makes more Myth units available in Fear and Loathing?
sbIs it possible to have different TYPES of units available on different difficult
sbIs it possible to make a unit whose special ability is to throw a net and "stun"
sbIs it possible to set up a map/(multiplayer mesh) that has different numbers of troops available at different difficulties?
sbIs there anyway to loop sounds in myth?
sbIs there some way to put in huge numbers of units and have them visible? If not,
sbJinn on Linux
allJourneymen or more offensive units?
allJuggers in FFA
sbLast Man on For Carnage Apply Within
sbLast Man on the Hill
tflLast Man on The Hill For Carnage Apply Within, Two Teams
sbLast Man On Venice
sbLeggomania Strategy
sbLet's Talk About War
sbLight vs. Dark Net Games
sbLimbs, Heads and Smoking Craters
sbLoathing : Chapter IV
sbLoathing Shortcuts
Loathing Terrain Types & Terrain Table
sbLong Range Units: The Art of Force Firing
sbLothar's Guide to Veterans in Myth II
sbMagellan's Quick and Dirty Guide to Myth 2 Mapmaking
sbMaking Custom Formations
twaMaking Custom Unit Formations in Myth III:
sbMaking Different 'map' types
allMaking gif 'movies' from Myth
sbMaking Multiplayer Maps
sbMaking Pre-Game Collections - Myth II
tflMaking Pregame Collections
twaMaking Pregame images and Overhead maps for Myth3
twaMaking Scenery and Units in Myth III (Q&As)
sbMaking targets and netballs invisible on overhead
sbMaking TFL-like Snow
twaMalek's Myth 3 Mapmaking Tutorial
sbMap Actions - Reference
Map Actions List
sbMap Actions Tutorial/Template
tflMapmaking : Setting Height and Water Depth
sbMapmaking for Newbies
sbMapmaking Mesh template
sbMapmaking the Joyeuse Way
sbMapmaking the Joyeuse Way
sbMapmaking: A High Level Overview
tflMeef Info
tflMeef Tag
Men of Rohan's Code of Conduct
sbMetacreation's Painter
tflMisc TFL Tips
sbMonster switching with inventory
sbMoo's Myth II Unit Guide - part 1
sbMoo's Myth II Unit Guide - Part 3
sbMoo's Myth II Unit Guide : Part 2
tflMore Mons Definitions
tflMudpit Light : Body Count
tflMudpit Massacre
allMultiplayer Tips
sbMultiplayer Tips
sbMy map doesn't show in Myth or it is red on Bungie.net. What's going on?
sbMy mesh (map) is done, how do I make it a plugin?
sbMy Myth II Mapmaking Journey
sbMyth 2 Solo Level Walkthroughs
sbMyth 2 Sound Chart
sbMyth 2 Unit Descriptions
twaMyth 3 : Scripting
twaMyth 3 Unit Creation
twaMyth 3 Unit Guide
Myth Economics
sbMyth II : Unit Descriptions
sbMyth II : Unit Statistics (2)
sbMyth II Mapmaking Mesh Template
sbMyth II Mapmaking Tools
sbMyth II Modelling Tips
sbMyth II Net Map Strategies
sbMyth II netgame unit characteristics (statistics)
sbMyth II Network Lan Games
sbMyth II Solo Strategy (Tips)
sbMyth II Solo Campaign Tips
sbMyth II Solo Level Walkthrough
sbMyth II Unit Rundown [tips]
sbMyth II Unit Speed
sbMyth II v1.4 Mapmaker's Notes
sbMyth II: GameGuide: Part III: Tactics and Strategies
sbMyth II: GameGuide: Part IV: Multiplayer and Team Maps
sbMyth II: GameGuide: Part IV: Solo Level Walkthroughs
sbMyth II: GameGuide: Unit Trading
sbMyth II: Soulblighter Cheats & Codes
twaMyth III : Bonds of the Oghre
twaMyth III Mapmaking Tutorial 01
twaMyth III player decal file format
twaMyth III Solo Level Walkthroughs
allMyth MapMaking and Photoshop Tutorial: Component Maps (Part One)
allMyth MapMaking and Photoshop Tutorial: Water!
tflMyth TFL FAQ Credits
tflMyth TFL General Tips
sbMyth TFL Model Porting
tflMyth TFL Strategy Guide.pdf
tflMyth TFL Tag List
sbMyth Unit Primer
Myth Videos/Films (links)
tflMyth: The Fallen Lords - Tips
Mything online - PC modem instructions
sbNasty Ghol Tricks
allNet Game Types
sbNet Game Types II
allNet Game Variants
tflNeutralizing a Forest Giant
sbNewbie Unit Handling Tips
sbNewbie's Guide to Playing Multiplayer Myth
sbOfficial Guide to Making Hax0red Maps
sbOnline Etiquette
twaPhish's Myth 3 Mapmaking Guide
twaPhish's Myth 3 Mapmaking Guide v2.0
tflPlaying 'other' games
tflPlaying Light vs. Dark games in Myth TFL
sbPlaying the game
Point's  Suggested Unit Animation Sequences
sbPoints and Setups for I wish I had a Trow
Port Forward
sbPorting TFL models to SB
allPractical Advice
tflPre-game pict walkthrough
sbPulling A Yoshitsune
tflRe-inserting Texture Maps
tflRed Mike's Ultimate TFL Unit Guide
tflRest in Pieces (Light) : Last Man on the Hill
sbRiver of Blood - No Casualties
Rogues - Order Strategy
sbRole Playing in Myth
allSacrificing Units
tflSatan's Guide to Creating New Myth Units
tflSatan's Multiplayer Tips
tflSatan's TFL Solo Level Guide: Level 1
tflSatan's TFL Solo Level Guide: Level 10
tflSay No to Souls on Carnage
allScavenger Hunt and Flag Rally
sbScenery / Unit items are not displaying properly (or at all) in Loathing
sbScripting endgame conditions
sbScripting for Newbs
sbScripting non-player units to repeat an action
sbScripting outline for netgames
sbScripting the Weather
sbSeparation and Movement of Forces II
sbSeperation and Movement of Forces
allSetting up a router/firewall to play Myth & Myth II
sbSetting up LAN games
sbShuffle off this Mortal Coil
sbSimple Solo Map Scripting
twaSolo Porting Tidbit
sbSonork's Scripting Tutorial
tflSOUN tag
tflSound Format
sbStampede : Cracks on the Cloudspine
sbStampede Tutorial
sbStandard Myth 2 Units
tflStarter's Guide to Myth Map Making
tflStep by Step Unit Creation
tflSTLI Tag
sbStrangelet's Myth II Unit Making Tutorial
sbStrategy - Control Basics
twaStrategy : Pepper Heights (dark)
allStrategy Talk with Scuzz, Ed and Soylent Green
sbStrategy: Creep on the Borderlands
twaStrategy: Ramparts 2-Team Dark
twaStrategy: Ramparts 4-Team (dark)
twaStrategy: Ramparts 4-team (light)
twaStrategy: Ramparts 4-team (light)
sbStrategy: Seasons of Slaughter
twaStrategy: Tour De Fortes 2-Team (light)
sbStygian Knights
sbSuper Jugger(naught) on Creep
sbT'ai's Guide to Myth Strategy
sbTac Intel 101
allTactica Cantrip - Missle Weapons
allTactica Cantrip: Use of Soulless
tflTactics and Tips
sbTARG command works inconsistently
Team Captaining
sbTerms & Myth-nomers (Strategy/Tactics)
allTerritories - Tips
sbTerritories 101
sbTerritories in Ill Dance on Your Grave
sbTerzol's Giode o' Captaining
tflText Tag
tflTFL : Editing Unit Attack Characteristics
tflTFL : PC Map Compatibility
tflTFL : Pieces needed to create a new unit
tflTFL Editing PROJ tags - weapon effects
tflTFL Film Format
tflTFL Level Guide 02: A Traitor's Grave
sbTFL Level Guide 03: Siege of Madrigal
tflTFL Level Guide 04: Homecoming
tflTFL Level Guide 05: Flight From Covenant
tflTFL Map Game Types chart
sbTFL Mapmaking
tflTFL Mapmaking Tools
tflTFL Net Map reference
tflTFL Structure : .256 Tag
tflTFL Structure : .GOR Files
tflTFL Structure : GEOM Tags
tflTFL Structure : LPGR Tags
tflTFL Structure : Maps
tflTFL Structure : MEEF Tags
tflTFL Structure : Mesh Tag
tflTFL Structure : MESH Tags
tflTFL Structure : Mode Tag
tflTFL Structure : MONS Tag
tflTFL Structure : MONS tag editing
tflTFL Structure : Myth Tag Components
tflTFL Structure : PRGR Tags
tflTFL Structure : SOUN tags
tflTFL Structure : Sprite .246S Tags
tflTFL Structure : Tag Headers
tflTFL Structure : Texture .256S Tag
tflTFL Structure : UNIT Tags
tflTFL Structure : UNITs
tflTFL Tag Structure - MONS map diagram
tflTFL Tag Structure : PROJ tags
tflTFL TagList
tflTFL Unit Guide
sbThe "Newbie's" Guide to Myth II
tflThe .256 Header map explained
The 1 Baller's Dilemma and Myth Boot Camp's Five General Orders
tflThe Art of Hit and Run
sbThe Desert Between Your Ears - Territories
tflThe Desert Between Your Ears - Territories [2]
tflThe Desert Between Your Ears/If I had a Trow
twaThe Details about Detail Textures
allThe Dwarf and Wight Sneak
allThe Fine Art of Punting
sbThe Frumius WightBlast Maneuver
tflThe Great Devoid
allThe Horrors of Wight Indigestion
allThe Importance of Communication
The Myth Codex Presents... (code of conduct)
sbThe Newcomer's Guide to Strategy Games
tflThe ONLY way to kill dwarves...
sbThe Pincer
sbThe Pope's Bryce for Myth Tutorial
tflThe Sand Between Your Ears/If I Had a Trow
allThe Trow Owner's Manual
tflThe Watcher - No Casualties
allThe Windows BMP File Format Specification
tflThrall : A Unit Guide
sbThrall Test of Strength!
allTips for Big Maps
allTips for Using Infantry Effectively
allTips For: Tactics, Formations, Attacks, Defenses Etc.
allTips On Retreating
sbTroll's Scripting Tutorial
sbTroop Interleaving
sbTrow and Wights
tflTrow Dorf Wrap
sbTrow, Souless & Fetch Tips
tflTycho5917's Guide to not messing up your .gor files aka Plug-ins
tflUndead Unit Tips
tflUnit Descriptions - Part II
tflUnit Handling Tips/Tactics
tflUnit Immunity to Attacks
tflUnit Making
tflUnit Tag
sbUnit Tips and Strategies
tflUnofficial Strategy Guide for Myth: The Fallen Lords
tflUnofficial Strategy Guide for Myth: The Fallen Lords Part II
sbUnpleasant Surprises 101
allUsing Archers Effectively
sbUsing Fire Arrows
sbUsing mariusnet 'dot' commands
sbUsing The Terrain
Vengeance Tips and How-to's
sbVenice - Last Man on the Hill
allVeteran Units
sbVista Cartel Mapmaking FAQ
sbVista Mapmaking Tutorials
tflWacky Tactics can be your friend
sbWall Models (mapmaking)
tflWater Mask Info
sbWhat are models for?
sbWhat cavalry units are available to put into my new map?
sbWhat dimensions do my colormap, overhead and preview images need to be?
sbWhat do unscripted units on a map do, fight or just stand around?
sbWhat does "No more free collection definitions" mean?
sbWhat does a model do to the ground underneath it?
sbWhat does a shadow map do?
sbWhat is "Global Tint"?
sbWhat is a "collection"?
sbWhat is a GENE map action?
sbWhat is an invisible observer used for?
sbWhat is required for making models. What are the rules?
sbWhat is the "Morale" setting in Fear do?
sbWhat is the color used for transparency for an overhead map?
sbWhat is the maximum number of buildings on a map?
sbWhat items do I need on a net map to make a multiplayer map/game work correc
sbWhat kinds of odd problems can I encounter with units?
tflWhat pieces to you need to create a new TFL unit?
sbWhat software do I need to create a new unit for Myth 2?
sbWhat software is best to create new Myth 2 units with?
sbWhat tags do I need to create for a new unit?
tflWhat tools can I use to edit TFL models
allWhat's the difference between Myth II:vTFL and the original Myth TFL?
sbWhen making an observer movement... is it possible to add in a zoom?
sbWhen something explodes on my map little flecks of red
sbWhen to Run Away
allWhen to Run Away
twaWhere can I download a demo of Myth III?
sbWhere can I download buildings to put in maps?
twaWhere can I download the Myth III patch v1.02 European version?
twaWhere can I download the Myth III patch v1.02?
sbWhere can I download the Myth III patch v1.1?
sbWhere can I find free texture sets for making myth texturemaps?
allWhere to Play Myth online
sbWhy and When to Retreat and When not to Retreat
sbWhy are the edges of my colormaps all screwed up in loathing?
sbWhy body count game doesn't end when all units are dead?
sbWhy can my stampede flag be captured?
sbWhy can't I get Apathy to work on my machine?
sbWhy can't I hear the ambient sounds I added to my maps?
sbWhy can't I load a large map into loathing?
sbWhy can't I play my new modified Bungie map on
sbWhy do my map edges blink?
sbWhy do my plugins cause Myth 2 to stop working?
sbWhy do my pregame images have to be 377 x 190?
sbWhy do my units dissapear when I have huge armies on my map?
sbWhy do my units have a blue outline around them?
sbWhy do my units vanish or not appear on my map?
sbWhy do my units vanish or not appear when I try to play my map?
sbWhy do new projectiles I add to my map have funny colors?
sbWhy does a collection have more bitmap instances than actual bitmaps?
sbWhy does Loathing bomb when I try to edit my map?
sbWhy does my map have weird bad terrain triangles on it in Loathing?
sbWhy does my plugin work locally but crash on bnet (or marius or playmyth)?
sbWhy doesn't my map have the right name in the new game window?
sbWhy doesn't my overhead colormap work right?
sbWhy doesn't my solo map show up in my game list?
allWhy People Lose Battles
sbWhy the hell is my overhead or pregame completely screwed, or have little black holes in them?
allWhy Wights Make Bad Guards
sbWhy won't ambient life appear on my map?
sbWhy won't my new map load?
allWight Hunting
tflWight Sweeping
tflWind Tag
Winning the Infantry Battle (Tactics)
sbWWII: How to win on Recon

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