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Search Results for : ' playing, mechanics'

(14 items found)
Formations : Formations are preset patterns of positioning units. examples are: short li...
Guard : "Guard" is a command that makes units stay where they are and only attack or mov...
Healing : "Healing" is a special ability unique to Journeymen and Heron Guards which resto...
Health (aka "Unit Health") : Health is the measure of how fit a unit is, as a unit receives damage it's healt...
twaJourney Through Time
sbMaking Custom Formations
twaMaking Custom Unit Formations in Myth III:
mana : Magical power that replenishes over time. Units like Warlocks, Myrkidian Giants...
Mandrake Roots : Mandrake roots are the roots of the purple flowering mandrake plant. The roots a...
Moonwalking : This describes what units looks like when they are stuck trying to get around en...
Observer Constants : Settings that determine the rate of movement for the observer camera. Can be mod...
Pathfinding : How the Myth game engine picks a path that units will traverse in going from one...
sbStrategy - Control Basics
Waypoint : Waypoints are a way of setting a specific path for a unit or set of units to tak...


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