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Search Results for : ' game-component'

(492 items found)
tfl256 Texture Tag structure
3rd Party Map : A map made by someone other than Bungie. [a reader informed me that a 1st party ...
tflA bit about TFL characters
tflA Myth Map Hex Editing Guide
tflAdding A new unit to the Rest in Pieces mesh
sbAdding water to maps
allAll you ever wanted to know about Thrall but were afraid to ask
Amber 2.0 (1999-04-18)
sbAmber Color Problems (transparency)
sbAmber Unit & Scenery making tutorial
Anictolyte Mapmaking Q&A
tflAnti-Forest Giant Tactics
Apathy Revisited
Archer : Archers are human fighters who use the bow and arrow for long-range attacks, and...
sbArcher and Soulless Battles 101
sbArcher Tips
sbArchers : Both Good and Bad
sbArchers a questionable buy in FFA?
allArchers/Souless Scouting
sbArchers: Both Good and Bad
sbAre there limits to how many units or scenery items that can be visible on a map?
tflAre You a Dorf User?
sbAres' Scripting Guide 1
sbAres' Scripting Guide 2
sbAres' Scripting Guide 3
sbAres' Scripting Guide 4
sbAres' Scripting Guide 5
sbAres' Scripting Guide 6
sbAres' scripting Guide 7
sbAres' scripting Guide 8
sbArn's Journeyman Guide
sbArrows and souless javelins bend with the arc of flight. How?
sbAsha'man
sbBaak's Complete Idiot's Guide to substituting units
twaBallistic Colormap Basics
twaBallistic Media Tools Basics
twaBallistic Missle Accuracy
tflBalor's CORE Tag
sbBasic Attack Scripting
sbBasic Mapmaking Tips
sbBerzerkers and Warriors
Big Blue Frog : Archive
sbBig Blue Frog Galleries
sbBlow me Up (Beta) [Destructible Trees]
sbBowmen's Strategy
tflCamera Boundaries
sbCan custom formations be used for enemy units in solo maps?
sbCan I index my colormap to 255 colors?
sbCan I just copy a scripted model and have it work ok?
sbCan I make a Myth II unit out of the TFL Mahir tags?
sbCan raining raise the water level of a map or body of water?
sbCathedral Cross
sbCathedral Scenery
tflChain Lightning Tutorial
Chickens : Near-flightless birds, often used for meat and feathers, which can be found roam...
CK (Chain Kicking) : Chain kicking was a combination of a ctrl-click on the ground then a very fast c...
CK (Chain Kicking) : Chain kicking was a combination of a ctrl-click on the ground then a very fast c...
CL : Chain Lightning (see definition above)...
sbClem's Colormap Indexing Tiptutorial
sbClem's Colormapping Walkthrough
sbColormapping and Mapmaking the Qui-Gon Way
allColormapping Grass Tutorial I
allColormapping Grass Tutorial II
sbColormapping Tutorial - Desert Rock Hills
sbCopying units
tflCORE Tag
sbCreating Displacement Maps (Contour Maps)
Creating snow textures
sbCreating Textures (for Colormaps)
sbCydonian's Myth II Mapmaking Tutorials
DE : appreviation for "Drowned Empire", a multiplayer map on Myth II...
tflDespair tutorial
Dire Marsh : "Death in the Dire Marsh", a multiplayer map for Myth: TFL...
DK : Abbreviation for Drowned Kingdom, a multiplayer map on Myth II ...
sbDo altered unit names and flavors get saved in a plugin?
sbDoes a terrain map tell loathing which parts of a colour map should be grass, rocks, etc?
sbDoes anyone know how to make the object originate from the sky and not from the unit?
sbDoes fear allow you to set the maximum distance of your camera that you'd like to zoom out?
sbDoes water slow down the frame rate when playing?
allDwarf guide
tflDwarf Tips
sbDwarven Tips
sbDwarves
allDwarves
tflEditing MONSter tags
sbEffective Unit Control
tflExtracting Texture Maps
tflExtracting Textures
sbFarmhouse
FCAW : abbreviation for 'For Carnage, Apply Within'; a classic Myth:TFL multiplayer map...
sbFearing Fear - Part 1
allFetch Tip
allFetch Tips
sbFHOTA: Unit Guides : An Overview
sbFHOTA: Unit Guides : Berzerkers
sbFHOTA: Unit Guides : Bowmen
sbFHOTA: Unit Guides : Bre'Unor
sbFHOTA: Unit Guides : Brigands
sbFHOTA: Unit Guides : Cave Spider
sbFHOTA: Unit Guides : Dwarves
sbFHOTA: Unit Guides : Fetch
sbFHOTA: Unit Guides : Ghasts
sbFHOTA: Unit Guides : Ghols
sbFHOTA: Unit Guides : Heron Guards
sbFHOTA: Unit Guides : Journeymen
sbFHOTA: Unit Guides : Mauls
sbFHOTA: Unit Guides : Myrkridia
sbFHOTA: Unit Guides : Myrkridian Giant
sbFHOTA: Unit Guides : Soulless
sbFHOTA: Unit Guides : Stygian Knights
sbFHOTA: Unit Guides : Thrall
sbFHOTA: Unit Guides : Trow
sbFHOTA: Unit Guides : Warlocks
sbFHOTA: Unit Guides : Warriors
sbFHOTA: Unit Guides : Wights
sbFire on network maps
sbFun With Dwarves
sbGallows
sbGangrene's Mapmaking Tutorial
sbGeneral Loathing Tips
tflGeneral TFL Mapmaking tips
tflGEOM tag editing
sbGhols
tflGhols : A unit guide
sbGhols and Pus
tflGraphics : Pregames and Overheads
tflGraphics : Texture Maps
twaGround Sprite Tutorial
twaGround Sprites Encyclopedia
GZ : Ground Zero, a multiplayer map for Myth: TFL....
tflHeader Tag
sbHeads, Limbs, and Other Body Parts: The Art of Ghols
sbHex Editing is Sh*t
tflHex Editing Observations
tflHex Editing References
tflHexing Preferences
tflHexing Weapons : PROJ tag
sbHow can collections be combined?
sbHow can I add a projectile weapon attack to a unit?
sbHow can I boost the damage a unit does?
sbHow can I change the color of a map/plugin's name on the 'options' screen or change where it appears in the map selection list?
sbHow can I change the color of an existing scenery item?
sbHow can I change the height of waves on my map?
sbHow can I change the interface in Myth?
tflHow can I change the level name in a plug-in?
sbHow can I change the sound a unit makes when it attacks?
sbHow can I change the starting units on a map?
sbHow can I create a magical item that will heal units without having them "flinch"?
sbHow can I create a map with units from another map without including ALL the tags?
sbHow can I create a Myth 2 Map that looks like some location in the "real" world?
sbHow can I create a night version of my daytime colormap?
sbHow can I create a unit that teleports?
sbHow can I create an overhead map?
sbHow can I create an updated plugin that will be compatible with the old plugin?
sbHow can I create multiple special attacks for a single unit?
tflHow can I create new sounds and sound plugins?
sbHow can I decipher the Unit Tag?
sbHow can I extract a color map from a plugin?
sbHow can I extract sounds from Myth?
twaHow can I extract texture stacks from Myth III maps/plugins?
sbHow can I extract units from 3rd party maps?
sbHow can I find a particular piece of scenery from one of the standard Myth maps
sbHow can I fix "Error: Array Full..." messages
sbHow can I fix displacement map import problem?
sbHow can I fix my map that crashes when a lot of explosions occur?
sbHow can I fix my reflection map? It's all white!
sbHow can I fix wall models?
sbHow can I fix walls I have added to my map?
sbHow can I get an uncontrollable unit to perform some action repetitively through
sbHow can I get Fear to recognize a duplicated Collections tag?
sbHow can I get my projectile shadows to work properly?
sbHow can I get pregame text to display properly?
sbHow can I get rid of those annoying and mysterious black spots in my pregame ima
sbHow can I get rid of those unsightly black speckles that appear on my map when I index it?
sbHow can I get sounds out of Myth 2 to use in Myth 1?
sbHow can I have fewer units on my map as the difficulty increases?
sbHow can I have non-player teams attacking each other?
sbHow can I increase the contesting radius of a koth flag?
sbHow can I keep hunted units from showing up on the overhead map?
sbHow can I keep maps with lots of units and projectiles from crashing or acting a
sbHow can I keep stampede units from being moved at the start of a game?
sbHow can I make a netball "launch" itself at the beginning of a game?
sbHow can I make a projectile go in a specific direction every time it creates?
sbHow can I make a spot on a map visable to all teams?
sbHow can I make a unit visible to everyone's units at all times?
sbHow can I make cutscenes?
sbHow can I make more solid scenery?
sbHow can I make scenery and models for Myth 2 maps?
sbHow can I make teleporters?
sbHow can I make wights that aren't on any team explode at the start of the game?
twaHow can I modify Unit Attributes?
sbHow can I place an invisible observer on a solo map?
sbHow can I remove things from my map after some perdiod of time?
sbHow can I resize a map without screwing up my displacement map?
sbHow can I script a game to end based on what units are alive?
sbHow can I script units to move?
sbHow can I specify which player units enemy units should attack?
sbHow can I tell how many projectiles/scenery items/etc are on my map?
sbHow can I use Bryce to create colormaps?
sbHow do I add a new taunt sound to a unit
sbHow do i add water with varying depth to a map?
sbHow do I add wire/rails for a fence to my map?
sbHow do I change the textures on models?
sbHow do I change which side of a building(model) has shading on it?
tflHow do I extract colour maps from Myth TFL?
sbHow do I fix my overhead map?
sbHow do I get 1000+ units into a map without causing problems?
sbHow do I get overheads and pregames into my map?
sbHow do I get rid of the first three colors in my colormap?
sbHow do I get things like arrows, bodies, etc to go away after awhile so my map doesn't overload the myth engine?
sbHow do I make a fence?
sbHow do I make connectors (fences) in Loathing?
sbHow do I make Multiple meshes into 1 plugin file?
sbHow do I make new textures for existing scenery objects/models?
sbHow do I make walls in Loathing?
sbHow do I script an endgame condition that activates once all controllable units are dead?
sbHow do I script Platoons?
sbHow do I set it up so that an outhouse can be destroyed (like in the Willow Creek, or Limbs, Heads, and Smoking Craters levels)?
sbHow do I set the border limit around maps in
sbHow do I stop the camera from being able to look past my mesh edges
sbHow do I turn a unit into a hunted unit? Can ANY unit be hunted?
sbHow do you end a solo level?
sbHow do you use large models like castle walls?
sbHow does Levelling and Morale work in Myth II v1.6
sbHow far can the camera zoom out?
sbHow many colors can I use on a colormap?
allHow Myth Units Fight
tflHow to change the projectile a unit shoots
sbHow to control origin point of projectile
tflHow to extract color maps from a TFL map
sbHow to get colormaps to load properly
tflHow to insert an overhead map
tflHow to make a TFL map cross-platform
tflHow to make a unit change to stone at low health
sbHow to Make Cobblestones
sbHow to Make Grass
sbHow to make maps using Bryce
twaHow to Make Myth III Decals
twaHow to make Myth III personal decals
sbHow to Make New Units
sbHow to make straight walls on maps...
sbHow to place scenery on top of a 3D model
sbHow to record sounds properly for Myth
sbHow to remove the scripting from a solo map
sbHow to turn on Myth II script debugging?
sbHow to use Bowmen/Soulless
tflHow to use new maps
sbHow to use Stygian Knights
sbHow to use Units that go Boom
sbHow to use Warlocks
tflHumble's Hex Compilation
tflHumble's Hex Editing Guide II
sbI am making a funny unit for a map I am making... it will have a mass confusion-
sbI finally managed to make my single player pregame tag load, but the story text
sbI want to get water into Myth. Tell me now
sbI want to make teletubbies for Myth and blow them to kingdom come! How do I make/get them into Myth?
sbI'm trying to recreate the game type Domination from Unreal Tournament in all of
sbIs is possible to set different water heights on a single map?
sbIs it possible to create a tagset plugin that makes more Myth units available in Fear and Loathing?
sbIs it possible to have different TYPES of units available on different difficult
sbIs it possible to make a unit whose special ability is to throw a net and "stun"
sbIs it possible to set up a map/(multiplayer mesh) that has different numbers of troops available at different difficulties?
sbIs there anyway to loop sounds in myth?
sbIs there some way to put in huge numbers of units and have them visible? If not,
allJourneymen or more offensive units?
sbLoathing : Chapter IV
Loathing Menu Info
sbLoathing Shortcuts
Loathing Terrain Types & Terrain Table
sbLong Range Units: The Art of Force Firing
sbLothar's Guide to Veterans in Myth II
sbMagellan's Quick and Dirty Guide to Myth 2 Mapmaking
sbMaking Different 'map' types
sbMaking Multiplayer Maps
sbMaking Pre-Game Collections - Myth II
tflMaking Pregame Collections
twaMaking Pregame images and Overhead maps for Myth3
twaMaking Scenery and Units in Myth III (Q&As)
sbMaking targets and netballs invisible on overhead
sbMaking TFL-like Snow
twaMalek's Myth 3 Mapmaking Tutorial
Map : Map is the name given to a particular location in the myth world. It usually ref...
sbMap Actions - Reference
Map Actions List
sbMap Actions Tutorial/Template
tflMapmaking : Setting Height and Water Depth
sbMapmaking for Newbies
sbMapmaking Mesh template
sbMapmaking the Joyeuse Way
sbMapmaking the Joyeuse Way
sbMapmaking: A High Level Overview
tflMeef Info
tflMeef Tag
sbMetacreation's Painter
sbmoai
sbMonster switching with inventory
sbMoo's Myth II Unit Guide - part 1
sbMoo's Myth II Unit Guide - Part 3
sbMoo's Myth II Unit Guide : Part 2
tflMore Mons Definitions
multiplayer game/map : A type of game/map where players compete against each other. Also called "free-f...
sbMultiplayer Tips
sbMy mesh (map) is done, how do I make it a plugin?
sbMy Myth II Mapmaking Journey
sbMyth 2 Sound Chart
sbMyth 2 Unit Descriptions
twaMyth 3 : Scripting
twaMyth 3 High Res World Map
twaMyth 3 Unit Creation
twaMyth 3 Unit Guide
tflMyth : TFL level Stories
sbMyth II : Unit Descriptions
sbMyth II : Unit Statistics (2)
sbMyth II Mapmaking Mesh Template
sbMyth II Mapmaking Tools
sbMyth II Modelling Tips
sbMyth II netgame unit characteristics (statistics)
sbMyth II Solo Campaign Tips
sbMyth II Unit Rundown [tips]
sbMyth II Unit Speed
sbMyth II v1.4 Mapmaker's Notes
sbMyth II: Soulblighter's Animated Cut Scenes
twaMyth III Cutscenes
twaMyth III Mapmaking Tutorial 01
twaMyth III player decal file format
allMyth MapMaking and Photoshop Tutorial: Component Maps (Part One)
allMyth MapMaking and Photoshop Tutorial: Water!
tflMyth TFL FAQ Credits
sbMyth TFL Model Porting
tflMyth TFL Tag List
sbMyth Unit Primer
twaMyth3ToolSource.zip
sbNasty Ghol Tricks
tflNeutralizing a Forest Giant
sbNewbie Unit Handling Tips
sbOak
sbOfficial Guide to Making Hax0red Maps
twaPhish's Myth 3 Mapmaking Guide
twaPhish's Myth 3 Mapmaking Guide v2.0
Point's  Suggested Unit Animation Sequences
sbPorting TFL models to SB
PRASP : "Post Release Attention Span Product". A term used to describe a set of maps rel...
tflPre-game pict walkthrough
sbPulling A Yoshitsune
tflRe-inserting Texture Maps
tflRed Mike's Ultimate TFL Unit Guide
sbRuin 1
tflSatan's Guide to Creating New Myth Units
sbScenery / Unit items are not displaying properly (or at all) in Loathing
sbScript sample: Acts of Piety
sbScripting endgame conditions
sbScripting for Newbs
sbScripting non-player units to repeat an action
sbScripting outline for netgames
sbScripting the Weather
sbSetting up LAN games
sbSimple Solo Map Scripting
sbSonork's Scripting Tutorial
tflSound Format
Spider Queen : Very large and very fast dark unit, it's bite causes paralysis. Normally found ...
sbSpikey
sbStampede Tutorial
sbStandard Myth 2 Units
tflStarter's Guide to Myth Map Making
tflStep by Step Unit Creation
tflSTLI Tag
sbStrangelet's Myth II Unit Making Tutorial
sbStygian Knights
Suicide : There are two kinds of suicide in Myth. One is a tactic, the other is lame beha...
sbSword Holder
allTactica Cantrip - Missle Weapons
allTactica Cantrip: Use of Soulless
sbTARG command works inconsistently
tflText Tag
tflTFL : Editing Unit Attack Characteristics
tflTFL : PC Map Compatibility
tflTFL : Pieces needed to create a new unit
tflTFL Editing PROJ tags - weapon effects
tflTFL Film Format
sbTFL Mapmaking
tflTFL Mapmaking Tools
tflTFL Structure : .256 Tag
tflTFL Structure : .GOR Files
tflTFL Structure : GEOM Tags
tflTFL Structure : LPGR Tags
tflTFL Structure : Maps
tflTFL Structure : MEEF Tags
tflTFL Structure : Mesh Tag
tflTFL Structure : MESH Tags
tflTFL Structure : Mode Tag
tflTFL Structure : MONS Tag
tflTFL Structure : MONS tag editing
tflTFL Structure : Myth Tag Components
tflTFL Structure : PRGR Tags
tflTFL Structure : SOUN tags
tflTFL Structure : Sprite .246S Tags
tflTFL Structure : Tag Headers
tflTFL Structure : Texture .256S Tag
tflTFL Structure : UNIT Tags
tflTFL Structure : UNITs
tflTFL Tag Structure - MONS map diagram
tflTFL Tag Structure : PROJ tags
tflTFL TagList
tflTFL Unit Guide
tflThe .256 Header map explained
tflThe Art of Hit and Run
twaThe Details about Detail Textures
allThe Dwarf and Wight Sneak
The Gjol - Achmen's Myth Website
allThe Horrors of Wight Indigestion
allThe Myrgard Times - Trow Iron Warriors and Ghol Priests and Dwarven Rangers, oh my! (aka Designing New Units)
tflThe ONLY way to kill dwarves...
sbThe Pope's Bryce for Myth Tutorial
allThe Trow Owner's Manual
allThe Windows BMP File Format Specification
tflThrall : A Unit Guide
sbThrall Test of Strength!
sbTomb
Top Ten Game Monsters
sbTroll's Scripting Tutorial
tflTycho5917's Guide to not messing up your .gor files aka Plug-ins
tflUndead Unit Tips
tflUnit Descriptions - Part II
sbUnit Guide
tflUnit Immunity to Attacks
tflUnit Making
tflUnit Tag
sbUnit Tips and Strategies
allUsing Archers Effectively
sbUsing Fire Arrows
twaVengeance Mac - beta
allVeteran Units
sbVista Cartel Mapmaking FAQ
sbVista Mapmaking Tutorials
sbWall Models (mapmaking)
tflWater Mask Info
sbWater Well
Weather : There are several types of weather or weather elements that players can encounte...
sbWhat are models for?
sbWhat cavalry units are available to put into my new map?
sbWhat dimensions do my colormap, overhead and preview images need to be?
sbWhat do unscripted units on a map do, fight or just stand around?
sbWhat does "No more free collection definitions" mean?
sbWhat does a model do to the ground underneath it?
sbWhat does a shadow map do?
sbWhat is "Global Tint"?
sbWhat is a "collection"?
sbWhat is a GENE map action?
sbWhat is an invisible observer used for?
sbWhat is required for making models. What are the rules?
sbWhat is the "Morale" setting in Fear do?
sbWhat is the color used for transparency for an overhead map?
sbWhat is the maximum number of buildings on a map?
sbWhat items do I need on a net map to make a multiplayer map/game work correc
sbWhat kinds of odd problems can I encounter with units?
allWhat Makes a Good Map?
tflWhat pieces to you need to create a new TFL unit?
sbWhat software do I need to create a new unit for Myth 2?
sbWhat software is best to create new Myth 2 units with?
sbWhat tags do I need to create for a new unit?
tflWhat tools can I use to edit TFL models
sbWhen something explodes on my map little flecks of red
sbWhere can I download buildings to put in maps?
sbWhere can I find free texture sets for making myth texturemaps?
sbWhy are the edges of my colormaps all screwed up in loathing?
sbWhy body count game doesn't end when all units are dead?
sbWhy can my stampede flag be captured?
sbWhy can't I hear the ambient sounds I added to my maps?
sbWhy can't I load a large map into loathing?
sbWhy can't I play my new modified Bungie map on
sbWhy do my map edges blink?
sbWhy do my plugins cause Myth 2 to stop working?
sbWhy do my pregame images have to be 377 x 190?
sbWhy do my units dissapear when I have huge armies on my map?
sbWhy do my units have a blue outline around them?
sbWhy do my units vanish or not appear on my map?
sbWhy do my units vanish or not appear when I try to play my map?
sbWhy do new projectiles I add to my map have funny colors?
sbWhy does a collection have more bitmap instances than actual bitmaps?
sbWhy does Loathing bomb when I try to edit my map?
sbWhy does my map have weird bad terrain triangles on it in Loathing?
sbWhy does my plugin work locally but crash on bnet (or marius or playmyth)?
sbWhy doesn't my map have the right name in the new game window?
sbWhy doesn't my overhead colormap work right?
sbWhy doesn't my solo map show up in my game list?
allWhy on earth would you read this? (What makes a good map?)
sbWhy the hell is my overhead or pregame completely screwed, or have little black holes in them?
sbWhy Warlocks Ruin Myth II
sbWhy won't ambient life appear on my map?
sbWhy won't my new map load?
allWight Hunting
allWights


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