Myth Starter Guide

Last updated: October 2013



This guide will answer questions you have about Myth II: Soulblighter. Click on the topic you need information on. If you are interested in making a translation of this guide that does not exist, go to the Project Magma forums and make a thread about it.

Before installing and running Myth

Installed Myth, now what?

How to play Myth

Additional Information

What is Myth, and where can I find a demo?

Myth is a computer game series for Windows, Mac OS, and Linux. Basic information on Myth II and a demo to play can be found on the GetMyth promotional site. For more detailed information about Myth go to Wikipedia.

Where can I buy or download Myth?

Myth: The Fallen Lords, Myth II: Soulblighter, Myth III: The Wolf Age, Myth: The Total Codex, and Myth II: Worlds can be found on eBay or Amazon. Sometimes you might even find them in a bargin bin at some video game store. Myth: The Total Codex includes Myth TFL, Myth II, and a CD with plugins (modifications) made by Myth fans. Myth II: Worlds includes Myth II as well as two CDs with plugins made by Myth fans. All Myth TFL and Myth II CDs are hybrids. Meaning that Windows and Mac OS users can use those CDs to install Myth on either operating system. There is also a Linux version of Myth II, but the Windows/Mac version can be used to install the game on Linux as well. Since information on finding a copy of Myth II can change over time, you should try asking other players for recommendations on where to look for a copy.

How do I install and update Myth on Windows?

There are two methods for installing on Windows. One option is using the Myth II CD's installer. Do a "large" install (which means full install). Anything else and you won't have all the files needed to run Myth II without the CD in your computer. Keep in mind that you cannot install or re-install Myth while running it! The second method is a manual installation. Create a "Myth II" folder where you want the game installed like in your "Program Files (x86)" folder. Copy the "tags" folder from the CD into your new Myth II folder. After installing Myth II (or any other Myth game), download the latest update from the Tain.

The update will also have an option to install Fear and Loathing. They are not required unless you wish to make your own plugins or make custom formations and observer constants. For information on installing plugins and cutscenes, click here. Every once in a while, there might be a public beta of an upcoming version of Myth II. For further information on beta updates, go to this section.

How do I install and update Myth on Mac?

There are two methods for installing on Mac OS X and on classic Mac OS. Mac OS X users can use the installer that is included with the latest Myth II update from the Tain. The option will be "Install Myth II from CD", and it will update the game as well. Classic Mac OS users will be able to run the Myth II CD's installer, and then will need to download the latest update to place the files where they belong in the Myth II folder. The second option is to manually install by creating a "Myth II" folder in your Applications folder. Copy the "tags" folder from the CD into your new Myth II folder. Run the latest update. For Mac OS X users, the option will be "Upgrade existing Myth II installation". The Mac Classic update is for PowerPC Macs running Mac OS 8.6 - 10.3. Once Myth is updated, you will no longer need the CD in your computer to run the game.

The update will also have an option to install Fear and Loathing. They are not required unless you wish to make your own plugins or make custom formations and observer constants. For information on installing plugins and cutscenes, click here. Every once in a while, there might be a public beta of an upcoming version of Myth II. For further information on beta updates, go to this section.

How do I install and update Myth on Linux?

There are two methods for installing on Linux. You can use whichever Myth II CD you have, even the Windows/Mac version to install the game. Linux users can use the installer that is included with the latest Myth II update from the Tain. The option will be "Install Myth II from CD", and it will update the game as well. The other option is to manually install by creating a "Myth II" folder. Copy the "tags" folder from the CD into your new Myth II folder. Run the latest update and use the option "Upgrade existing Myth II installation". You can run the Windows version of Myth II under Wine as a last resort. If you need additional help go to the Project Magma forums and check out the technical support section for old threads with what you need or make a new one.

For information on installing plugins and cutscenes, click here. Every once in a while, there might be a public beta of an upcoming version of Myth II. For further information on beta updates, go to the beta section.

How do I install Myth plugins and cutscenes?

To install a plugin all you need to do is extract (also known as expand or uncompress) it from the ZIP file it came from and place the files into the "plugins" folder located inside the Myth II folder. You can even place plugins in your "plugins" folder while you have Myth II running, but you will have to restart (quit and open) Myth II for the game to use those plugins. If the plugin file is inside another folder inside the "plugins" folder, the game will not use it. Myth II has a limit of how many plugins it can list. If you have more than 1024 plugins, some won't be used by the game.

Some single player levels will play a cutscene before the map loads. To have these cutscenes show up, you need to have the CD in your computer or copy the "cutscenes" folder from the CD into your Myth II folder. This is optional of course. If you do this then the Replay Intro button will not be grayed out like it is in the image further below. The Mac OS X (Universal Binary) build of Myth II cannot play the original (Smacker) format cutscenes. However, it can play the higher quality QuickTime cutscenes found at the Tain. The Classic Mac (PowerPC) build of Myth II cannot play the QuickTime format cutscenes. Windows builds of Myth II can play both formats. If both are in the cutscenes folder, the QuickTime version of the cutscene takes priority over the Smacker version.

I am new or returning to Myth, what do I need to know?

Currently, Gate of Storms and MariusNet are the only Myth servers. Go to the server section for more information on how to connect online. Myth II still gets updated by Project Magma and plugins (modifications) can be found at the Tain.

Run Myth II, and at the top left corner it will show what version you are running. It is recommended you run the latest version found at Project Magma.

Go to Preferences to set Myth to run the way you want. By default, Myth II will try to choose the best graphics related options for your system, however you may still need to change settings if you run into issues. Some computers run better under DirectX 11, while others do better under OpenGL. After that, if you have never played Myth or forgot a lot of the basics, click on the Tutorial button from the main menu. It will load a level and explain what to do step by step. To load a saved game from single player, look for it in Saved Games. You can save a replay from a single player or multiplayer game and watch them in Saved Films.

How do I play single player or activate plugins for it?

When playing single player, only the levels you have played will be selectable. The rest will be grayed out until you beat the level before them. To force the other levels to be selectable without playing through them, hold Shift and click on the Campaign you wish to play. Any plugin with a single player level on it will be shown in the Campaign list. Only the levels that are part of that campaign will show up in the level list. Plugins with only multiplayer maps will not appear here. To activate a tagset for single player, click on the Tagsets button. Double click on the plugin(s) you wish to activate and click OK. A tagset is a type of plugin that effects units and most objects except the map itself. If you click on the word Campaign, the list will switch between being sorted alphabetically and by the number of levels a campaign contains. This is useful if you want to play through a long campaign but don't know which one yet. For more information check out the New Game section of the "Myth II Help" file found in your Myth II folder.

How do I get on a server to play online?

Wish to play multiplayer? Your options are Gate of Storms and MariusNet. You can play without registering an account. Follow the link to Gate of Storms for information on how to log on. GoS only supports Myth II v1.8.0 and higher as well as newer server features. MariusNet is currently the only place that supports all three Myth games as well as Aleph One (Marathon). MariusNet can support old Myth II versions as well as new ones. From the three Myth games, Myth II is the most played. You only need one account to play any of the three Myth games and Marathon over at MariusNet. Don't make a new account for each. Once you have an account, click on Multiplayer Game. Type whatever you wish for your Player Name and Team Name. Pick your Player Icon and your Colors. If Myth is set to log on to the server you want, type in the login and password that you got from that server's site. If you don't have an account, you can login as a guest. For MariusNet, type "guest" for your login and leave the password field blank. For GoS, type anything that is not registered and leave the password field blank. Then click Login when you are ready. For GoS, your login will be the same as your Player Name.

If Myth is not set to the server of your choosing, then you have to switch servers. For this example we will use Gate of Storms. To switch the server, click on the "Server" button which appears on the image right above. Then select Gate of Storms and click OK which appears on the image right below. Then type your login and password information as explained above. Now go to the lobby section for information on what to do once you are logged in.

How do I play in a LAN or through a direct connection?

If you wish to play in a LAN (Local Area Network) or a direct connection with someone else, click on the Other button next to the server Myth is set to log on. Then click OK.

To join a game hosted in a LAN, just select it when you see it appear under the Games on the local network area. If the game is not in a LAN but you know the IP address, check the box for Join by Address. A box will appear under it where you can type the address. Then click Join. The player hosting the game can find out his IP address by going to Whatismyip.org.

To host a game in a LAN or internet, just click on the Host a game button. Type what you want for the Name of the game. You can leave the password blank if you wish to allow anyone access. The port Myth uses is 3453 by default, but you can change it if you know what you are doing. Then click Create.

What are the basics of the lobby?

So you logged onto a Myth server. Now what? This is sometimes called the lobby or room lobby. At the top it will tell you what room you are in. Next to the name of the room will be a skull and a pair of axes. The number next to the skull tells you the number of players in the room. The number next to the axes tells you the number of games in the room. To host a game click on the "New" button. To join a game either select the game and click on Join or double click on the game. Games will appear in white if they are open. Games in gray are closed, full, or have already started and therefore you can't join. Games in red are running a different Myth game, using a different version, or have a plugin active that you do not have in your "plugins" folder. At the bottom is the area where you can chat with anyone in the room. Simply type and press enter when you wish to send the message to the rest of the room. To tell what Myth game another player is on, just look at the end of their name. If you see a "M2", then that player is on Myth II. Players with a "M1" are on Myth TFL, "M3" for Myth III, and "MC" for the Myth Chat program that allows you to connect to MariusNet's rooms for chat only.

If you wish to go to another room or find out where the most players are at, just click and hold on the room name. A list of all the rooms will appear. You will be able to see where other players and games are at by looking at each room's numbers. To go to one of the other rooms, drag your mouse to the room of your choosing and let go of the mouse button. If the number next to the skull is ever red, that means the room is full. So the game will not let you inside. A way around this is to click on Find. Type any letter and press enter. Select a player that is in the room you wish to go to. Click on Go to Player. You will be taken to the room the player you selected is in, even if it was full.

What are the basics of a game lobby?

When you enter a game, you will be in a game lobby as shown in the image below. The host of the game will always appear on the top of the player list unless you are in a ranked room or the host joined a team. Some dot commands that may be of use to you in a game lobby are ".help", ".host", ".count", and ".version". These dot commands were used in the image below. The ".help" command gives you a list of available dot commands in case you forget any of them. The ".host" command tells you who is the host of the game. The ".count" command tells you the number of players in the game and the limit set by the host. This is useful so any player can find out if the host had set the limit to a low number. The ".version" command tells you what version of Myth II you are running. How is this useful? Well sometimes players have outdated builds (like beta builds) of the same update the rest have. Having a different build of say the 1.6 update, can sometimes cause you to go OOS (Out of Sync) in a game. Newer versions are backwards compatible with older versions as far back as 1.5.1. Any players running a version or build that you are not on will show up with numbers and letters in red text as shown below.

The host can't start the game if there is a player that is not checked in. To check in (to be ready) just click on the Ready button. If the host changes any settings of the game everyone becomes unchecked. This is useful, so you will be aware that the host changed something. So if the host changes to a gametype you don't want to play, you will look for the changes made after you notice you became unchecked. You can also use persistant ready by holding Shift as you click on the "Ready" button. This will force your check to stay no matter what the host changes. If someone refuses to check in or forgets to check in, the host can simply boot that person to start the game.

When a game is set to "Teams Allowed", then you can select a player and click on the "Join" button. This way the player you have selected will be the captain of a team. The captain of a team has control of all the units of that team when the game begins. The captain can select what units to give to what players. The "Join" button will change to a "Leave" button. This will allow you to leave the team you joined. You don't need to join any team. The game will place you in a random team if you don't join one. You might even be the captain of the random team you are placed in, unless the existing teams are also the maximum number of teams on the map. Let us say the map has up to two teams, and there are two teams already formed by the other players. You will not randomly become the captain of a team even if you didn't join one of them. The team captain can disband the whole team, lock the team so others can't join, or kick a selected player off their team.

Chatting? Private Messaging? Team Messaging?

Ok, so you already know how to chat in the lobby and in a game lobby, but do you know how to send a private message to someone? To do it, just select the player you wish to private message. Type what you wish to say and press enter. The message will show up in a red background so you know only that person and yourself can see it. If you plan on sending more messages, you will need to reselect the player each time or just hold Ctrl when you select them. This will keep that player selected so you don't accidently say something publically you meant to be private. Private messaging works the same in both room and game lobbies.

As for team messaging, you can only do it in a game lobby. You select the team you wish to message. It can be the team you are in, or any other team. Everyone in that team and you will see that message. The message will appear with a green background.

When you are in a game, you can chat by pressing the "Y" key. By default the message will be sent to your own team. You can tell by the "Whisper" word that will be in front of your message when you start to type it. To message everyone in the game, you must hold Shift and press the "Y" key. Instead of a "Whisper" you will get a "Yell". If your team has no other players but yourself, then by default you will always "Yell" when you press the "Y" key.

Hosting? Autohosting?

Okay, so you know how to join games, but do you know how to host one? First of all, you must have port 3453 open so players can join your game. Disabling your software firewalls is not always enough. If you are connected to the internet through a router, then you might still be behind a firewall. If you don't know how to access your router or open port 3453, do a search for your router online. You are bound to find the information you need. Portforward.com is a good place to start. Look for "port forwarding guides" and search for the brand and model of your router. If a player tries to join your game while port 3453 is closed, they will see the error message shown below.

When you are in the lobby, there is a "New" button on the top right side next to the "Join" button. Click on it to host a game. Once you set the game the way you want, click on the "OK" button and you will be in a game lobby. In the game lobby there is an "Options" button in case you wish to change any of the settings. As for autohosting, when you are in the lobby, hold Shift and the "New" button will become the "Autohost" button. Press it and select the maps and plugins you wish to autohost.

To play cooperative instead of a multiplayer map, check the "Co-operative" box. When checked, only plugins with single player maps will appear in the "Mapset" list. When not checked, only plugins with multiplayer maps will appear in the Mapset list. The single player levels that you have played will be selectable. If you want to play a level that is not selectable, hold Shift and click on the Mapset you want to play. For more information on the settings found here, look at the "Myth II Help" file found in your Myth II folder. Use the bookmarks to go directly to the section you want.

You can autohost online or through TCP/IP (LAN). When you autohost, a playlist window will open. Add whatever maps you wish to autohost. They will host in the order you place them.

Once you click on the Start button, you are in a game lobby. The host can still chat in the game lobby. The game will inform the players of any changes the host has made using messages sent by the Autohost. The game will only begin when at least half of the players have checked in. This way, the majority choose when the game will begin. The players not checked in when the game starts will be booted. If other players join the host's team, they will not be able to play the game. They will just observe it.

How and where do I find other players?

Finding other Myth II players is not always easy for new and returning players. The game is old and there are less people around to play with than when it was new. However, you can find people to play if you look in the right places under the right times. First, make sure you read the server section to know how to switch servers. Some players prefer one server over the other, and if the popular server goes down for a while they might have moved to a different one. The server options don't get updated unless you install a newer version of Myth 2. If you can't find a server that works and has players, check out Project Magma for any news that might explain it. Even if you are on the server with more players, you might not know it if you are in the wrong room. Make sure to read the lobby section to know how to switch rooms.

Time zones matter as well as what part of the year you are looking for a game. While there are many American players there are others from different parts of the world that still play the game. You might have a better chance of finding more players in the evening of the American time zones during weekdays. Weekends might be easier to find games in other times of the day. If a tournament is being hosted, you will see a spike in player activity, but they will be focused on their match until they are done. You might be able to join the tournament if you are interested, otherwise you will have even less options while they play.

Some players just want to play with their friends and will password the games they host or even boot others they don't know. Different players like different gametypes and plugins. If you see red games and don't know what to do to join them, read the plugin section. Even if you find enough players, some of them might not be able to host a game and are just waiting for someone to host one. Read the hosting section to learn how to host. Most importantly, do not give up on Myth so easily. It may take you a few tries before finding the right time of day, the right maps to play, and the right players to join. Do not be afraid to ask for help. There are plenty of people that will help you if you need it.

How do I use or activate plugins online? I see red games!

To use plugins, you must have them in your "plugins" folder within your Myth II folder. It will not work if the plugin is inside a folder within the "plugins" folder. When playing online, games will appear in one of three colors. The games in white text are games that either have no plugins active or have plugins activated that you already have. No need to do anything, the game will load the right plugins on its own. The games in gray text are like the games with white text, but they are either closed, full, or in progress. You can only join a game before it starts, not during the game. Games in red text are games either using plugins you don't have, using a different version of Myth, or using a different Myth game. Try to join the red game so a message appears explaining what plugin they are using. Sometimes a URL will be in the message, but for most plugins they could be outdated. If you get a message that says "Game data does not match", but the game is running the same Myth game and version as you, then there might be an error on your side or whoever is hosting that game.

You can double click on a red game to make the Missing Plugins window show up. The Missing Plugins window will list the plugins the game has selected that you do not have. To the right side of the name of the plugin you will see an arrow button. Press it and Myth will check if the Tain has this plugin. If the Tain has it, it will minimize Myth and automatically open your internet browser to the page that contains that plugin.

If you press the arrow button and the Tain does not have the plugin, then the arrow button will be replaced with the words "Not Found". Keep in mind, some plugins will have a URL under their name, but Myth does not check that address. It only checks the Tain, so try that URL or ask other players that might know where to find it.

I have never played in a Myth game online, help!

The Tutorial from the main menu teaches you some of the basics of Myth, but it doesn't cover some multiplayer basics. The paragraph right above this section mentions how to chat in a game, with both your teammates and with all players in there. Make sure you read that. If you are the captain of a team, then it is up to you to give out units to the rest of the team. This is one of the main things new players don't know how to do. Just select the units you will give to one player, then press the "\" (backslash) key that is above the enter key. This varies on non-US keyboards. If your team is made up of just you and one other person then any units you detach will go to that person. However, if you are in a team with more players, a menu will appear on your screen. This menu shows all the other members of your team next to a number. Press the number of the player you wish to give the selected units to. All players can detach their units to other players, but only the captain can take them away and even control them. The captain needs to be careful not to select units of other players when trying to select his or her own. Players that are not the captain will not have to worry about that. Most of the controls can be altered. This image is from the Controls button in Preferences.

If a game has alliances on, then you can ally with another team or teams. To ally yourself, press the "=" key next to the backspace key. A menu will appear with the team names next to numbers. Just select a number. When you ally with another team, a star with the color of the team you selected will appear next to your team name. Both teams need to ally to each other to be true allies. If you allied to a team that is not allying with you, then they can still attack you. Not only that, but when you ally with someone, they can see where you are at on the overhead map. To break the alliance, use the same key. Use Capslock to toggle the the selection boxes and health bars of friendly units. This is useful to identify which units are on your side and to see which units need to be healed to prevent them from dying. If you ever have to switch to a different window or temporarily minimize Myth by switching to something else, just use Alt-Tab. As long as you have some other application or browser open it will work. To see what frames per second (fps) Myth is giving you or the ping you get from the host, use the Delete key (Forward Delete for Mac). Use Shift-Backspace if you don't have that key. The values will appear in the right corner under the status bar. For more key combinations check out the Key Combos section of the "Myth II Help" file found in your Myth II folder.

Some games will have Planning Time (PT) enabled. During planning time no unit can move. You can try, but they won't listen to you! Once the planning time runs out, the game starts. Planning time is mostly used to give the captain enough time to give out units to the team and for unit trading. Unit Trading (UT) allows the captain to trade away units for other types of units. Some unit types are worth more than others. For example, Thrall cost one point each. To trade units, you need to get rid of some first. Say you wish to trade the 12 Thrall you have for other units. You can either click the down arrow for the Thrall 12 times or hold Shift as you click the down arrow just once. This will give you 12 points remaining at the top to use for whatever units you want. You can only trade units as long as there is planning time remaining, so don't take too long!

How do I use the overhead map and draw?

When playing a multiplayer or cooperative game, players will be able to draw on the overhead map. Players on the same team as the person who drew on the overhead will be able to see it. To draw on the overhead, click on the pencil icon. Red lines will appear on the top and bottom of the overhead. Click and hold the left mouse button over the overhead and draw what you wish. Then let go of the mouse button to stop drawing. Click on the pencil icon to turn off drawing. This way you won't accidently draw on it when you click on it. Click on the eraser icon to remove all the drawings. Your units will appear as green dots on the overhead. Ally units that you have no control over will appear in blue. The enemy will appear in red. When playing a multiplayer or cooperative game, you can press F8 to toggle between either friend and foe colors or team colors. The overhead toggle button does the same as pressing the Tab key. As mentioned earlier, the frames per second (FPS) and ping display will appear above the overhead map.

If the game has the "Show Enemy on Map" box not checked, then the overhead toggle button will be dark as seen in the image below.

You can use the overhead map to move your camera or your units to places you are not currently looking. If you have units selected, hold the Windows key and click on the overhead map area you wish to move them to. Use Ctrl-Windows key and click on the overhead map area you want your selected units to attack. To make your selected units use waypoints, hold Shift-Windows key and click on the overhead map areas you wish to set waypoints to. Keep in mind you can only make up to four waypoints for whatever units you have selected.

Ever since 1.7.0, you are able to resize your overhead map. Shift and hold click on the overhead map and you can make the overhead map bigger or smaller. Let go of the mouse button to stop resizing the map. Shift-right click (or Shift-Ctrl-click) will make the overhead map go back to its default size.

Healing Tips

If you played through the Tutorial, then you know that there are units that can heal others. Well, there is more to healing than you might know. Did you know that if you heal an undead, it dies? Some units that die when healed are Thrall, Soulless, Wights, and Myrmidons. Since you have a limited amount of roots to use for healing, it is normally not a good idea to waste them on healing undead enemies. A unit you won't see often that dies from healing is the Target Dummy. You will see it as an assasin target. This is useful information when playing Assasin on a map that has them. When a Wight dies, it blows up. If an enemy Wight gets too close to your units and might blow up at any moment, you could just heal it. Once healed, the Wight falls apart and does not blow up.

Healing can also help remove temporary effects like paralysis. When a wight detonates or a pus packet is thrown near other units, they are temporary paralyzed. Certain units are not affected by paralysis such as Journeymen, Heron Guards, and Trow. A mistake some players make is trying to heal one of their paralyzed units. Doing so will only remove the paralysis and not actually restore health to the unit. It is usually a waste of a heal. It is better to wait for paralysis to go away and then you can heal your unit.

One of the common strategies in a multiplayer game is to heal your own Wights. This will kill them, but its remains make it worth it. Players do this only on maps that have Ghols. Ghols can carry any small projectile. Heal a wight and among its remains are two pus packets. A ghol can carry one of these pus packets to throw at the enemy. You can even use a combination of pus packets and explosive projectiles like dwarf bottles, mortar rounds, or satchel charges to kill more of the enemy.

Healing can also remove a holding spell. But it might be better to wait for the holding spell to run out. Healing can also remove a stoning effect. When a Trow is near death, it turns to stone. Heal the Trow and it becomes unstoned, but it will still have low health. So heal it again! If a stoned unit is healed, but remains frozen as before, make that unit Taunt (U key). Some players make the mistake of healing them again. That would be a waste of a heal.

Inventory

If a unit uses inventory, the player can access it by selecting the unit and pressing the "I" key. A menu with different artifacts will appear if the unit uses the inventory feature and has any artifacts on them. The one selected and checked is the one the unit is actively holding. Press the number that is in front of the artifact you want to switch to if needed. Some artifacts can be dropped. To drop them, switch to that artifact and press Shift-I. If you have "Use Control Bar Inventory" enabled in your Controls then instead of a menu for inventory the Control Bar at the bottom of your screen will switch to showing buttons with the items you can select. Use the mouse button to choose the inventory item you want to select.

Artifacts have different effects and attacks. Some artifacts will replace the unit's primary, special, or even both sets of attacks. Others will change something else about the unit, like walking speed or resistance to damage. All units have a limit as to how many artifacts they can carry. Just because one unit can carry nine artifacts doesn't mean another unit in that same map will be able to carry that many. It all depends on the mapmaker that made the plugin.

Preferences and Controls

For information on preferences and other settings, read the "Myth II Help" file found in your Myth II folder. Use the bookmarks to go directly to the section you need. For information on default controls keep reading this section. If you have played the Tutorial map, then you will already know what many of these do.

Troubleshooting and Other Questions

You've got problems. This section is under construction. Come back later.

Beta Updates and Plugins

When Myth II is updated, only the "Myth II" program file is messed with. If any files are needed, then a patch plugin will be included. Sometimes when a new beta update is available to the public, some people don't try it out due to the fear of having issues with it. You don't need to get rid of your current version or make a new Myth II folder for it. First, download the correct beta update for your computer. As long as this new beta update doesn't have the same file name as your Myth II program, it can go into the same Myth II folder. All shortcuts you may have will still point to your "Myth II" program, so you will have to make a new shortcut to the beta version or go to the Myth II folder to run the beta version. As you can see in the image below, you can have different versions of Myth II in the same folder. Most of them have their version numbers as part of their file names. The one without a version number runs the latest released version, which serves as the default Myth II program. If you wish to run Myth II under a version that is not the latest from your folder, then you should remove the patch plugins that came after that version that you wish to play from your "plugins" folder.

The image below shows you the patch plugins that can be found in your "plugins" folder. If you wanted to play Myth II version 1.3, then you would have to remove all the patch plugins that have anything over 1.3 in their name to run it fine. Also, you might want to take out many or all the plugins that you do not plan on using when running under 1.3 or older. The reason being that under those versions, Myth II loads all plugins in your "plugins" folder right before Myth II starts. The older versions also had a lower limit as to how many plugins could be in your "plugins" folder. After being done playing under 1.3 or any other version you would have to put all those plugins back in if you wish to run the latest version again. If you ever do this, make sure you delete or rename the "Last Recording" film. You can find it in your "recordings" folder or run Myth II and click on "Saved Films". Some versions will have issues when you try to save a replay after you played a game under a newer version. This has been known to happen when trying to save a replay under 1.6.0 after playing under 1.7.0, so there may be other instances of this issue. It is advised to make a backup copy of your "preferences" folder before running an old version as they affect your settings differently than newer versions.

Keep in mind, not all plugins will work on older versions of Myth II. Some plugins use features that were created in more recent versions. Old plugins have always been compatible with newer versions, with a few exceptions. The exceptions being huge plugins that replaced one of the patch plugins in order to work. However, those plugins were updated and work with newer versions of Myth II. If you ever find a plugin that doesn't work with newer versions of Myth II, go to the Project Magma forums and make a thread about it.

Myth Lingo

This section is most useful for players who are new to Myth or those that don't know English too well. Knowing this lingo now, will prevent you from being confused later.

Common Terms

  • afk = away from keyboard
  • bbl = be back later
  • brb = be right back
  • btw = by the way
  • cya, cu = see ya, see you
  • dunno, idk = I don't know
  • fyi = for your information
  • gl, gla = good luck or good luck all
  • glahf = good luck and have fun
  • gg = good game
  • gj = good job
  • gtg = got to go
  • hf = have fun
  • idk, dunno = I don't know
  • jk = just kidding
  • k = okay
  • lol = laughing out loud
  • mb = maybe
  • nm, nvm = nevermind or not much
  • noob, nub = newbie
  • np = no problem
  • oic = oh I see
  • o rly = oh really?
  • pls, plz = please
  • ppl = people
  • thx, ty = thanks or thank you
  • u = you
  • wb = welcome back

Myth and Game Terms

  • bc = Body Count
  • cap, capt = captain or Captures
  • cb = Carpet Bombing
  • ck = Chain Kicking
  • cl = Chain Lightning
  • coop = Cooperative
  • ctf = Capture the Flag
  • dmg = damage
  • ffa = free for all
  • fr = Flag Rally
  • fw = firewall
  • koth = King of the Hill
  • kotm = King of the Map
  • lmoth = Last Man on the Hill
  • multi = Multiplayer
  • ns = nice shot
  • OH = overhead map
  • oos = Out of Sync
  • rdy = ready
  • rh = rehost
  • rm = rematch
  • root = Mandrake Root
  • rs = restart
  • sat = Satchel Charge
  • solo = Single Player
  • stb = Steal the Bacon
  • terries = Territories


Myth Units

  • arc, arch, bow = Archer or Bowman
  • bre = bre'Unor
  • brig = Brigand
  • dorf, duff = Dwarf
  • fg = Forest Giant
  • heron, hg = Heron Guard
  • hgh = Heron Guard Hero
  • jman, jmen = Journeyman, Journeymen
  • lock = Warlock
  • mort = Dwarven Mortar
  • myrk, krid = Myrkridia
  • myrk G, mg = Myrkridian Giant
  • myrm = Myrmidon
  • pigs = Mauls
  • pf = Dwarven Pathfinder
  • sb = Soublighter
  • serk, zerk = Berserk
  • spid = Spider
  • styg = Stygian Knight
  • soul = Soulless
  • tro = Trow
  • war = Warrior
  • wig = Wight

Directions

  • E = East
  • mid = middle or center
  • N = North
  • S = South
  • W = West

Myth TFL?

Myth: The Fallen Lords, is the game that came before Myth II: Soulblighter. No one really plays TFL unless someone else starts it off first. It was updated by Project Magma for a time. The latest version can be found at the Tain. Ever since Myth II v1.4, there has been a "vTFL" mode for TFL gameplay. This makes the map behave like it would in Myth TFL, or as close as the programmers could get it. Two plugins were released to port the TFL single player and multiplayer maps into Myth II. They can be used with vTFL mode to make it more like Myth TFL, but that is optional. The Fallen Levels is the single player plugin and the TFL Multipack is the multiplayer plugin. There is also a TFL Interface that makes Myth II look similar to Myth TFL.

Myth III?

Myth III: The Wolf Age is a prequel to Myth TFL and Myth II. Myth III was not made by Bungie like the first two Myth games. Unlike the first two, Myth III uses actual 3D units. To play it online, make sure you have it fully installed and updated. Grab this file. Extract it and place it in your Myth 3 "preferences" folder. Now login in using your MariusNet account and password.

How do I make plugins?

Making plugins is not easy. When updating Myth, there will be an option to install the latest version of the Myth tools, Fear and Loathing. While these are the two main tools for making plugins, there are a few more tools that are quite useful. Fear is a tag editor and Loathing is a map editor. Do you want a dwarf to throw bottles farther, throw pus packets instead of bottles, or maybe make the bottle do more damage? Then for that and much more you can use Fear. Do you want to make a new map, add units to a map, or script units to do something? Then for that and much more you can use Loathing.

Oak is another useful tool. It is used for editing collections, detail texturing maps, interface making, addon making, and modifying a lot of the same tags Fear can. Oak can extract tags from plugins. To extract tags from the other 2 Myth games use UnTag. If you do a lot of beta testing with others, OmniPatch is for you. OmniPatch is used to create a patch that will allow testers to update their old beta into the latest version without redownloading the full thing. Great for beta testers that have slow internet or have limited bandwidth available.

When messing with Fear and Loathing, all those files are in your "local" folder. Use Fear to actually turn that into a plugin. Always back up your local folder in case of mistakes or possible corruption of the tags. When you plan on playing Myth, rename the local folder so Myth doesn't try to use those tags.

Where can I get more information? (Links)

More information can be found in various Myth related sites. To name a few:

Make new and returning players go here for answers.

Tell people about this great game!