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Myctionary - A Myth Dictionary


Author order : Cross of Valor (CoV)

This document was originally published at http://www.crossofvalor.com/into_myth.html
[note: Links are broken -- mg ]


Cross of Valor: Myth Order of the Valiant

Abbreviations:(but then, you knew these)

afk: Away From Keyboard. "The last game I played scared the pee-pee outta me, and I'm in the restroom now."

BC: Body Count. Myth at its foundational and most primal level.

Bop: Balls on Parade. It's a game you haven't played lately

brb: Players type this before exiting a game chat. Loosely associated with the phrase "Be Right Back". More often, brb really means "Farewell. I'm outta here" or "I'm a Point Chaser and I'm going to check my score/rank/caste."

CTF: Capture the Flag.

Doh: Not an abbreviation; it's a full one-fifth of Homer Simpson's vocabulary. Just yell this whenever your dwarves say oops.

FFA: Free For All. The scrum that occurs during the first minute and a half of BC games, or the last minute and a half of Hill games. Has also come to mean any non-teamed game.

gg: Good Game. Most people type this when they really mean "I sucked!" or "I spanked everyone! MuHahahaHaa!" Just depends.

GG: Very Good Game.

jk: Just Kidding (but was he when he demolished you?)

LMoTH: Last Man on the Hill. This term is being replaced simply by "Hill". Reckon four letters is better than five.

Lock, Lok: Warlock

nm: Never Mind.

np: No Problem.

oic: Oh, I See... <>

RS: Restart (or reset)

SD: Sudden Death. But as we all know, the beauty and beast of it is that it ain't so sudden, but it is so deadly.

Wak: Warlock

wb: Welcome Back. Did the guy leave to check his rank outside?

Air: Air units are long-range, low-damage missle units (Read: archers and souless). Their main purpose is to protect infantry from heavy artillery and to do damage to enemy infantry without engaging them. Many preliminary battles are fought between groups of air, and the winner of these battles has a distinct advantage.

Arty: The main purpose of heavy artillery is to do massive amounts of damage to infantry and grouped forces at range. Arty units are fairly fragile and are susceptible to attacks by the longer-ranged air units. But when defended properly, they can completely decimate an large enemy force without suffering losses, an essential ability for some games. Arty is the quick term for dwarves, aggressive wights, waks or grouped fetch.

Bailer: A player, who, losing or lost, quits out of a game to avoid a low or last-place finish. There wasn't any pond scum programmed into the bodies of cyberwater in Myth, so these players bring pond scum into the game. Avoid them by knowing them: see our Shamers and Gamers page.

Bumrush: When you bumrush your troops, you give them very vague orders to attack. After they join battle you let them pick their own targets and you don't control them explicitly or as individuals.

Camping: In games with precise goals and time limits such as Last Man or Steal the Bacon, staying out of the battle and conserving your troops for a final rush is called camping. This term is most often used as an insult by someone who just lost. For a list of notorious campers, see our Shamers and Gamers page.

Casualty Calls: Those annoying, often embarrassing but always informative yells when our friendly Bungie Narrator tells us "Casualty" as one of our units returns to the Cyberspace from whence he came.

Chicken Dump Ever join a game (especially a team game) and have the host dump you right into the game before you can even blink? Bet he didn't even set any planning time for your team either. Remember how that made you feel? You'd bust his chops, if he'd ever come out for a fair fight. But he won't; that's the nature of Chicken Dumpers. For a more complete description, see our Courtesy page. The Myth 2 Ready button has put an end to this, we hope.

Dying to meet your Warriors

Death March: Maybe you bumrushed. Maybe you were in a hurry. Maybe you had no other choice. For whatever reason, your infantry (usually your Thrall - it's simply their tendency) Death Marched single file like ants, adding themselves to the growing heap of body parts at your enemy's feet. Next time, use the Long Line command and face the flat part toward the bad guys, willya?

Dwarf Juke: Working your dwarf toward an attacking souless or archer by weaving him forward between the anticipated barbs and arrows. (Bart Farkas)

Flank: The word flank is used as both a noun and a verb. As a noun, it means the side or rear of your force. As a verb, it means to manuever around the enemy and attack him from the side or rear.

Flank Steak: The unprotected, helpless and soon-to-be-devoured side or rear of an opponent's forces. But not your forces. Never yours, right?

Fast Attack Units: Fast Attack Units wait at the edge of a battle until the grunts engage the enemy, then they sweep in and attack the enemy from the side or from behind. This is a devastating tactic. An army cannot fight well when it is being attacked from two directions, and a Fast Attack group will inflict much more damage than it recieves. Sun Tzu said, "Use your normal forces to engage, and your auxiliary forces to win." This gives you an idea of their importance.

Fodder: The term refers to troops, usually thrall or warriors, that engage an enemy force directly to stall an enemy advance, or to chew up time and distract as your fast attack moves in from an angle. Unlike true militarists, Myth players can toss fodder to the enemy and sleep well at night.

Force: A force is the entirety of a player's units, massed for attack or attacking. Sub-groups compose a player's force.

Game Chat: The mini-room where 2 to 16 people wait before stating a game.

Gamers: Players who have gained respect through skill of arms, good humor, and exhibiting flair and panache. If these guys were any better, they'd be in Cross of Valor. See a list of them on our Shamers and Gamers page.

Grandstand: When a player is eliminated from a game, and he takes it upon himself to sagely tell everyone anything about everything now that he sees the field in "god mode". Ignore their advice (Grandstanders are eliminated, by definition). Find them in BC games.

Hang High: Remember those annoying Souless that pincushioned your helpless infantry while they floated out of reach on that rock, or hillside, or over deep water? Souless are the only units able to hang high, but sometimes Spiders can get to them.

Infantry: Infantry are the heart of your army. They are the masses of ground troops that are used to storm enemy positions and hold territory. Myth is a game about infantry, all else is peripheral.

Jumpstart: See Chicken Dump

Kingmaker: This is a decision of the heart. It's late in the game, and you're force has been run through the meatgrinder. There's simply no way to pull off a win against your two remaining opponents... so you play Kingmaker. By attacking the guy who didn't send you a Christmas card this year, you ensure the other man's victory (and guarantee yourself the second place finish, BTW).

Loose Cannons: These bloodthirsty players ignore all game objectives and attack the first army that stumbles into their path, destroying both their own chances of winning and their victim's. Kind of a pain when they make you lose, but you have to love their vicious enthusiasm and willingness to get wiped out making a suicide attack on an entrenched army just to gain a few worthless stretches of blood-soaked grass.

Micro-manage: When you micro-manage your troops, you contol each very closely and give them specific orders. You focus their attacks, tell them where to stand and exactly how to behave. The opposite of a Bumrush

Moonwalking: This occurs when one's units bunch up in the scrum against an enemy force, causing the rearmost, non-engaged troops to stride in place. This doesn't help the cause, people! Avoid Moonwalking by Micro-managing your units.

Mugging: Two old friends with teaming experience (notice that we don't use the term Veteran here) stake out their favorite game on their favorite map. They characteristically set a short planning time, and chicken dump two new guys who've never played together, let alone played teams, into the game, and beat the snot out of them. Lately, muggings like these are the stuff the comets are made of.

Mythdrawal: Originally coined by Bander to describe the stomach pains, unsteady nerves and chronic depression associated with anyone that hasn't logged on to bungie.net for more than nine hours. When you're lying awake at night, forming ranks of Bers on your ceiling, feverishly plotting your next BC game, you're experiencing Mythdrawals.

Names: Some players can take an handful of thrall and rout your entire force, they have a direct psychic connection with their troops, they can teleport units around the battlefield, and any army under their command is made completely invincible by their incredible tactical prowess. These are the Names, the players that everyone recognizes, the legends, the ones that you enjoy getting slaughtered by because they do it with such precision. We'd put these guys up on our Gamers board, but what's the point? Everyone knows.

Newbie: Don't take this the wrong way, I love newbies and believe that you can actually learn a lot from watching a clever and fearless newbie try out offbeat tactics that a veteran player wouldn't even consider, but there are some mistakes that come from inexperience and misjudgement, and I often refer to people who commit these errors as newbies. Especially after a reset, you can't tell a newbie by his rank.

Newbie Rush: Attacking the first enemy seen, and usually without any sort of plan, set up, or hope of victory. See Bumrush

Order: A Myth Order is a group of Myth players that compete and play together. Ferrex coined the term to replace some other, less classy, alternatives.

Packet: A full compliment of a particular unit type, used tactically. A trow is no match for a packet of berserks, in case you were wondering.

Piggyback: When a player joins with another player as a team, but takes no units or is issued no units, and merely observes the game or offers advice (and snide commentary).

Ping: The host's connection speed, in milliseconds, posted to the right of a joinable game in the chatroom. Low numbers are better; as the number increases, so does your chance for lag. A T1 connnection may have a number in the high 200's, and a 28.8 connection one in the 500/600's. Games that post numbers above 600 aren't inviting.

Point Chasers: These players are looking for any easy game, they don't want to play you. They're not in it for the fun, they're not in it for the glory, they're not in it to release the pent-up frustrations of their private lives...they're in it for the points. These players flood the hill with fifty Thrall in the last 30 seconds and then jump to another game because the time between games where people are raving about that cool dwarf suicide is time when they could be racking more points. They've got the system nailed, but they don't grasp the spirit...Don't hate them, pity them.

Posers: Guys who hang out in the chatrooms, waiting to join the perfect game (which isn't yours). These people never actually play Myth.

Posturing: What posers do instead of playing Myth. Posturing in the chat is only cool if you're holding one of the top eight coins.

Purple Haze: When a wight explodes, any troops near him become paralyzed by the clouds of noxious gas it releases. Haze refers either to the billowing fumes or the paralysis they cause.

Scouts: In order to plan assaults and avoid traps, you must know where your opponents are and what they are doing. Scouts are fast and can dash by for a quick look without alarming your opponent or provoking any retaliation. Scouts can also be used as light cavalry (since Myth lacks this type of unit) to disrupt artillery or flank an opponent. Their speed also makes them excellent ball-handlers.

Sink: References the tactic of stealthily submerging thrall or wights in deep water, for troublesome uses later in the game.

Spring: The act of cannily snatching a flag in the final moments of a game from an unsuspecting opponent. Springing flags is not cheating, although the losers will want to call you a cheater afterward. Having one's flags sprung is the emotional equivalent of walking around all day with your zipper down; embarrassing to have left oneself so wide open and vulnerable.

Strategy: A strategy is an overall plan to achieve victory. It might be as simple as "Kill everyone else" or "Overload the left flank" or as complicated as a multi-tactic plan involving feints and unexpected attacks, but it is the framework you use to construct and evaluate lesser goals and objectives.

Tactic: A tactic is a specific method for achieving a specific goal. Positioning a group of archers on a particular hill where they can pick off approaching wights is an example of a tactic. Tactics are the choices made during the micro-battles that compose a game, and give life to a strategy.

Truce: When two or more FFA players decide beforehand not to attack each other, and assure themselves a better placement (usually in games of Hill, Bacon, etc). A tactic used by scoundrels, beggars and point chasers,

Veterans: These guys have seen it all, they know every trick, they have seen every manuever, they have explored every nook and they are confident in their abilities. It's not the time, it's the mileage; veterans have usually played 200+ games, but are, and more importantly, students of the game. They play quality, not quantity. True veterans remember their days of inexperience and are not snobs, but they don't put up with and obnoxious morons that have an overly-high opinion of themselves.

Whiners: These players are never happy. Either you didn't give them enough troops or you gave them too many. Either you're cheating when you wait til the end of a game to engage or you're cheating because you eliminated them before they were ready. Whiners almost never gain competency or amount to anything resembling a veteran Myth player.

Wrap: The easy-to-type term for enveloping your opponent's force with a blanket of your own units. This is a good thing to do. Used as a noun or a verb. See Surface Area

Zero Bracket: This means that if you're an official contestant in a tournament you're free to show up and play whenever you like within a given time range and are then matched with other available contestants.

Thanks to Case for many of the better definitions.

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